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Hey there. Ive been playing Necrons for a little over a year now, and I usually always play with my best friend. He has an army of Dark Angels, and he crushes me EVERY time. I still havent beaten him to this day. So I was wondering if you have any tactics or tips for me. My army consists of:
1 Lord, VOD and Res orb, and a Warscythe
1 Lord, Res orb, Phylactery, Gaze of Flame, Phase Shift, and a Staff of Light
3 squads of 12 warriors
1 squad of 6 Flayed ones
(I`m working on a squad of Immortals but I only have 3 right now)
10 Scarabs, each with Dis. Web
1 Heavy Destroyer
Now his army (this might not be totally accurate)'
1 Chaplin, with a Chroniz Arcanum (I dont even know how to spell it)
1 Special Character he made up (kinda cheap if you ask me, and I don`t know the rules for it)
2 Tactical Squads
1 Assault Squad
1 Rhino (he usually never fills it with troops, just because on the Necron`s gauss weapons) with a Missile Launcher
1 Terminator squad, all have power fists
1 Devistator Squad (1 Lascannon, 2 Missile Launchers, 1 Plasma Cannon, 1 Heavy Bolter, and a Sergent
and a Squad of Snipers
Please, this is urgent. I`m looking to turn the tides once and for all.
He can't use any special chars, especially made up ones, without your permission eh.
His Devastator squad can't have more than 4 heavy weapons.
You need to flesh out your army a bit. Tomb Spyders are great against marines, get some. Also work on maybe getting some more destroyers and dropping the flayed's.
Maybe get a destroyer lord with a phase shifter/res orb/warscythe instead of the second lord.
or better yet get a ctan and spank him, his armies is very vulnerable to a ctan, and tomb spyders....
Nevermore Chapter: 6200 pts; 97/49/11; Longest Streak: 9 Wins/4 Losses; Nearing Completion
Everything Sabe says is pretty true (although I wouldn't be so quick on the draw with the C'tan). I'd definately ask questions about this ill-defined special character chap.
I also think your lords are alittle troublesome. A weapon swap might help. That way the shooty lord (now with a Staff) can use the VoD to rescue any warriors who get stuck in combat and generally bounce around the board (squish those pesky snipers). The other chap (who now has a Warscythe and all the nifty CC wargear) can just get stuck into whatever gets too close. If you can get him to a tac squad or even the terminators he could cause the marines some trouble.
Apart from that I can't see why you're having so much trouble. Maybe use two squads of warriors and keep recycling them through the monolith if they get knocked about too much. Feel free to just wade in with the monolith and use the gate and the Veil to keep your troops where you want them. Good luck!
No more NG spearmen, thanks! Now I need some pump-wagons!
A few things.....
Thanks for the suggestions. I have taken the possibility of dropping the Flayed ones and focusing on the Immortal squad I mentioned. About his Devistator squad, I forgot to put a closing ) at the end, meaning that the snipers and dev. squad are seperate. Sorry for the confusion.
Next, I do have the Nightbringer, but I don`t use him often due to the constent Sniper threat.
Also, I wasn`t entirly sure about how the special rule for the monolith`s portal, and how the warriors can re-phase thru it.
The special character I mentioned has perfectly legit rules (I`ve looked through the codex`s of the respected SM chapters and found them) but he is a bit overpowered.
Anyway thanks for the tactics. I`ll consider the weapon swap. Cheers =)
You're welcome, cough*click on our gold stars*cough. Even assuming that the snipers are seperate then he's still trucking 5 heavy weapons around in that devastator squad- 1 Lascannon, 2 Missile Launchers, 1 Plasma Cannon, 1 Heavy Bolter. He's is making the mistake of taking a too wide mix of weapons though, which will help you out.
here's a thought- why the d-fields on the scarabs? does he ever use tanks?
Here's what I'd do. Get the extra immortal to be able to field the whole squad (if you've got only three then that's kinda money wasted). Then, in the game, I'd roll the monolith straight forward and terrorise him with that. Try and use the wraith to jump the devs and hold them up from firing, or at least make them waste a turn trying to cap it. Keep plugging away at the assault squad with the destroyers and immortals and the monolith if it gets a chance to fire the big dog. Use the Veil to bounce a warrior squad on top of the scouts and rapid fire them into mush (or the destroyers can really slap them if they're too close to the rest of the army). If you're still using them try and get the flayed ones to the devs or a tac squad. The termies will be a big problem but if you can use the veil and the monolith gate to avoid them then things shouldn't be too bad.
No more NG spearmen, thanks! Now I need some pump-wagons!
Drop the wraith and the flayed ones. Theyare just wasted points in squads that small.
The lord with the warscythe and VoD doesn't really have a point: if he VoDs then he can't charge, and the SoL is good enough anyway as it is a power weapon. I don't like the warscythe on the whole.
If you can flesh out the Destroyers and Heavy D's, then he could be in for some trouble.
Use the destroyers to take out anything which could trouble the monolith, then use the monolith to pull warriors out of combat.
C'tan are not a good idea when there are snipers about.
If I were you, I would drop the scarabs as well. For taking out his rhino, D's and HD's wil be more than enough to take it down in 1-2 turns. Actually, if you just drop their D fields, and use them to tie up the devastators, then their points will be much better spent.
If the special character is Shrike, then youre a little bit doomed.
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Basically, I think you need to deepstrike more.
You can use the Monolith in two ways. Either:
- Get a decent sized scarab swarms to tie up his nasty specialised units early on in the game - one for the assault (as large as you can make it), one for the devs, and one for the snipers. Doing this ties up his more specialised units early on in the game. Doing this on the second or third turn is also a nasty surprise. I think, in a situation like yours the scarabs will serve much better as a tie-up than in an anti-tank role, seeing as he only has a rhino which he hardly uses.
- Deepstrike the flayed ones into whatever the scarabs can't hold down (probably the assault squad) or go after whatever squad his librarian is in. If the scarabs are doing okay in the turn the FO's come out of reserve, then go for the tactical marines.
- Deep Striking Deployment ruiner: Hold your third unit of Necrons in reserve ("in" the monolith) and deepstrike it to screw up his deployment, The warriors come out of the front door and start rapid firing into anything that your Scarabs/flayed one haven't got held down, while the monolith shoots at anything it can. This will totally ruin his typical DA shooty plan, as he now has a lot of shiy Necron and Monolith based death right in the middle of his deployment zone.
While all that is going on, the rest of your forces (other two units of warriors, Destroyers, etc) are advancing up the feild, shooting anything they can (such as the empty rhino, tac units which have moved out a ways, etc.)
- Moving Target - a favourite of mine. The monolith, when deployed in your deployment zone and casually lumbering up the board is too juicy a target for a pro-shooty tin can army like the DA's to ignore. The guy you're versing sounds like a bit of an ass, so this should play him right into your hands.
The basic idea with this strat is to give your opponent two bad choices. Either he shoots at the monolith and ignores the rest of your army (which he'll pay for), or he shoots at the rest of your army while the monolith approaches unscathed to lay down hurty ordanace based death.
This is a very risky plan, but if he takes the bait (and I'll take the Vegas odds that he will) then crushing him will be pretty easy.
- Tone down your second Necron lord. He has way too much wargear and is therefore a massive points sink. Use those points on more heavy destroyers, or scarabs. I'm betting the second lord draws a lot of enemy firepower? I'm not surprised.
- The guy you're versing sounds like he's a bit of a cheater. Maybe next time play with an impartial ref or something?
- Level out your squads a little. 1 Heavy destroyer is pretyt vulnerable, and bound to draw a lot of firepower. If he cops a wound, he can't roll a "we'll be back" because there are no more units of the feild. Same for the wraith. One wraith is no good to anybody, it's just a waste of points. Use a minimum of three.
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I now have an update on my army. I just got 3 more Immortals, bringing my total to six. I also just got a Tomb Spider. I played a game against a Catachan (sp?) Jungle Fighter army and almost won. So I was wondering if you had any additional tactics for me.
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my advice u need way more warriors,