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What is with you people and saving point. I have read a couple of the army lists in this forum and i realized that you are all cheap on points.
He who spends the most has the most heroes.
I mean come on my hive tyrant has over 200 pts spent on him. Now that is a hero.
The Tyranid mantra is "Quantity over quality". Most tyranids are fragile. Our best troop, genestealers, are easily taken down by bolters and heavy bolters. Tyrants can be instant killed by a force weapon or mind war or being size 3 are targeted by even lascannon on the board. So giving them expensive biomorphs will probably be a waste. Even the marine forums suggest being cheap with upgades.
p.s. My genestealers love eating heros, actually any marines are tasty.
lol, i agree its like people are scared of using point-heavy units!
A lot, if not most, tyranid units are designed for close combat, and to get into close combat, you will usually face a lot of incomming fire, so expensive models tend to be risky.
If they make it into CC, they will rip the enemy to pieces, but they might get shot pieces themselves before they reach CC.
So most people compromise, buying more mid to low point units and thus increasing the chance of reaching CC.
There's also the "nids are a horde army" theory floating around, with the previous codexs that might have been true, but with the new one I think its feasable to field Warrior, Stealer or Godzilla armies.
I don't see the problem with tooling your Tyrant to 200 points as it's cool to have a hero in your army and they're realtively tough. But adding a bunch of biomorphs to Gaunts is a complete waste as a tac squad liquifies them with bolter fire.
I think Tyranids in their base forms are very point-effective. Their movement and CC benefits makes most broods a tasty choice. But their biomorphs and weapon choices seem to end up a bit more expensive than other armies. That in addition to the fact that their base cost does not include a default weapon like all other armies. So you can quickly make point-effective models into point-sponges. That is the bane of Tyranid players and why most players have concluded the same thing....
Take only the biomorphs you NEED.
Take as many units as you CAN.
I do not criticize. I do not offend. All I offer is my opinion which means only as much as you make it.
Around here, we call that "Fantasy Syndrome."Originally Posted by Holy_Grey
You'll find that one key concept that applies to most of the 40K armies, and especially applies to Tyranids - "He who has the most troops stands the best chance at winning." By spending the extra points to buy Scything Talons for my Genestealers, I have to sacrfice taking more Genestealers.
However, it's okay to splurg in some cases - making a tooled up Hive Tyrant might be in your best interests. Making a Carnifex that can absorb as much fire as he can before dying might pay for itself in the long run. But you'll also find that for the price of a completely tooled up Carnifex with all the goodies, I can probably just as easily afford two lesser Carnifexes armed with Devourers. You might have one very, very mean Carnifex, but I have two sort of mean Carnifexes.
Warhammer is a game of numbers - he who can manipulate the numbers in his favour stacks the odds in his favour. However, in the end, Warhammer is still just a game, and should be treated as such. If making expensive, powerful units is the way you want to play the game, I say "More power to you!"
I once tried fielding 120 gaunts in a 2000 pt army and did ok, but realized that my base 5pt gaunts weren't that effective against something with marine armor becaue of their weak strength. At +1 strength they are much more effective.
Granted, I was relatively new with nids and did not keep the swarm together as much as I should've (and some lost synapse, even a bigger no-no).
It seems there are no "middle" units with nids. Either they are relatively cheap yet fragile, or strong and expensive. The warrior/stealer are kind of a middle ground, but they still lean more towards the expensive side.
That being said, and the fact nids' strength is close combat, the trick is to get your cheaper nids into close combat while keeping casualties low. And you will take lots of casualties.
One strategy is to use cover of course, another is "the wall". Basically create a wall with lots of monsterous creatures to block LOS and have your weaker guys behind it. You won't get there as fast, but you'll have more of your force when you do get there.
WH is also a game of balance. Unless you know who/what you are facing, you need to tool your army to face all sorts of opponents. Some of the things to be aware of that you can deal with:
- Armor (anything with armor 12 or higher)
- Swarms (other nids or orcs, IG, etc)
- Marines (since many pick some sort of marine army)
Honestly, this kind of army list building only comes with examining and rexamining lists over and over and then actually fielding them.
Finally, with regards to souped up big bugs, play on the strengths of each one. For example, the Tyrant has more attacks and better BS if given a gun, but it won't be as strong. The carni has strength, but less attacks and accuracy. Close combat carnis are more devastating and survivable, but genestealers will get there faster. It's kind of a raw deal in a way. You specialize in cc, but if you ONLY do cc, you will probably lose.
Best to submit a list and have people critique it.
Those extra stats can save your HQ's life and i think thats what is imporntant
My guants cost 10pts i dont think thats too much
a 10pt guant is quite expnsive actually, only 5pts less then a marine or 3 pts less then a scout.
i use 11 WO AG
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