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i play mech tau personally. every unit in my list is mounted or a suit. static tau just die. they aren't any fun either. but i guess they could be if u are a fan of napoleonic war tactics. by the time the enemy gets close enough for you to hit them (firewarriors) you will have 2 turns max to wipe them out, otherwise they will slaughter you in cc. tau have argueably the best transport and tank platforms in 40k for a reason, they are made to be extremely mobile. ever since i started playing mech tau, i've rarely lost. most people wonder why tau is moving towards them.
You don't even realize what you just started, do you? Oh, the needless suffering to come, the slaughter of innocents, the flaming of a well-intentioned thread... :cry:
seriously though, there are at least a couple threads fully exploring this topic that you should check out. Try the search thingy.
lies static tau do not just die and you have a whole lot mkore than 2 turns to wipe people out. Play whatever you fancy either one is just as effective it just depends on how you use them.
Edit: Reply to something that's been deleted.
Last edited by Addoran; December 23rd, 2005 at 22:49.
Do you like running around shooting, or standing and shooting?
You should try Hybrid and decide from there. Hyrbid is just that, the combined forces of Static and Mech.
Half Gods are worshiped with Wine and Flowers. Real Gods are worshiped in Blood.
Blood for the Blood God! Beer for the Bronze Keg!
Static Tau is for people who choose to field more guns on the field and have a steady wall of fire that is extremely hard to get through.
Soviet Tau Commander is one of those who prefers static to Mech, and he (in the past, at least) had done a wonderful job with his army lists, tactics, and overall winnings.
To answer the question; IMO, Mech Tau can be more fun, and it's my personal favourite of the two. However, a hybrid style army list can be very effective and versatile as well, and if you can't choose between one extreme or the other, hybrid will give you a taste of both.
Well, I've played mostly static Tau in all of my games to date, and my opponents were usually marines. 48 Fire Warriors, 9 Broadside battlesuits, and some Crisis and stealth, an ethereal backing the lines. I cannot recall winning a SINGLE battle, no matter who I played or how they changed their lists. 1/9 Shots from a Tau fire warrior squad will hit, wound and kill a marine. So, in the case that I could see my enemy's entire force, I would be killing a little over five marines per turn. The enemy's vehicles were quickly decimated by my broadsides, and the broadsides spent the rest of the game sniping tactical squads. However, most SM armies have a decent amount of mobility in them, and as soon as a assault squad would hit my lines, I would be toast. Even if I concentrated fire, they wouldn't die. So, I guess which one you play depends on your opponent. I played against an ork army, and made a wall of my fire warriors, then shot them down for the whole game. Albeit they were footsloggers, but the only guys that hit me in close combat was a Jump ork squad's remnants.
So, my recommendation is this: If you commonly play IG, Dark Eldar, Eldar, Orks, and Nids, feel free to go completely static. A fire warrior squad will kill guardians with 5/12 shots on average. On the other hand, if you're playing one of the well-armoured armies, hide your static force away. Whip out plasma rifles and fusion blasters, and ionheads. I have yet to try it, but in theory, AP crisis and ionheads will kill 3+ armies with ease. Anyways, there's my 2 cents.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
I play a hybrid Tau army. I found that this style is the best for me. My crisis suits are split into 2 types: Anti SM and Anti Armour. This way you can have some backup if the heavy hitters go down. I use drones as harassers and meat shields. Kroot as ambushers and delay troops. This way by the time the enemy hits the firing line of fire warriors hopefully it is just a mop up. I learned the hard way that with my style of play that I must be patient when playing. The 4th and 5th turns are generally the deciding turns.
I will confess that my track record against Necrons and Dark Eldar have been very poor. Any advice on playing against these would be appreciated.
In reguards to soldiering in the real world I suggest that people keep those comments to themselves as you will offend people that you don't intend to.
I also Play a hybrid list, and love it.
-Decent numbers: I find Mech,m lists to have fewer numbers due to the costs of Transprots
-Flexibilty: If you find things aren't going well up front, you can pull back and for an Impropto Firing line, or if your getting hit badly on a flank you mechanized portion can fzip over to hlp turn the tide.
Plus I find that display wise, its a good balance of Tank, Fire Warriors and Suits.
Now I look down to Static Players, and to those who desever it, I look down with respect. It's not easy tpo play, so those who chose it for the challenge desever respect. I'd say I'd deserve respect for choosing to play 50 GKs that WALK, but that'd interupt the great time you'd have laughing at how all my GKs are ORANGE!
Just to add, If they have the knowledge of how Stactic is hard to play and generaly ineffective and still choose it for reasons like Fluff, challenge or other such reasons are idiots.
Course, those pople who play static, lose due to tactics and army selection on thier part, then complain about how there underpowered or his/her opponenant's army is overpower don't desever the respect.
And just in case you can't guess, all that was based off my opinions, if you don't like them, you can flame all you want, but a stone wall dosen't burn.