Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hey, I was wondering if anybody could give me any strategies or army lists to beat Space Wolves (I have a 1500 point game comming up). Thanks in advance.
EDIT: The list is in Post # 7.
Last edited by Aether-Moose; February 11th, 2006 at 00:21.
Be sure to take destroyers, a lith (slightly optional) and a lord with VoD so that you can both avoind CC and teleport out of it.
play them like any other space marine list (with an emphasis on avoinding CC)
"I am the architect of fate!"
Thanks 'Dred. Would oyu suggest the "Flying Circus" tactic? (The one where you VoD a bunch of Immortals around and shoot stuff)
You could also make a close combat list. While your chances of winning are about 50-50, it is a load of fun.
Flayed ones, pariahs (optional but great), spyders, and a wraith wing is just way to much fun to pass up, at least for me.
Thanks, but no thanks. I prefer to play it safe, not charge into a slaughter. I'm thinking of using a large amount of Scarabs (9 bases to be exact) to tie up his heavy weaopns and fast attack until my main forcve arrives. Does that sound like a good plan?
Shooting and speed are what you want. You don't want to fight someone else's army playing to their strengths if you can help it.
If possible(and no doubt you'd be doing this anyways) target his transports, tanks and long fangs first and then just stay out of 12" of the rest and you should be fine.
"No one has a monopoly on wisdom."-S.W.G.
Fluff Master Clan initiate.
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."-A.E.
"Before you embark on a journey of revenge, dig two graves."-C.
New 40K missions here.
Thanks. I hope I'm not breaking any rules or any thing by posting this:
Anti-Space Wolves Crons
Lord - VoD, Res Orb
1 Tomb Spyder
1 Tomb Spyder
Total Points - 1493
Total 'Crons - 43
Phase Out - 10
I think this would be a hit and run army, with Destroyers harassing the flanks (Or protecting my own), the Lith and Spyders supporting my slow-moving troop block, and the Lord leading hit-and-run attacks. Please give me some ideas, and thanks to those who already have.
Last edited by Aether-Moose; February 11th, 2006 at 03:46.
Try and keep PP's away from the spyders. They are much better in CC, where their devestating attacks land on a 5+ at the least (like WS 5 or higher)
Keep the spyders infront of your forces or infront the the lith. Combine this with terrain (lith wise) and you have a nice, impossible to see, monolith. This can also help to force leadership checks to see if the puppies can shoot your warriors or destroyers.
Well, I'm hesitant to force Spyders into CC, even though they are great at it, because they will have little or no support. The idea of the list is to stay out of CC and keep moving, while picking off units.
That is a nice though, but a spyder with a PP has ork level Bs, so chances are you will hit one model a turn (if you are lucky). The PP also has pistol range, so this, combined with the low Bs, makes this a bad idea. Having them more suited for the inevitable is better. Besides, power claws (puppies seem to like these) have a hard time killing spyders, just don't make scarab swarms, unless you know you will get a good two turns to build them up. Power claw puppies also seem to have jump packs, so unless they misjudge the range, you will get assaulted before you can fire.