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i was wondering about wraithguard i dont see many people using them are they any good could 5 hopping out off a falcom do much
wraithguard can't be taken in a falcon.
the only transport that can take them is the wave serpant and then it is only 5 guard and a warlock.
having said that, their gun is death to monstrous creatures and vehicles. drop them, shoot, bugger off again.
they are also fairly survivable in combat with S5 and T5, but i wouldnt reccomend charging with them.
for thier points cost, they are a very hard unit to use. but if you can use them effectively, more power to you.
As theriddles said, they can only be used in a wave serpent and are expensive but certainly pack a punch. The main reason why many people don't buy them is because they're expensive money-wise, roughly Â£7 or I'd guess $12.
I faced off against a squad of Wraithguard in a GW Mega Battle a little while ago, and they're sort of a hit or miss unit from what i saw.
The Wraithsight (I think?) rule threw a pretty nasty twist at the guy playing them, leaving them nearly crippled for the first 2 turns. Turn 3 rolled around, they moved forward and quite neatly obliterated 4 Terminators with little to no effort.
I want those guns. :yes:
I charged them with my Grey Knights on turn 4, and while they ultimately lost the fight (not surprising, Vs. GK's...), they held up for 2 turns and dropped a few of my men in the process.
Overall, they weren't bad. Not the most spectacular unit I've ever seen, but they certainly held their own.
If you were to use them, you'd definitley want to put a Warlock with them to prevent them from the Wraithsight special rule effecting them.The Wraithsight (I think?) rule threw a pretty nasty twist at the guy playing them, leaving them nearly crippled for the first 2 turns.
Originally Posted by IAmAngel
Not to mention making giving them an invulnerable save (with conceal) and helping them out in CC with a witchblade
Yup; Conceal is probally a must for a Warlock in the Wraithguard unit. It gives them a nice invulnerable save to accompany their good toughness and armour save.Not to mention making giving them an invulnerable save (with conceal) and helping them out in CC with a witchblade
The Witchblade isn't neccesary however, and a pistol and ccw would do just fine but if you have the points then the Witchblade can help.
I have a squad of Wraithguard that I use sometimes, and I have found that they are too specialized to use unless you have a clue of what you'll face. They work against Tyranids since they can bring down TMC's easily, and they work against Necrons if you know he'll bring a Monolith. They also work against Marines if you think they'll use a Land Raider.
They're pretty hot against Imperial Guard, since they sport a lot of high AV tanks.
The best config in my opinion is:
Warlock; Conceal and maybe a Singing spear
Warlock; Destructor, Shuriken Pistol, CCW
Mounted in Wave Serpent; TL something, Spirit Stone
A flying Destructor is nice to have when you don't have to protect them on their way up the field. They can then disembark and shoot at either a big thing or an infantry squad with 4+ save or worse and watch them die. Giving them a little versitality is the least you can do for them.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
I have borrowed my friends WGs a couple of times, they were a lot of fun to use. :yes:
Most of the time you have an advantage becuase many players have never faced them so when they see a Serpent racing up and droping of some mini-wraithlords they get pretty scarred.
And when they see their Ã¼ber-exspesnive unit disaper in to the warp they are gonna direct all fire towards them. Kind of a psychological effect.
I once tried a 8 man WG + warlock WB+SP+conceal + Farseer +fortune+WB+SP and damn they where hard to kill, it's also pretty tough to make them concede VP's as you need to kill at least 5 models AND wont the farseer if you want total half, you have an rather nasty ammoung of NASTY firepower and in cc it'll take hell of a lot of time to destroy the unti cuz of the re-rollable 3+ save. SO imao they worth it only watch out with how you're gonna use them as they remain rather expensive and as they are eldar über-expensive.
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