Welcome to Librarium Online!
Hello and well met fellow Orks players. Upon careful consideration I have decided to come back to 40k and run the ruthless Orks. I used to run them aout 2 years ago, but due to some very special gamers in my city I resigned. But I am no back and runnin Orks. Is there a lot that has changed on the Ork front that may or may not be note worthy? I used to run a Speed Freaks/Footsloggers army so I am well versed in that rule set. I am planning on running a footslogger army to start with and work toward a SF army.
Thanks in Advance
hey nice to meet u, and no i dont think there has been any real changes in the last 2 years, good luck and WAAAGH!
“Krump first, assk qweztions neva'!"- 3000 Orks
Dark Eldar- 1500 1/0/0
"the very gods for vengeance cry”- 3000 Dwarves
Minor differences because of the new big rule book.
Kustom Force shield only works on a 4+
Open topped vehicles take 2 hits from template weapons
we still have the same ork codex and armaggedon one.
Feral orks have a list now from Chapter approved 2004.
we're still green (blue from my orks!)
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
The Clan Lists, allowing for more single-minded ork lists. The link is: http://uk.games-workshop.com/orks/goffs%2Drules/1/ for Goffs, the other clans are linked at the bottom of the page. There's also a PDF version on the pages, which contains all the clans.
The feral orks are at http://uk.games-workshop.com/orks/feral%2Dork%2Dlist/1/. They're basically Snakebites with a return to the old WS3 BS3 orks of 2nd edition.
Always good to meet new Ork players. Like the above said, welcome to LO.