Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Neither wins by a significant margin.
It is not a logical comparison to make / other answer.
I am trying to figure out what to use as my main base for putting rending claw attacks into my army. The way I see it, there are really only two choices: rending warriors, and genestealers. In the end I will probably end up using some of both, because they do fulfill *slightly* different tactical roles, but in terms of pure ability to get out there and rend things, which are better?
Here is the comparison I am looking at right now:
Warriors w/ scything talons, rending claws, extended carapace, and leaping (35 pts)
Genestealers with extended carapace (20 pts)
Looked at on a point for point basis, the genestealers appear to be winning out by a little. They get more attacks at a higher initiative and weapon skill. It is a tough call as to which wins for movement... the movement on the stealers is front loaded and on the warriors it is backloaded. So for example, in some weird mission where you have to move across a lot of board before you get to grips the stealers would definitely be the better bet, but in a normal game it is a closer call... the guaranteed 18" threat range is kind of nice. Also the warriors are slightly tougher per point, especially when you consider that they are bigger models and come in smaller numbers and thus are less vulnerable to template weapons.
Also there is the option of dropping the leaping on the warriors... makes them slow as heck but man that is a lot of rending for the points.
Anyway, to get to the point - which is better for pure ability to get out there and rend?
You have warriros and genestealer but no Raveners, doesn't seem right.
Rending raveners are far better than either of genestealers or warriros, they have more base attacks and can move alot faster than both.
Best thing is to have multiple units with rending so you aren't gambling on getting 1 unit in cc.
Purely for the abiltiy to put rending attacks where they count, definately stealers. They are cheaper and because they are not synapse, more expendable.
A little pain never hurt anyone - Larry
I'd take fleet of foot over leaping any day... especially since it is unaffected by difficult terrain.
And I'd also have to disagree about raveners being better per point than genestealers. I don't have my codex with me, but if I remember correctly, it's 40 points for a ravener with scything talons and rending claws... With now 4 attacks, 5 on the charge? Genestealers with extended carapace are 20 points, so you get 2 for every ravener. 2 attacks base is 4 attacks, 6 on the charge (since 2 models charging).
Raveners are 'beasts', so they get the 12" charge range, but that is their only advantage. The genestealers are not beasts (so they don't start off the table in escalation), they get a 4+ save so aren't mowed down by bolters, strike at a higher initiative, have a higher weapon skill, and don't suffer from instinctive behavior.
All in all, I would argue that genestealers are the best models for rending claws unless you need synapse, in which case leaping warriors would be the second choice. I'd only take raveners if you've filled up your force org chart in troops.
the nice thing about stealers is you dont have to worry if they move out of synapse