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Thread: Help Vs. Tau

  1. #1
    Member Bob the Builder's Avatar
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    I'm having a hard time fighting Tau with my Necrons at the 1500 pt level. He uses (roughly) 8 pathfinders (some railguns), 24 firewarriors, 12 kroot, 2 hammerheads, 3 crisis suits, 2 devilfish, and the special character Aun'(blank). I can't think of the rest of his list though right now. I use 36 warriors, 4 scarab bases, 1 lord, 1 destroyer lord, a monolith, and 10 flayed ones. I'm getting a bunch of destroyers next, but until then I need help. His railguns smash my monolith, and my deepstriking flayed ones have a hard time surviving their first turn after deepstriking because they cannot assault. The warriors are being hurt by the pinning test forced by pulse carbines + some other weapons. I'm not sure how to fight him at all, but heres what I'm thinking of getting: 8 Destroyers, 8 Immortals, and another box of warriors. I really don't know what to do, most of my army is supposed to deepstrike to get in close while he concentrates his fire on the warriors, but they seem to take a long time getting across the table. I've thought of teleporting a squad throught the lith, but it barely survives 1 or 2 turn.s Help


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  3. #2
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    Well, those destroyers should help. They can actualy outrange the fire warriors.

    If you monolith gets blown up every game, then don't field it. With that heavy spot and the points, take 3-4 heavy destroyers to deal with crisis, and use the destoyers on the hammer heads and devilfhishes (if you have first turn, before they move and gets their skimmerness bonuses; if he doesn't move them, pop 'em anyways), or help take down the crisis suits. Hopefully, if the destroyers and heavy destroyers can take down his mobility, you got him sitting in a fire base that you fan outrange by 6''. Should be worth a try, see how it works (if you don't mind buying/painting those models).

    I don't think the flayed ones will be that useful; deepstriking they will get shot to pieces, and the kroot will do a decent job dealing with them, unless you can get scarabs to hit the line of kroot (and not get killed first) and them move in the flayed ones to do some disruption in his fire bases

    Tell us what you try and how it turned out

  4. #3
    Member Krumpet4You's Avatar
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    I play Tau, so I could think up some tactics for you. I just hope you don't live too close to me because I don't want to face what I'm about to describe.

    HQ
    Take a Lord with a Res Orb, and a veil of darkness.

    Elites
    Take a bunch of flayed ones( they can take the kroot with the 3+ save and the 4 init), have them infiltrate not deepstrike, that's worse for him.

    Troops
    Take minimum troops, he can take these pretty easily, he just has to stay out of range.

    Fast Attack
    Take Wraiths, those beat the crap out of Tau(they also have a handy invul save)
    Destroyers are good too but my view is to stay away from trying to outshoot Tau.

    Heavy Support
    This category is pretty much wasted, the Tomb Spiders and Heavy Destroyers are not too good vs Tau and the Monolith can easily be taken down by Broadsides(3 take roughly 1 .25 turns or something, I forget the exact calculation).

    What you should do is teleport in the troops and advance quickly with all the Flayed Ones and Wraiths. Make sure the Flayed ones are infiltrated to cut off most of his troops.

    I just realized he has no Broadsides only Hammerheads, Heavy Destroyers might be worth it to take out the Hammerheads. That should fill your army out quite nicely.

    Sorry if that sounds preachy but I have a friend who plays Necrons and we sometimes have "My army could beat your army with no problem" conversations.

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    I would suggest Destroyers and Heavies. Heavies can insta-kill Suits, and the standard models can mow down Fire Warriors. Remember the properties of Gauss- always glance on a six. Hammerheads don't look so scary now! Pack Immortals to deal with them. Those Immortals! They'll take down Pathfinders as well, without too much trouble.
    Si em, tow en can de lach.
    Tak! Tak! Tak ah wan, Tak a lah!
    Mi tow, can de lach.
    Mi him, en tow.

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    I'm with Deceiver on this... lots of destroyers & maybe 2 or 3 heavy destroyers. They outrange the firewarriors and you only have to worry about the single shot 72" railguns. Keep a destroyer-body lord with res orb near for wwb (aka 4+ invulnerable save). With that much firepower, you should be able to take out the vehicles without issue. Then get some Immortals to mix in with your troops and move those forward. By the time they shoot down your destroyers, you should be in range to shoot with your slower troops.

    and don't forget, if you manage to kill aun'whatever, every squad in his army has to make a break test. Never get into H2H with him! (that is their h2h guy with the 4 attacks that he can give up to limit your attacks, right?)

    I play against a Tau player & I find that unless you're Tyranid (my other army), it's just to tough to get into h2h with Tau without getting shot to hell. Necrons are expensive. The only thing Necrons can afford to lose (both points wise & necron wise) are scarabs, but they'll be susseptable to the Hammerheads' blast markers and they don't even block fire (small targets).

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    i hear tau are weak in cc, maybe thats a weakness you could exploit
    <img src='http://www.directdesign.ru/portfolio/poster/img/10.gif' border='0' alt='user posted image' />

  8. #7
    Member Savant's Avatar
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    The EASIEST (and I mean easiest) way to beat Tau is to take out your warriors and put in Destroyers. Screen the Destroyers properly (since Tau lack Ord) and you will win. I have outshot Tau with a Cron list many times. Then again my army is more or less Warriors, Destroyers and Tomb Spyders anyway.

    24 Fire Warriors * 6 / 5 = 30 hits = 45 shots at BS4 = 15 Destroyers. Hmm you can wipe out his Fire Warriors in one turn of shooting on average .

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    I&#39;m not an expert or anything, but here&#39;s what I would try. Firts off get a Deciever. Most people say it&#39;s a waste, but hear me out and if I&#39;m wrong you obviously don&#39;t have to do any of it.(you don&#39;t have to do any of it if I&#39;m correct either)
    Anyway, like I said I havn&#39;t looked in the Codex in a while I need to tonight...but I remember that the Pariahs, FO&#39;s and the Deciever all contribute to either lowering your opponents Ld or testing it. I havn&#39;t been able to play in a while or even buy for that matter, but I had designed a really cool attack squad, which lowered my opponents Ld, and then tested it 3 times I believe in 1 turn. Also I hadn&#39;t just bought the pieces for their effects, it gave me some awesome power too. Anyway, I don&#39;t know how much help it was since I didn&#39;t have my exact info, but look through a Necron Codex, and make sur eyou tka ein to consideration effects....Cause Necrons have some great effects

  10. #9
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    Hah&#33; I&#39;m such a fixture at this site, people are spellign the C&#39;tan Deceiver&#39;s name like my name&#33;
    Remember, though, the great Deceiver has limited range on his powers. So screen him well. Also remember, one of his pwoers (Deceive, I think,) can force the opponent to take morale OR Pinning tests. The second may be better for Sapce Marines, who automatically regroup, as it takes them out of the action AND keeps them in range of your Gauss Flayers&#33;
    Si em, tow en can de lach.
    Tak&#33; Tak&#33; Tak ah wan, Tak a lah&#33;
    Mi tow, can de lach.
    Mi him, en tow.

  11. #10
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    I&#39;d side with Savant on this. Lots of screened destroyers, Lord with Orb. That ought to do it real nice. 2 Units of 5 Destroyers each, along with either 10 scarabs or 3 wraiths.
    This way, Your opponent has to divide his attention between the CC units that will rip him to shreds and the main Phalanx. any shot that is not fired at the warriors screening your firepower will prolong their survival.
    If he divides his fire, chances are that some scarabs/wraiths will reach his lines... and against Tau, they do a hell of a lot damage. either way, he will be in trouble.

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