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My friend is conviced that DE will own anyone. Admittedly they could, but I want to teach him a lesson.
Hes got 2 Archons with the same wargear, not 100% sure what he has, but I remeber a splinter rifle, power sword and some other stuff.
2 Wych squads, one in a raider
2 warroir squads in raiders
and 2 Ravagers, one with 3 DLs and one with 1 DL and 2 disruptors (I think thats the name)
I was wondering what the basic weaknesses are, along with maybe what army would work well against it.
I'm thinking of getting lots of multi-shot heavy weapons for taking out the Raiders, Ravagers and Talos.
But should I meet the Wyches and Warriors in assault? I would think not but maybe?
You can't have two Archons in a single detachment. Also, only one Shadowfield is allowed per detachment.
The most basic weakness of a DE army is its fragility. It can't stand taking hits for very long.
Why do the survivors remain anonymous -- as if cursed -- while the dead are revered? Why do we cling to what we lose while we ignore what we still hold?
Name none of the fallen, for they stood in our place, and stand there still in each moment of our lives.
--Duiker, "Deadhouse Gates"
tell your friend only one archon is allowed per army but as many multiple drachons can be taken. my army usually survives longer in close combat rather than getting shot up by regular bolter shots. Wyches have a 4+ inv. save in CC but a 6+ save against shooting. Your best plan would be to take down the raiders and talos early in the game and laugh as his army tries to walk up the battlefield under your armies firepower.
well, from the little I know of Dark Eldar, and from what I know of playing against my roommate's space marines, you're going to have to go shooty-style.
I would suggest Heavy Bolters as your heavy weapon of choice, though a few MLs/LCs wouldn't be bad for insta-killing purposes. Also, take several small squads of tac marines or assault marines to hold off a charge while you reposition.
The DE will come at you fast and hard, but they're lightly armored while they're getting to you. The MLs/LCs will be good if you get the first turn, as they might give you some shots at his Raiders before he can get them moving. The Heavy Bolters will give you the RoF you'll need to take down the Raiders once they've started toward you; 3 shots at S5 mean you'll need 5's and 6's to affect the Raider, and since it was moving they'll be glancing hits regardless of which number you roll. The reduced range of a HB won't be a problem because he'll be down your throat before you have time to worry. The biggest threat posed by Raiders and Ravagers (once they've dropped off any troops they were carrying) will be there ability to punch holes in your squads with their disintegrators and dark lances.
Take a few sacrificial squads of scouts or tactical marines to throw in the way of his wyches as they unload. use them as a screen so that he has to assault them before he can get to your shootier squads, but make sure you have enough room between your squads to keep him from consolidating from one to the next. The smaller strength squads will also help guarantee that if he does assault you he'll slaughter all of them in one combat phase and the wyches will be wide open for your shooting on the following (your) turn. Assault Squads might work well with this tactic due to their increased mobility.
Vehicles may or may not be a bad idea as long as you watch out for his dark lances. a Whirlwind might well be a huge boon, as you can use it to pin his warrior squads or assaulting wyches regardless of whether or not you can actually see them. It could also prove useful against a hiding ravager or raider if you're lucky enought o land the template over the vehicle. the strength of the vengeance missile will give you a decent chance of knocking his boats out of the sky. Another added use, if your friend plays using webway portals, is that you can hit them with the whirlwind and pin them before they have the opportunity to get to a far enough position forward to deploy the WWP and start pulling in their reinforcements.
Lastly, always deploy at the back of your deployment zone! This will severely limit the advantage a Raider gives the DE player in being able to assault your forward units.
When up against the DE, you're going to have to play more like an IG General than a SM! Good luck!
focus on the fast transports first, ignore the Talos as it is rather slow, then hit the ravager. If the wyches, archon, drachon get into close combat you will be hurting.
Remember just about any gun can take down a raider so it is quantity of fire rather than quality that will save the day.
Also don't forget to space out your squads so that the wyches, archon, drachon must go through a little space before assualting the next squad.
Proxy your forces as necrons! HA!!!
Dark Eldar: 1/1/1
1st game Dark Eldar Vrs. Blood Angels. Result = Draw
2nd game DE Vrs. BA Result = DE victory
3rd game DE Vrs. BA Result = DE loss
Sorry... the sig, avatar... all kinda combined to give me the impressionOriginally Posted by MiketehFox
i'm not sure which army would honestly be best against DE...
I don't need the best, just the better than average.
Plus, those are Grey Knights in my ava........
What would about 100 Storm Bolter Shots a turn do his forces with 3 Dreadnoughts backing them up?
(Also, can anyone point out where it says you can only take 1 archon?)
Well they don't LOOK very Grey...Originally Posted by MiketehFox
I'm not 100% sure where it says it but IIRC it'll either be under the Archon's entry or soon before it.