Orc players... - Warhammer 40K Fantasy
 

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Thread: Orc players...

  1. #1
    Pwned by Phobos. LictorInTheGrass's Avatar
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    Orc players...

    What do you guys talk about... tactics for you guys haven't changed in a dogs age, kinda sad... no new models... do you sit around and talk about how "big" your army is?:w00t: Seriously what do you talk about?:shifty:


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  3. #2
    Son of LO MouseC112's Avatar
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    surprisingly i find ork players some of the more interesting players to converse with. we do have tactics... kind of. and we do work on army composition a lot. plus look at it this way, we can figure it all out on our own without having to ask others advice minus the armor plating debate that occassionally rises.

    who needs power armor anyway!
    40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)

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    Senior Member Grotstompa's Avatar
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    Well if you really want to know, how about you read our posts!
    :wacko:

    It's mostly about the best recipe for squig beer, and whether it's better with a kicker of buzzer squig or not. Because there's always a difference of opinion, it ends in a good scrum, which is the only point of waggin' your gob anyway.
    4 bionic bitz for Og "Da Boss" Grotstompa
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    Senior Member InquisitorMarcus's Avatar
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    Discussing the 20+ ways that you can kick a grot XD... also pretty much what the others said...

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    Senior Member bebe's Avatar
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    http://photobucket.com/albums/b162/p.../Feral%20Orks/

    we talk about our conversions and how it takes two years to do up a feral orks army.

  7. #6
    Pwned by Phobos. LictorInTheGrass's Avatar
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    yup, alot of free time on your "hands"...

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    Member Lloyba's Avatar
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    i find the ork army quite diverse and fun to use. imo this question is almost the same as asking what do eldar players talk about, when their codex is probably just as old or older than the ork codex.

    the orks are quite difficult to use well after all. they might seem very straightforward, but wouldn't you consider some eldar or IW army (no offence to you guys) just as straightforward, when an army like that can just sit back and shoot. The 4th ed brought a new twist to playing orks, making some unit choices more viable while some were brought down. with so many units in the ork army list (with most being quite usable after all) there's always ways to try new tactics and configurations.

    conversions are also something that we can really talk about. as most of our models are either non-existant or just plain old, we have lot's to do with the ork army and i think that almost all ork armies are quite unique looking with all the personal tweaks an ork player can give to his army.

    one could also say that isn't any army quite thought out already? i mean marines and the like haven't changed that much over the years. (again, no offence to you guys).

    well, anyway. just my ramblings...
    Spoiling is a way of life!

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    killin` humies iz whatz weez doez best......weez like a good fighten

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    Son of LO MouseC112's Avatar
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    My point of view:

    Marine players:depend on their 3+ save and auto rally
    Eldar: Aspect warriors and shooty, re-rollable cover saves, etc
    Necrons: We'll be back, enough said
    Dark Eldar: paper transports and speed.. ork players respect this
    Guard: lots of Heavy Weapons, ordinance, and flashlights

    Orks: poor shooting, vehicles that break down, no armor, but yet we still find ways to win and have a great time. When's the last time you played an ork player that you either acused of cheating, felt had a "cheesy" list, or was a bad sportsman? In general their the most fun loving and enjoyable opponents... that's why we play orks... give it a try

    what we talk about: why its so much fun to play our armies, why everyone else is boring, and what tactics increase the chance in us having a fun game
    40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)

  11. #10
    Senior Member Abraham Lincoln's Avatar
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    Quote Originally Posted by MouseC112
    My point of view:

    Marine players:depend on their 3+ save and auto rally
    Eldar: Aspect warriors and shooty, re-rollable cover saves, etc
    Necrons: We'll be back, enough said
    Dark Eldar: paper transports and speed.. ork players respect this
    Guard: lots of Heavy Weapons, ordinance, and flashlights

    Orks: poor shooting, vehicles that break down, no armor, but yet we still find ways to win and have a great time. When's the last time you played an ork player that you either acused of cheating, felt had a "cheesy" list, or was a bad sportsman? In general their the most fun loving and enjoyable opponents... that's why we play orks... give it a try

    what we talk about: why its so much fun to play our armies, why everyone else is boring, and what tactics increase the chance in us having a fun game
    Preach it brother!
    Armies:
    Tyranids: 2500 pts
    Imperial Guard: 1000 pts
    Witch Hunters: 1000 pts

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