Tyranid Tanks How Do You Use Them? - Warhammer 40K Fantasy
 

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  1. #1
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  3. #2
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    I have a malefactor and i need some advise :a

  4. #3
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    You'll wanna get hold of the firts chapter approved cos that's got all the rules for fecking huge nids. Youll really shell out for points though, the example of the malefactor (you get to decide the statline) is about 300pts i think
    --Monsieur

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    Its 225 and it kicks arse!

    I don't have the stats in front of me but it has 5 wounds and it moves 9 and assualts 9. This practically ensures that you can get 11 genestealers accross the board.

    I think it's toughness 7 and is a monstrous creature so it deals some serious damage in close combat (4 CC attacks or 3 12" attacks I think)

    My opponents flip out when I put it on the table. I have one friend who says he won't let me use it anymore because it absorbs so much firepower.

    Its worth the points for the mere fact that it draws so much fire! A space marine army needs to fire a lot of squads at it to take out 5 wounds in a round! If they don't kill it, then by the end of round 2 I've got 11 genestealers coming over for a party.

    I hope they become standard creatures someday so I don't need permission. They are better than Land Raiders because they are not technically vehicles and can't be taken out by any single shot!

    hope this helps!

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