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I acquired a Tyranid force a while ago, and it has quite a few genestealers, so I was thinking of making a genestealer list to start, and then slowly working on making the other forms (horde, MC, etc). So my question is, what do I equip me genestealers with? I've heard good things about scuttlers, and extended carapace seems like a great idea as SM are my most common foe (about 75% of my battles), thus my stealers get a save against bolters. Talons seem like a waste of points to me, as do feeder tendrils since genestealers have a great Ws anyways. But what is the concensus among the Tyranid players? How do I equip my stealers?
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
I have an all Genestealer army and 4 out of the 6 broods have Extended Carapace and Scuttlers. For my other two broods I have Extended carapace and Scything Talons.
"They say the Darkness consumes you. They don't say what happens after It's done."
You've got the generally right idea. Extended carapace is a must and scuttlers is a good second upgrade. Most of the others are a waste of points.
i would also warn you that genestealer armies are very hard to use....i keep with the normal force
Hi Boxman, would you care to expand on this? What difficulties have you had with your 'stealers? What would you do differently with them if you had a replay mode on your games?Originally Posted by boxman101
From my experience, they are a great big fire magnet. The food knows just how deadly they are in close combat and so prioritises killing them at range.
Genestealer armies are not difficult to play at all, really. Sure, you have to deploy well, typically going after one flank completely, but after that it's simple: rush forward :p
My standard army in 2000 points is ~50 stealers with EC, 6 TMC's, and a lictor. It's had big success and is pretty easy to play. You don't have to worry about synapse coverage, don't have to screen stealers with gaunts making them reach combat later, don't have to hold yourself back if your front line of gaunts gets a bad fleet roll, etc.
I'm dead set against Scuttlers.
Basically it allows your expensive, firemagnet of a CC unit to move ahead of the rest of your army. Now, in theory this should allow them to reach combat sooner, but in my experience it just leaves them sitting there, as... sitting ducks.
I have 2 ways of using genestealers, either I screen them with gaunts and, the board willing, some terrain, this method is good when facing a single concentration of enemy, usually guard or shooty space marines.
The other way is to send the stealers flanking, usually on the same flank as a shooty fex or some other non swarm/synapse creatures. It works really well when the enemy has spread himself out over his deployment zone, I tend to use it against Chaos a lot.
The only upgrade I ever buy for my stealers is Extended Carapace, if my gaming group had more impasseble terrain, I might use flesh hooks too. In the beginning, I wanted to give my stealers both talons and EC.. but it quickly turned out NOT to be cost effecient.