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I'm looking to get a new army together and Tau have caught my attention. Soon to be updated, it's a pretty good time to start them (cause all the new stuff will come out fairly soon), however, there are some Tay models I don't like.
I like Stealth/Crisis/Broadside Battlesuits, I like Drones and Fire Warriors, but I don't really like Kroot, Vespids, Ethereals or the Tau tanks. Some fo things I don't like (and thus I'm unwilling to field them in my army) appear to be rather key elements for Tau (namely the tanks). So my real question is: can an army composed only of Battlesuits, Drones and Fire Warriors work well, or will it just get crushed?
You cannot win, for to fight us is to give us power.
You can make competitive lists without the Kroot, Vespids and Etherals, thats just a matter of play style. However, without the tanks your in a world of hurt.
Hammerheads are the backbone of nearly every Tau army, Mech or Static. Their versatility, mobility, and shear killing power make them one of the best tanks in the entire game. Without the tanks you will lose hard to kill wepons platforms that can shoot either solid slug rail shot (st10, ap1) or the slightly weaker pie plates of doom.
Technically, yes you can make a list with only broadsides and Helios Crisis taking over your anti-armor roles, and in fact they can do the anti-armor better than railheads can, where your gonna find yourself lacking though is in the anti-troop category. Hammerheads can cut swaths through light and medium infantry like they were nothing more than strands of grass, they can thin out horde armies and take some of the heat of your Elities and FW's, thats not an ability or unit that can easily be replaced.
I think we could help you more if you explained to us why you dislike the Hammerhead.
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
It's not the Hammerhead itself, it's the Devilfish Chassis that every Tau vehicle (bar that new Pathfinder one) that I don't like. I hate the entire style of it...
As for anti-troop, don't Stealths and Fire Warriors between them fill that roll? They pump out a lot of strong shots, although they don't ignore medium infantry armour, they'll fail their saves due to having to roll so many, surely?
You cannot win, for to fight us is to give us power.
You sound like a good candidate for a Farsight player. Give O'Shovah a look and see if you can build an armylist around him.
1. You will be heavily outnumbered if you bring lots of suits.
2. No vehicles means no seeker missiles, so Broadsides will be your ONLY heavy weapons support. Good luck with the fusion blaster!
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
At lower point levels, say up to 1000 pts, yes, probably. Over 1000 pts though I think you will really suffer if you don't have DF to move your FWs around in, and HHs to blow things up. THe thing about the HH is, it kills infantry great while not getting killed by enemy infantry. FWs get killed by enemy infantry, sometimes from shooting, nearly always if they get in assault.
Hammerhead look awesome. They're the reason I started Tau. The look, not the stats.
I agree w/ the farsight comment. Regular Tau armies need the tanks to push the enemy around. Battlesuits just can't put enough pressure on by themselves as they die too quickly to return fire/assault if they get too close.
Despite what a lot of beginners think when they see all those high STR guns, a napoleonic style army just doesn't fare well. At least some elements of the Tau army must be manouverable to throw the opponent off balance. The Hammerheads/Develfish are extremely resilient tanks and they draw a lot of attention from battlesuits, drones, and other infantry that die all too quickly w/ a determined enemy.
Farsight, however is THE battlesuit army. His troops are a little better in CC, but they still are in no way a CC army. I own the model but have yet to use him as I find I love our tanks. It seems to me that a Farsight army should still include the 1 Hammerhead allowed and probably a Fire/Fish or two. I think he will get a slight overhaul in the new codex so I would wait for that and see.
I have used all battlesuit armies before (Crisis, Stealths, firewarriors, drones, 3 Broadsides in seperate slots), and as mentioned at 1000 pts they can be pretty competitive, but I usually lost in games any bigger than that.
As for the fusion blaster comment; I've killed more tanks w/ fusions than I probably ever will w/ rails. My subs fire at infantry and fusions work better for everything except a Monolith. Monat soulforges all the way!
Last edited by Phase Out; February 3rd, 2006 at 04:14.
A lot of people are going to be taking O'Shovah now (my estimate). In the new codex, taking him allows you to give your entire army the preferred enemy rule (now the tau won't need to take kroot to deal with CC if they always hit on 3+'s).
*I have not personally seen the codex, but local GW stores have already received them, and this is what I was told from one of their employees*
Last edited by Neferata; February 3rd, 2006 at 15:29.
My 40K Armies:
- Thousand Sons
- Mordian Imperial Guard
- Dark Eldar
My Fantasy Armies:
- Lhamian Vampire Counts
Ok, I'm sure it can in certain situations, but fast CC armies will crush it. My buddies Dark Eldar ussually rips all my stealths and crisis up by the end of turn three. Another friends all genestealer army can do it even faster. This is not to say that practice won't overcome this, but it will most likely take quite a few rough lessons. Even more-so than tank-Tau does.
And I think Farsight is the way to go. It will give your Crisis the extra pushing power to help keep the movement phase in your control. He just wants you to take lotsa stealths.
Oh, God, I hope the new codex ruins stealths for you guys. All the preview pics suggest units of 3 instead of six, so maybe these guys will finally be used like they're supposed to. I just tire of all these stealth heavy lists. No real rational reason, just good old, honest spite.