Welcome to Librarium Online!
Just got back from a RTT here in Orlando and I need some HELP.
My first 2 battles I won handily.
The three games each had a seperate scenario/objective and games were on a point basis.
My Evil Sunz Ork Klan list fought the following battles:
Round One (vs. Chaos)
Orks: 18 out of 18 points.
Chaos: 5 out of 18 points.
My opponent was a real good sport, considering I completely wiped his Chaos Beakies off the board by the end of turn 3.
Round Two (vs. Tau)
Orks: 17 out of 18 points.
Tau: 9 out of 18 points.
Had a great opponent, his Tau shot the SNOT out of my force until I pinned him against the back of the board and tore his head off in hand-to-hand.
Round Three (vs. Necron)
Ork: 9 out of 18 points.
Necron: 8 out of 18 points.
Don't let the score fool you, the danged Necron shot me up worse than any Tau player and his C'Tan Lord was chewing me to pieces (I feel lucky I managed to put 3 wounds on the C'Tan. I'd rather face a Necron Army with 2 monoliths then EVER face one of these danged things again.
SO my question is this...
How do orks deal with a mob with a strength and toughness so high, only our heavy weapons can wound it and one that can decide to just 'walk away' from HTH combat if it feels the combat is going to go against it.
I'm up for any thoughts you might have on this one...
Dere aint nuffin like taking yer choppa to da 'elmet ov some poofta of a beekie an watchin as he cries fer his Empie to save 'im. I love when da 'umie Guardsmen run into each udder after ye sets em on fire wit yer scorcha.
Warboss Genrul Billy Boy Blalock
The general concensus for dealing with a C'Tan (or Monolith) is to avoid it. Kill as many Necrons as possible and go for a Phase Out. If you have no choice, then try and kill it with shooting.
Why do the survivors remain anonymous -- as if cursed -- while the dead are revered? Why do we cling to what we lose while we ignore what we still hold?
Name none of the fallen, for they stood in our place, and stand there still in each moment of our lives.
--Duiker, "Deadhouse Gates"
You can use Kroot hunters from the Kroot mercenary army list. They wound everything on 4+ since they have sniper riffles. With 10 of them he wont survive very long and you then have a long range snipping unit. Also, They will have cost less than a third of the Ctan. Note that using them can be seen as unfluffy by some people.
you can find the rules for them here:
Most players wouldn't sacrifice the character of their army to cover up a weakness. I cannot see any reason as to why orks would hire anyone to help them, so I doubt he would hire some kroot just to kill c'tan.
My recommendation to you, as a Speed Freek player, is to:
a) try to use your speed as much as you can to avoid the night bringer
b) I also understand it is difficult to avoid it for more than couple rounds, so what you could do is send a distraction unit, or a bait unit (hopefully cheaper in points than the c'tan is) for it to chase after and get swamped in combat with.
Sniper rifles are the key: Kroot, or lootas if you don't want to use kroot.
Even with the orks inferior sniping skills, one in every 8 should wound- with a squad of 10 and some decent rolling, you should have it down before it does too much.
Kroot are even better for this job, as they hit on twos instead of 4s. For them, 5/24 shots will wound- meaning you should take it down after two or three turns of clear shooting.
I don't see it as unfluffy as long as they are a little converted. You could play it that your "kroot" are a less form of ork or even convert them as snotlings with sniper rifles. That way they fit in the army, i would just make sure the opponent is always aware of the difference.
If your afraid of losing points then lootas would be a good options. 4's followed by 4's isn't awful, although 2's are better.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)