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  1. #1
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    Is this game for me?

    Hey there,

    I'll just go by my usual moniker here (Ziff) and ask a question that you've probably heard a million times - is this game for me?

    Now, you see. I grew up the regular geek. I enjoyed making models, playing games (especially Risk, etc.) but I lacked the proper pecuniary endowments to really take my hobbies off. Now that I'm a tad bit older and can get a decent summer job to help pay down tuition (and provide some extra income ) I decided to get into a game. I looked high and low. I played MTG when I was a kid. I mean, the card art was good...But geeze, that game's rules sizzuck. I played L5R. Well, to cut it short, I played a plethora of card games. Every time I went to the store I'd always be drawn to that shelf full of shiney, plastic covered boxes with creepy looking men in giant armoured suits. I knew what Warhammer 40k and such were, but I'd never really had the oppurtunity to get into it. Recently a Gameworkshop opened up in my hometown and I ventured in their a few times after returning home for weekend from my University. I was really drawn in by reading the fluff in the Codexes and looking at the units - plus the staff was downright enthusiastic and helpful. Suffice to say the idea for the had been in my head for many moons, but now a catalyst for entering the hobby had finally been opened. Upon returning to my school I discovered that many of my dorm mates played the game (IG and Chaos). They didn't hurry me into the hobby, but rather got me addicted to what I would hazard to say is my new favourite RTS. Warhammer 40k: Dawn of War Winter Assault has had me hooked for months now! I played through all the campaigns, made my own maps, played countless skirmishes and even hosted a LAN party. Suffice to say I'm ridiculously good at that game now. Really, quite unstoppable (I'm playing against 2 Insane computers routinely, now). But I had SO many questions about back story. So, I ran to Wikipedia and read EVERYTHING. In fact, I'm now quite the authority on the Primarchs . I've borrowed many Black Library fictions from my friends in the 40k universe and gobbled them up (why bother reading books about Latin grammar or the theology presented by John Bede?!). Now I'm hooked.

    Here's the big thing: I'm still fairly po' ass. I've just gone out and requistioned copies of the Codexes as well as the rule book from my friends and I purchased a Necron battle force. Well, here's the problem. I don't know if the Necrons and Warhammer 40k are for me. I've looked at it, and I've envisioned my army for 1500 points (about 900 points of warriors to combat phase out and a necron lord with RO and some other goodies). I've focused so heavily on Necrons that I've overlooked the other armies though! The Necrons obviously have many strengths. And I adore how much more economically friendly they are than other armies! Their simple rules and easy to paint...ness makes them great for a newbie like me. But looking at their relative lack of customization and unit types makes me wonder if they will keep me interested in the hobby, or if I'll just get tired and waste hundreds of dollars.

    Any pointers?

    -Ziff

    PS: Sorry for the long post


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  3. #2
    Senior Member dcawrest202's Avatar
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    If your looking for spice and variety, then hate to break it to you but necrons are not for you. They are more of a powergamer choice. For newbies I would probably suggest Space Marines, or Imperial Guard.
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  4. #3
    Venerable Old One Phobos's Avatar
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    Necrons are very much for the gamer who doesnt want to worry much about customisation. IF you imagine each army like a projectile travelling in a straight line, and wargear as an eccentric mass to impart wobble as it travels; then the Necron "projectile" travels in pretty much a straight line.

    The other armies, depending on how customisable and specialist basically impart different wobble. Eldar are the most specialist and eccentric. They're not for you. Imperial Guard arent the most economic, and dark eldar arent really fashionable and a little daunting to the new player. As said, your best bet to begin is probably SM as theyre still pretty straight-line, but they can veer about all over the place, to use the projectile analogy. If not them, then I'd recommend Chaos Space Marines, or the Tau.
    "It fits like clothes made out of wasps!"

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    well ziff i am going to answer your questions with more questions and see if i can help you.

    First off what type of player are you?
    Do you like tactics that have to take a little and figure out how to make it work for alot of things?
    or are you the type of person who likes to have a gizmo for everything?

    Movie examples are McGuyver(Knew how to do alot with a little)(and would play necrons) Batman(has a gizmo for it all)(and would probably play eldar)

    Do you like the necrons fluff and if so how will it effect your army?

    Can you accept that you may be so near winning and then phase out?

    Are you willing to adjust your tactics/list often to suit diffrent opponents?

    Can you deal with having to learn to use only a few units to combat everything?

    I'm sure you can see where these Questions lead so awnswer them truthfully and you will have your answer.

    well i hope this helps ya and hope to see ya across the table someday. Reguardless of what army you decide on.
    Last edited by clucknut; December 20th, 2005 at 18:32.
    "One after one, by the star-dogged moon,
    Too quick for groan or sigh,
    Each turned his face with a ghastly pang,
    And cursed me with his eye.

    Four times fifty living men,
    (And I heard nor sigh nor groan)
    With heavy thump, a lifeless lump,
    They dropped down one by one"

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    First off what type of player are you?
    Do you like tactics that have to take a little and figure out how to make it work for alot of things?
    or are you the type of person who likes to have a gizmo for everything?


    Slow and methodical. I like to ensure that if I can't win, then I cause a lot of damage and psychological damage. If winning is imminent, I like to sweep over my enemies and make them cry.

    Movie examples are McGuyver(Knew how to do alot with a little)(and would play necrons) Batman(has a gizmo for it all)(and would probably play eldar)

    I'd like to say Batman, only because he is THE coolest super-hero. But I'm probably more like McGuyver, to be honest. I'm from a family where banging rocks together can generally combat a problem. If you were to expand that, I'm a bit of a plot weaver and like to make big traps, a bit like Loki from mythology past. But I also like to...well...big power = big man.

    Do you like the necrons fluff and if so how will it effect your army?

    It tickles me pink. I adore it and its Lovecraftian essense. I've already thought out a paint scheme for my warriors that would conform to an awesome bit of fluff I've thought up (whether or not its cool is a matter of debate)

    Can you accept that you may be so near winning and then phase out?

    As long as I've caused torment!

    Are you willing to adjust your tactics/list often to suit diffrent opponents?

    The relatively small unit base will allow me to afford a variety of units. Thus, I can alter my army as I see fit.

    Can you deal with having to learn to use only a few units to combat everything?

    In Dawn of War I like to throw Khorne berzerkers at stuff until I can get Obliterators and just kill it to death





    My friends play IG, but I'm not sure if I could get into that. I like to be a bad guy. I don't like heroics. If I can be cowardly and irritating on the game board, all the better. The SM look fun, but whenever I look at them my eyes wander to the Grey Knights which is a BIG NONONONONONONO for new players. And I'd end up ruining myself. Either them or the Black Templar.

  7. #6
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    well it sounds like it to me that you would probably enjoy necrons. so with that in mind i am gonna give you some money saving tips. first off buy no modles. get a few bases and a supply of cardboard. create army lists and use your cardboard bases to see if you will like how the army operates(ie cardboard proxys with what they are written on them). this will help you decide if you like the army or not. ( you can probably get cardboard free and this will save you from wasteing 100's of dollers on modles and countless of hours painting) if you decide you do not like crons you are out a few peices of cardboard. after you find what army you like to play best buy that army. A really cheap 1500 pt list is like this:

    HQ
    Lord W/ res orb & VOD 200

    Troops
    20 warriors 360
    20 warriors 360

    FA
    3 destroyers 150
    3 destroyers 150
    10 scarab W/dfeild 160

    Heavy support
    2 tomb spyders 110


    total crons 47
    phase out 12
    points 1490

    that is two battle forces $160
    two tomb spyders $40
    and one lord $10
    grand total of $210

    not to shabby and this list is fairly decent against alot of armys.(even if somwhat boring)
    "One after one, by the star-dogged moon,
    Too quick for groan or sigh,
    Each turned his face with a ghastly pang,
    And cursed me with his eye.

    Four times fifty living men,
    (And I heard nor sigh nor groan)
    With heavy thump, a lifeless lump,
    They dropped down one by one"

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    Junior Member Stealth's Avatar
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    Well if you choose necrons your army is generally already picked out for you. The most efficient armies all look the same, due to the low model coult. Necrons have 10 models I believe.
    Eldar are all about hitting weak spots, and every unit has it's purpse. You generally have to use the unit how it is intended, or it will die horribly. Their weakness is low toughness and paperlike armor. Their strengths are strong guns and psychic powers, along with some pretty nasty units.
    IG are the most shooty army in the game, but drop like flies. Their power is all in their guns.
    If you like evil races then Dark Eldar, Necrons, or Chaos are for you. Dark Eldar are one of the hardest armies to play, but also one of the most powerful. They have stronger guns and units overall than the eldar, but also are weaker in the toughness/armor area. They are very, very moble though, and can run circles around alot of armies. I myself play tyranids, dark eldar(starting them), eldar, necrons, and witch hunters(starting them) The other races are interesting to me, but this is all I field at the moment. Hope this helps.
    2 wraithlords at 1000 points was called cheese by my friends. My gf shot them both down in the first turn.

    The next poster is telling you lies.

  9. #8
    Son of LO MouseC112's Avatar
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    I've been in the GW universe for about ten years now and i would definitely say if your thinking that 40K is for you, then it probably is. Also Necrons are by far the easiest army to play in the game. They have the fewest weapons options, rely on basic troops to keep them on the board, and have the fewest models in the range. All of this combined with a very forgiving 3+ save and we'll be back makes life very easy for necron players... and thus a perfect army to start with.

    Down side: as you play against other armies you'll notice the variety of stuff out there. Necrons are the least customizable force, however they are the most straight forward army to play. Tactics are simple, and you don't have to worry about vehicle rules. Your army is generally weak in close combat, however you have a basic gun that can fry a landraider or any vehicle in the game with some lucky roles.

    Painting: fairly basic, you can spray them all boltgun grey with some shading and be all ready to go. or you can customize a very nice metallic and colorful army.

    Composition: Warriors warriors and more of them. I'm a fan of Destroyers, however you can get by on the basics for quite some time without having to worry about people calling you cheesy, beardy, etc.

    Fluff: who doesn't want an army of terminator look a likes! For the sci-fi geek that's automatic attraction. Destroyers just look bad ass, the Necron Lord, in my opinion, is kinda pansy, but he could be your first change at converting.

    Bottom line: 40K is good for everyone. Necrons will mean you don't really have to worry about most of the rules, and the army is only as complicated as you want it to be. GW has done quite the job on fluff, however necrons were left a little lacking in that regard.
    40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)

  10. #9
    Boiiing! Knape97's Avatar
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    Or be really cheeky at your local GW. Go in, and speak to the guys there... tell them that your not sure which race you want to play and you woudnt mind having a starter game using "X" army. Now these may not be the armies they usually use for starter games, but if you let them know that thats the army you really want to try they can be flexable (especially if you go at a non-peak time, i.e. not mid-day saturday)

    While these will not be any major tactical engagements they will at least give you a small feel for each army.

    As for your general requirements... how about Chaos Space marines, they are bad guys... can be a forgiving army for a new player and can be as flexable as you want them to be with the different Cults / Marks.

  11. #10
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    Alright. So, there is a concensus that Necrons are a good army for new players or otherwise and may indeed play into my strength? In addition, I should toy around for a while with "fake scenarios" to see if I'm really into it. So far, this is what I understand...

    Space Marines - a good, all around army. Focus on shooting.

    Eldar - very specialized. Rock teh flankz!

    Dark Eldar - again, a specialized difficult army. Not good for beginners. Obscenely powerful if used properly.

    Tyranids - Big army. Big numbers or big units. For close combat.

    Chaos - like Space Marines, but more CC/HtH oriented

    Necrons - medium range, built like a bunker. Simple rules, WBB

    Tau - big guns shoot big things. Kroot run up and touch you painfully

    Orks - green flood with lots of choppa, some dakka

    Imperial Guard - lots of little guys shooting like there is no tomorrow. Good armour.

    Witch Hunters - specialized, don't touch if you're new.

    Daemon Hunters - ditto

    On a Necron army, in order to stop Phase Out...I think I'm going to get lots of warriors. Maybe sink 900 points into them by putting them in 5 squads of 10. I, personally, think that would be rather shiny and irritating for my enemies.

    I'm sorry if I'm pestering you guys with this. But ya know.

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