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Fast Tyrainds

2K views 20 replies 10 participants last post by  CountJasper 
#1 ·
i'm thinking of geting two hive tyrants and 36 genestealers and 96 guants.

also three warrior :D


now that will be a hard army to beat
 
#2 ·
Dont forget biovores . Is a must for every Tyranid army at least 3 Biovores.
Can you tell me your warriors are with ranged weapons or CC?
If the Tyranid warriors are with ranged go with deathspitters and scything talons (put some venom sacs on them).Bat is better to go with Scything talons and rending claws and any kind of biomorphs u like.
I prefer scything talons (with venom sacs) , rending claws , fleshhooks , impalnt attack , and extented carapace i also use them as leapping warriors.
And plz if u decide to put wings in your hive tyrant put on them venom cannon and warp blast + extented carapace.
 
#3 ·
Mike, not sure about how well that army will work in practice for various long and boring reasons that I don't really want to go into.

I'd recommend giving your Tyrants two sets of scything talons and warp blast each, rather than the venom cannon, for three reasons:

*The cost:
Tyrant = 90 (front codex) + 15 (EC) + 8 (ST) + 40 (wings) + 45 (VC) = .....something around about 200 (laziness + math = cop out answer)

*The inability to fire two guns in one turn

*The limited number of shots the Tyrant would get if it was to be moving so fast into CC, where it excels (see thread I made about Tyrants where lots of helpful people explained this for me)

Personally, I don't use biovores, but that's just coz I'm nervous of the number of dice that can go wrong ;)

-=Count Jasper=-
 
#4 ·
Dont forget biovores . Is a must for every Tyranid army at least 3 Biovores.
I just want you to know im not critasizing (or being nasty or what ever its called on forums)you "Nagato".


I dont think biovores are a must for a small army that a new person its playing, its ok for "you" to say they're a must but you only play massive battles, when starting a new army i would have thought collective opinions would be better, and as the codexs says(i think) expand your army bassed on how you play with it or sumit, Also you say at least 3 biovores when thats the maximum anyway, i know you can expand that but for someone that ist just starting its hardly worth "at least".
 
#5 ·
i allready gave advice to mike about getting the boxed army as a starter and buying a tyrant but then I think it all depends on who your playing against, even as a newbie to nids, if your playing against allot of eldar guardian armies (as i started out) i would recomend purchasing some of the specialits Tyranids earlier on for example a lictor or/ and a biovore and see how they fare
If you find you up against lots of marines, then i would advise getting a zoanthrope or 2 or even a carnifex as you start your smaller battles

stealers and CC Tyrants are rock hard at what they do but even as a a starter
try to give your opponent more to think about, most of my opponents shoot at my stealers all the time trying to kill them off...gaunts are deacent but the specialist nids like biovores lictors and zoanthropes can often swing a battle and i noticed
mike had not mentioned them...

So as i think Haemogod said its all about trial and error and developing your swarm seeing what works for the player as an idividual, what works for 1 player might not work for another etc etc :D
 
#6 ·
I just want you to know im not critasizing (or being nasty or what ever its called on forums)you "Nagato".
Cool no problem bat i still i insist a single Biovore make the difference even is small games.!
In my first army (about 1200 points) i have 1 or 2 biovores and was a good choice.
Now i have a huge army (about 5600 points) and still biovores is in "high place".
Something last grey knight hero mike your warriors is not a "meat wall" !!!.
Use them as leapping warriors with any kind of biomorphs u like bat not with ranged weapons.
 
#7 ·
Heh i have 2 biovores in my 2000 pts army(that is all i have), although i bought them when i didnt full understand the rolls of each part of the army anyway(not like i do now anyway).

uhm 5600 pts army... i thik i remeber you saying your had loads of warriors, i made a little mistake with my army and made it 1700-2000 pts with 5-6 warriors, this is problem that needs adressing, oh well guess thats what im buying next.
 
#9 ·
yeah use your nids for what they're best at - CC. fit everything you possibly can with scything talons and a few rending claws here and there, but mostly with 2 sets of scything talons. this works great on hive tyrants because they get tyranid monstrous creature rules so they roll 2 dice on AP... and then the 6 attacks when charging

biovores are great, but IMO a more stable and reliable form of firepower is WARP BLAST, get 3 zoanthropes and give it to your tyrants

trust me, fit your big bugs out for CC they will blow your opponent away.

venom cannon sucks - if you are trying to destroy vehicles, it's not very good at it, and if you are trying to kill infantry, CHARGE dont shoot, so in my mind, it's useless :). if you HAVE to use a venom canon give it to your carnifex (when you get one) not hive tyrant

:) good luck

PS - TYRANT GUARD!!!
 
#14 ·
My tyranid army is based around getting into cc really fast, my hive tyrant has wings, and my warriors and razor gaunts have bounding leap, with all of the neccesary cc upgrades. my tyrant has 2 pairs of talons, extended carpace. i use lots of warriors and razor gaunts. in counting my army has 3 tyrants 2 carnifezes, for non fast games, 3 bio-vores, for irritating my enemies, 30 warriors, 60 razor gaunts, 1 Red-Terror, 3 lictors, 6 tyrant guard. 1 Horror-Fex, which is a heavy close combat carnifex. 30 leviathans, which are basicly gaunts with more strength bs and spinefists. 3 zoanthropes, and 60 genestealers. ohh and 20 rippers and 10 Knee-Nippers, bio-morphed rippers.
 
#16 ·
Biovores aren't good so much for the damage they can do. The way they scatter means you're not going to do a whole lof of damage with them, unless your opponent has been very stupid in his deployment (there's a reason they're pretty cheap.)

What biovores do for you is let you close off areas of the battlefield. They let you dictate where your opponent can move. If he can't move into certain places for fear of losing a squad to a couple spore mines, it's a lot easier for you to get into CC with the mass of his troops.
 
#17 ·
Dont forget that spore ines can be shot at but units moveing towards them, alough since mines can move on their own if you drop 3 of them infront of some SM devastators which cant shoot the biovores because they're out of range the devastatores wont be able to shoot the biovores or much else cus they will have to deal with the mines, with help of course. Incedentally can line of sight be blocked by spore mines? If so that could be usful(I mean like under STBO's rules).
 
#19 ·
no, spore mines do not block LOS. The mines will only detonate if the player shoots within 2" of the mine.
Do you mean shoots While within 2" of the mine?

(This may sound like an irrelavent thing to say and negative but it could be construte to mean that if you shoot a(enemy model) target that is within 2" of the mine then it will explode).

Incidentally can a tyrniad player shoot at his own spore mines if there are no synapse creatures nearby and he needs a mine blowing up, so that he can move past it without the enemy targeting it and causeing more FF(friendly fire) or blow if up white its 2 1/2-3" from an enemey unit, this is particulatly good for the one with flamer template.
 
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