Orks V Tau HELPP GAME IN 2 HOURS - Warhammer 40K Fantasy
 

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  1. #1
    Member Anticitizen's Avatar
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    Orks V Tau HELPP GAME IN 2 HOURS

    hey guys here what i have orks wise....

    1 warboss
    -5 mega armourd nobz
    2 slugga mobz
    1 shoota mob
    1 looted land raider
    3 wartrakks
    1 dread naught
    1 tankbustaz sqaud
    2 warbikes

    i need help i ma fighting against tau,sm,and nids

    i have a necon allie and a SOB allie any ideas on strats would be great thanks


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  3. #2
    Slave to the flesh The_Outsider's Avatar
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    251 (x8)

    Right, the necrons should provide a nice solid core to the allaince and the shooty backup, you need to porvide the assault while the SoB can do both pretty well.

    Try to avoid any hammerheads like the plague, I (personally) would use your mobs to tie up large nid broods.

    The necrons are best going after the tau as the tau have difficulty gainst them. The SoB should probably go after the SM as they are probably the best equipped to deal with them.

    I wouldtake the nobz as a bodyguard for the warboss and throw them in a battlewagon, get them to assault any CC nastys out there, they will probably do best assaulting marine HQ's and nid HQ's.

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    ok thanks but what about the braod sides, thoes things are hell to kill.....

  5. #4
    Slave to the flesh The_Outsider's Avatar
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    Yeah they are a pain. hmm, maybe get the necrons to sort them out, they stand the best chance (DS monolith, avoiding that nasty 72" range), other wise its all about keeping vehicles out of LOS, against troops they suck badly.

  6. #5
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    yeah thopes things area a pian in the ass well thanks for your help

  7. #6
    Bork! Bork! Bork! Pancakes's Avatar
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    How big are those Slugga Boyz mob? THey prolly should be a good 15-20 Boyz.
    It's been a minute.

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    no they are 30 boyz

  9. #8
    Senior Member Morkai's Avatar
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    maybe cut them down to 3 mobs of 20, it would allow you to spread out more and tie up more enemies. However, it does make them a tad weaker...
    Gargrimz Green Deff
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  10. #9
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    yeah i think keeping them at full strengh is a good idea we endeed up winning lol thanks for the help

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