Gargoyles...the Best Bang For The Buck? - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Results 1 to 9 of 9
  1. #1
    Member
    Join Date
    Oct 2003
    Posts
    229
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    I think these may be the best kept secret in the Nid arsenal. For 10 points you get a winged gaunt with a fleshborer and a bio plasma attack that strikes at Initiative 8 and Strength 4. IMO these are just the thing to hold up your opponent while all your monsters charge, especially against armies that have Toughness 3 where the bio plasma attack is going to be absolutely deadly.

    <a href='http://gallery.librarium-online.com/Tyranids/aan' target='_blank'>Orange & Black Nids</a>

    <a href='http://gallery.librarium-online.com/Imperial-Guards/afh' target='_blank'>Cadain 8th</a>
    <a href='http://gallery.librarium-online.com/Imperial-Guards/afi' target='_blank'>8th Officer</a>

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member
    Join Date
    Sep 2003
    Location
    victoria, canada, vancouver island
    Posts
    163
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    they are great for takeing guadrants aswell there speed is unmatched.. fleet of wing and a 12" move.

    they are hella exspesive to buy though and a bitch to put together im up to 16 but i want to go for a full 32.

    gargoyles are great they can take down skimmers in the shotting phase and they kick ass for a first strike in and to hand.. they dont do to much vs SM but orks elder dark elder tua and imps they mop up.



    XG

  4. #3
    Member
    Join Date
    Oct 2003
    Posts
    229
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    I&#39;ve got eight of them myself. I think the thing to do with them against Space Marines would be to send a brood of ten of them against the elites (IE, TERMINATORS), tie up those elites in hand to hand, then charge a group of 6 Genestealers in right behind them to join in the fun. I think that would be the way to go if you were taking on Space Marines.
    <a href='http://gallery.librarium-online.com/Tyranids/aan' target='_blank'>Orange & Black Nids</a>

    <a href='http://gallery.librarium-online.com/Imperial-Guards/afh' target='_blank'>Cadain 8th</a>
    <a href='http://gallery.librarium-online.com/Imperial-Guards/afi' target='_blank'>8th Officer</a>

  5. #4
    Member
    Join Date
    Jul 2003
    Posts
    175
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    They are the best bang for the point cost, but worst bang for the buck. I loved them ever since they flew clear across the board to defend my Biovores vs some encroaching Tau forces.

    That and whenever I field my Gargoyles, they always fall off the damn stands. We just say they like to get drunk before battle.

  6. #5
    Member
    Join Date
    Sep 2003
    Location
    my head is waaaay up my ass
    Posts
    129
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    sorry guys, flying ripper swarms are BY FAR the best in relation to points cost. 6.6666 points per wound/attack compared to 10 points per wound/attack. Do some comparision, flying rippers are wayyyy more cost effective. For tying up units, nothings better than a squad of 10 flying rippers, tooo bad they dont fleet of foot, but thier cheap point cost makes up for it. They are almost HALF as expensive. And they aren&#39;t too bad on the wallet at all. Buy 25 big bases in the bag for about 10&#036; i think. And then just tell your opponent what they are. proxy, its common sense. Plus you dont waste points on a weapon you&#39;ll never shoot. Bio plasma....uh so what. Rippers have low intiative, just give your fllying hive tyrant catalyst, eh?

  7. #6
    Member
    Join Date
    Sep 2003
    Location
    my head is waaaay up my ass
    Posts
    129
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    oh, by the way, if you are using them to "tie up" units, that means you are going to sacrifice them. scarifice rippers instead of gargoyles, save some points. if you feel pretty, give em a 5+ save, deep strike and let them wreak havoc. Rippers will survive longer, thats thier purpose.

  8. #7
    Member
    Join Date
    Jul 2003
    Posts
    175
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    Actually, Gargoyles are 10 pts per wound but only 5 pts per attack, making them more cost effective attacking. And they always get 2 attacks even if they are within 2" due to Bio-spit. Plus, on a charge, they get more bonus attacks, making the pts per attack favor them even more. PLUS they have a chance to take out AV 10 vehicles in shooting and close combat (which is very important because you may need them to take out other Fast Attack units which are frequently lightly armored).

    And lets not forget that it is very easy to counter the rippers 3 wounds with medium strength weapons and/or blast templates. And you can&#39;t use rippers to claim table quarters at the end of the game, which some people use Fast Attack for. And, as you pointed out, no fleet of wing.

    Thank you, I&#39;ll take my drunken &#39;goyles.

  9. #8
    Member
    Join Date
    Oct 2003
    Posts
    229
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    IMO the bio plasma attack at Initiative 8 makes them pretty damned kick ass. Think about it. Versus almost anyone you are going to get an attack in before they can strike. That can mean a huge advantage. Then on top of that, you get another round of attacks at Initiative 4. If you opponent is unlucky enough to be have a toughness of three less than four initiative (Orks, Tau, etc...) then they are screwed.

    The flying rippers are good too of course. They are great for soaking up damage on the way to a target but once they get there they just get pounded. Not to mention, modeling them sucks ass.

    Also, if you want your Gargoyles to stay on the stands, just glue them. They are a bitch to store then but heck they look good on the battlefield though and thats what counts
    <a href='http://gallery.librarium-online.com/Tyranids/aan' target='_blank'>Orange & Black Nids</a>

    <a href='http://gallery.librarium-online.com/Imperial-Guards/afh' target='_blank'>Cadain 8th</a>
    <a href='http://gallery.librarium-online.com/Imperial-Guards/afi' target='_blank'>8th Officer</a>

  10. #9
    Daemonette Nagato's Avatar
    Join Date
    Nov 2003
    Location
    Greece
    Age
    32
    Posts
    1,038
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    203 (x5)

    Gargoyles is also good for hit and go attacks("a pain in the ass for the opponet").
    MEAT IS MURDER
    Hammerskin
    Nation



Closed Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts