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Hey i am starting a biel tan army and so far have a unit of ten striking scorpions and was wondering what i should get next
Try and build out a Court of the Young king and some guardians and see where you go from there.
FOR THE EMPEROR!
really have to disagree with the previous poster (and meaning no disrespect by doing so). The court should be for very large battles only and even then there are other units who deserve the points more. the sole purpose of the court is a fun, fluffy unit which is not what you need at the beginning. also guardians are a valid choice later on but for beil tan you need more aspects. first of all i would get an exarch for the scorpions so the can get a scorpions claw and stealth. a farseer is needed also. if you want an army that charges forward and rips opponents a new one in cc then you could do worse than having a unit of banshees in a wave serpent. combined with the farseer casting guide this is an effective (although pricey) choice. fire dragons are another popular choice. these really need a transport as well although they can be fielded in smaller squads so a falcon (which is a unit no eldar player should be without) may do. the rest is personal choice although i can tell you that vypers and spiders are very good choices for biel tan. iv never really got into using reapers but some people swear by them so they could be worth a look. about this point you can start to think about adding guardians as well as less competitive choices (such as an avatar or hawks). whew i only meant to write a few sentences....
Everyone makes mistakes. mine was to leave her head in the fridge.
i love my warp spiders and howling banshees. There great in this sort of army especially if the banshees are in transport. Also i love the fire dragons because of ap1 weapons makes them very handy in a battle. I also like the phoenix lord models as HQ if you have agreed with your oppanant that you are allowed to use them.
ok thanx alot
So far so good. You have a solid unit of scorpions that can be one of your troop choices. I suggest getting a scorpion exarch with scorpions claw and stealth.Hey i am starting a biel tan army and so far have a unit of ten striking scorpions and was wondering what i should get next
You need 1 more troop and a hq choice to get started, so I suggest getting them first.
For an HQ slot, I'd suggest a Farseer. You have some options with what you'd like to do with him however; so here's some ideas to play with.
This farseer can jump out, shoot, and then jump back in the assault phase using the jetbike. Using hit and run tactics he can be very effective using his Mind War ability against pesky hidden powerfists or aspiring champions, and the Singing Spear on any armour or vehicles that come its way.
If you were to use a farseer like this, I'd put him with a CC squad for example Howling Banshees or Striking Scorpions. It can increase the survivability of the squad greatly with the Fortune ability and can provide support in CC as well.
If you were to put him with the scorpion squad then they'd have to ride in a Wave Serpant because unfortunatley the Farseer wouldn't be able to infiltrate with the Striking Scorpions.
A rather simple farseer - you'd just put him with a more shooty squad and use Guide to help them hit more often.
There's lots of set-ups really - just choose one that works well for you and your army and you should be fine. Those were just some of the more common simple set-ups.
Now, for your second troop choice. Another aspect squad. It's mostly up to you with what your tastes are, style of play, opponents, and missions incorperated into your decision.
Some units to think about would be another Striking Scorpion squad, Howling Banshees, Fire Dragons, Dark Reapers, Rangers, and Warp Spiders. All of these are pretty effective units.
Striking Scorpions are another CC specialist squad. They can be givin Haywire grenades to deal with vehicles if you like. They have good armour and a lot of attacks however, I'd choose a different aspect squad for your army sense you already have a squad of these.
For your already existing squad of em' I'd use a set-up like one of the following:
Striking Scorpions (9)
++Scorpions Claw (1)
They would infiltrate forward and assault. Here's another way:
Striking Scorpions (8 )
++Scorpions Claw (1)
+Shuriken Pistol (1)
Wave Serpant (1)
The unit speeds up in the Wave Serpant, lets out its load, and then assaults the next turn. The Scorpions Claw acts as a hidden powerfist, and the Farseer fortunes the squad while providing support.
Another option would be Howling Banshees. They have less attacks and are weaker then Striking Scorpions, but have power weapons. I find Scorpions to be more effective, but Howling Banshees can still be effective.
Fire Dragons, another available option. I like to get a squad of these - they have good firepower and can take out vehicles and heavily armoured troops efficiantly.
If you were to be targeting armoured infantry, then I'd suggest something like the following:
Fire Dragons (10)
Wave Serpant (1)
The exarch isn't needed. With the twin linked starcannon serpant and the 10 fire dragons they can really pack a punch on any squad they fire upon. They tend to be overkill against vehicles so they are more effective against infantry.
The other option is just taking 6 of them, stickin' them in a Falcon, and using them for anti tank. They usually get the job done and are efficiant units.
You could also take Dark Reapers. They are a powerful ranged unit and effective at taking down MEQ units.
Rangers can be another unit to consider, but I'd wait to use these in higher point games.
Warp Spiders - one of my favorite units in the game. They have good armour, fast movement speed (also able to move through cover), and can be a good support unit shooting and in CC. I'd probally try to get a squad of these if you can.
You'll need some heavy support also. I'd suggest a Falcon for starting out. Give it a Starcannon, Holo Field, and Spirit Stones. It can dish out a lot of fire power and is really hard to destroy; especially when moving over 6 inches.
Anyway, if you want more detail I think there's some good threads and articles that you can take a look at.
Last edited by brushman; March 10th, 2006 at 00:16.
Whatever you do, stay away from that Court of the young king unless you really really REALLY think they are the coolest thing ever. It is by all means a crappy unit.
You really need, as said, a Farseer. And then another Aspect Warrior squad, I suggest 8 Warp Spiders because they don't take up as many points as Fire Dragons in such a small army. After that, A Vyper with Star Cannon is fine.
For Biel-tan, it is best to focus on 1000 points early since most of your units will be specialized which means you will need a lot of different units to make your army effective and that is difficult in very low point games. Striking Scorpions and Warp Spiders are our most all-round aspect warriors and they don't need transports, which makes them great in small games.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
Don't forget to give your Scorpions Haywire & Plasma Grenades. You get both of them at a bargain price, don't leave home without them!
As others have posted, Warp Spiders are a solid choice for troop #2. You already have a CC squad, so Banshees probably aren't high on your priority list, depending on what armies you typically face. Dark Reapers are another good choice, but tend to have a low survivabilty rate. Fire Dragons are a good choice if your opponents typically fields lots of tanks or 2+ save models but they need a transport to get them close enough to do their job. I haven't used Dire Avengers since 2nd edition, so I can't offer much advice here.
As far as HQ goes, you'll eventually want to buy a Farseer and some Warlocks. Hopefully our psyker powers get a boost with the new codex. The Avatar, while underpowered for what he should be, is a good deal for his statline at 80 pts. Plus I like the model :yes: :yes:
As far as other choices go, a Falcon or Wraithlord would be a good investment, and while not a troop choice, Swooping Hawks perform well against horde armies.
Hope this helps,
ok thanx a lot
Ok, well I have also recently started up a Biel-Tan Army, and last week I fought my 1000 point army against someone elses biel tan army. Together we used most of the Eldar units; Scorpions, Banshees, Spiders, Dragons, Vypers, Falcons, and a wave serpent. So, while I'm not the most experienced player around, I can give some in battle response to your question:
Ok, scorpions first: My unit of scorpions destroyed his, in a single charge. The mandiblasters work wonders, and can cut down many people before they even get there. It truely is the sting of the scorpion. But, when my scorps got charged by his banshees, it was game over, so they are good against anything that doesn't go through their armor.
Second, Banshees: These are good, because they have power weapons, and always go first on the charge. The thing that you really have to watch out for though, is that they suck when they get charged, and they are only S3, making them weak, and making it hard to kill things with T4, in mass numbers, with low armor saves, like orks. Overall, good, but very fragile
Third, Spiders: My favorite unit here, in past games they have taken out dreadnoughts, predators, and terminators(althought not terminators effectively). Those S6 weapons are DEADLY! They are great for light armor, and troops with a 4+ armor save or less (ie, greater than 4+). The new rapid fire rules allow them to move 12", fire 12", and then retreat 2d6 during the assault phase, which is beast. Also, the withdraw ability can be helpful against assaulters. Since it is in any assault phase that they can withdraw, you can assault them one turn, stay in combat during your opponents durn, and jump away at the end of their assault phase to assault them again your next turn, giving you more attacks. Overall synopsis, excellent agains light armor, and any infantry with a 4+ or worse cover save. Definately include.
Fire Dragons: These don't require much explaining. They kill. Their guns are S6, AP1, melta. They rape heavy infantry at close range, cause a full unit can have 10, that hit on a 3! Also, tanks and walkers take a beating at the 6" mark, due to melta. So, while good, they do require a transport.
Vypers: Good, fast, deadly, fragile. That says it all.
Falcons: These are a must, unless you have like 4 units of scorps and 2 units of fire dragons in wave serpents or something crazy...... These tanks just don't die. In my recent Eldar game, I had 2 falcons, to his 1 falcon, and both of mine shot at his whenever possible. No falcons went down in the entire game.
So yeah, for your next units, you should consider falcons, and warp spiders. I also find, that an HQ choice should just be a required piece in an Eldar army, not a core piece. They really aren't that good, and you have so much better stuff to spend points on.
TSg.t Zakarius Clay
142nd Cadian, Stationed Planet Skyfall B
4th Brigade, 1st Battalion, 1st Co.
'The Pathfinders', Drop Team - 6
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