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Hey guys not nescesarily new to Lib forums but havent really gotten myself over to the 40k side of things before. I'm pretty versed in the fantasy version of the game and have always wanted to dip into the scifi a bit. I play Bretonnians almost exclusively and so I'm used to having high quality multi purpose units but at the cost of having less to choose from so I can focus on field tactics instead. It seems to me thats what the Necron bring to the table. A limited list that just by the nature of what its limited too is still able to function well, much higher than average in fact but at the cost of people basically knowing what you'll bring at all times. Leaving you to rely on your wits rather than having them show up unprepared to face you.
So what do these units do, what am I getting from necron that I won't get anything like in other armies.
Necrons are tough warriors that can all rise from the dead. They have hard hitting medium range shooting with a few specialized close combat units. They have great leadership and poor initiative.
They have some really cool unique units in their tank the Monolith and thier special characters which are the most powerful in the game. Necrons can be somewhat of a paradox, great medium range, but not so hot far range or in close. Slow troops, and lots of really fast ones. Necrons are fun but they give you very few options to play with, almost no upgrades for troops (none that you should be taking) and a few cool pieces of gear for you leaders.
Necrons when played expertly can be one of the hardest armies out there.
As stated by FXDX4 they aren't for long range or up close but they do have probably the highest firepower in the game (even tau go red with envy).
Each unit generally specialises at one purpose and is average to poor at anything else.
I also think they're one of the more forgiving armies for new players. The ability for models to stand back up really helps after a bad tactical decision. I get really depressed when playing my nids as they die in droves and never get back up.
I do not criticize. I do not offend. All I offer is my opinion which means only as much as you make it.
It also sounds like if your smart and you play well and the dice arent in your favour their abilities help you even out the odds a bit.
Yeah, they can recover from hard loses but if goes horribly wrong there's no chance of (say) a lonely warrior squad acheiving victory as they would've phased out by then.
Interesting question... It really depends on what you played in WHM. Bear in mind that WHM is all about manuever and flanks and galant charges. 40K is a bit different with manuever giving way a bit to fire power and positioning. If you pick Necrons you're never going to have valiant last stands (as mentioned) nor heroic charges. Necrons are the bad guys. Be prepared to be evil and calculating- you are the implacable foe. If you want the glory and heroism go hit up the marines- even chaos marines. If you want manuever and scheming visit the eldar. But I know you'll make the right choice... Welcome.
No more NG spearmen, thanks! Now I need some pump-wagons!
The most insightful thing I can say to a new player about Necrons is that many Necron players get themselves a second army. But they are certainly appropriate for a new player.
The Necron codex is actually one of the smallest in terms of viable composition possibilities and the rules that they use somewhat flattens the game.
Necrons are not likely to keep you interested for as long as most others. That is not necessarily a problem. Having different armies adds to the fun.
I'm trying to compare some of their units to things from fantasy or other games to try and understand their role. Pariahs they seem like super elite necron warriors, even above immortals in fire power but by the looks of their weapons more restricted? Flayed ones look like the scrapers and they look frail but brutal. Wraiths look like the opposite of most necron fast and also brutal in melee. What is the difference between heavy destroyers and light ones other than the obvious size difference of their guns? Cost and manuverability? It seems like theres nothing in particular besides the monolith in the necron army thats extremely heavy or is a big point sink (besides what I've heard about C'Tan which btw is he an ex special character that you can use without permission now?)
Glad to hear your interest in 40K.
Before you decide on which army to go with I would go visit the Games Workshop website (both UK and US) and read the primers on each of the sides. It gives a good overview of strengths/weaknesses and playstyles.
Big things you'll like about Necrons as a beginner: "We'll be back", less models = less $, the monolith kicks butt, regular guys can take out vehicles.
Big things you'll NOT like about Necrons as a beginner: When your "We'll be back" rolls suck, being outnumbered a lot, Phase-Out, and (almost) always swinging last in close combat.