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I have long been wondering about the logic of putting fire warriors in a Devilfish. Though I don't have the rules with me, I know that a Devilfish costs 80 points base, which could buy me another 8 fire warriors, and that Devilfish don't have fire points, which eliminates the positive aspect of its' occupants: shooting. However, I have heard of mechanized Tau putting all of their Fire Warriors in Devilfish, and other players doing it for random reasons of their own devising. So, I have been pondering...
Is it worthwhile to put a Fire Warrior squad in a Devilfish transport, and if so, how, etc.
I want to know all of the pros and cons to Devilfish. What to equip it with, how to use it against who, Fishes of Fury... anything that can be done in a game, please post it here. I want to understand why this vehicle is being praised as one of the game's best transports, as there must be more reason than it being a skimmer.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
I dont own any Devilfish yet but i plan to put firewariors in them just for the fack that they wil be more mobile. you can get them to effectove fireing lanes quickly if the opponent dose somthing unexpected or if other units break
I tend to use my devilfish more as portable cover than as a transport. Sometimes my FW squad doesn't even start the game inside the DF. Even if they do, they disembark in a strategic spot on the first or second round, where they can hang out and put their 30" range to good use. Then the fish sort of flys around in front of them, providing cover that I can shoot past. This works best when you have terrain with some nice long fire lanes, maybe with a choke point or two. If you do have choke points, you can position the DF where it can get shot down there and become a nice new obstacle. sure, it's 80 pts dead, but it's also a waste of a potentially tank killing shot that could have hit your Hammerhead.
I've had my warriors in and out of DevilFish and I can say I PERSONALLY don't like it. I mean... on a 12" deployment zone you can hit their deployment zone... why on EARTH would you put them in a DF which makes it so they can't get their shots off. Now you may say "what of Fish Of Fury" yes... it's good 48 shots at 12"... what if you get the distance wrong? what if you didn't pay attention to that unit of Assualt troops near by? These things have no guarntee... plus.. you fly foward and disembark... one turn... if your not doing FoF. Now... you fire your 30"... now they come and you and you get in... and then run... wow... 1 turn to get out... 1 turn of shooting... and 1 to get back in... 3 turns for one shot? that's half the game? and lets say it only took you 1 turn to get where you wanted them... humm... 4 of 6 turns... spent on fireing one volley that if lucky will kill 2 marines. Why not just sit there... let them walk towards you, even if you only get to shoot 3 times you still got to shoot 3 times and probably killed 6 marines. Now once again, what works for me might not work for you and visa versa but still... Why spend that much time and points to do that? why not just buy 8 more FW and put them in a good spot to get some nice shots...
And there is my 2 cents worth ^_^
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The logic of putting fire warriors in a devilfish is the application of an impact unit in order to gain advantage by hitting a unit so hard it effectively can't hit back. It is also a nice way to move the fire warriors around and keep them alive so they can be used as scoring units. Lastly, the devilfish can help dilute anti-tank firepower so less shots are directed towards your hammerheads.