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are there any variations of DE armylists?
i've seen raider lists
wych armies in raiders
webway portal army with raiders
mobs of eldar with cannons...
Are there ary lists that don't include masses of raiders? 6 sniper squads? The units that no one uses (mandrakes, hellions, grotesques) have to do something otherwise they wouldn't be in the codex
They do something, but they're not particularly effective.The units that no one uses (mandrakes, hellions, grotesques) have to do something otherwise they wouldn't be in the codex
E.g. grotesques lost most of their use with screening being mostly gone in 4th edition, and hellions cannot do anything that reavers can't at least just as good. Except deepstriking, perhaps.
One use for grots is to make units of necrons auto-break though, to run them down with the attached lord's extremely high initiative. And mandrakes are used by some players to protect WWP carriers from enemy fast attack.
Astaroth hit it on the head. There are plenty of "lists" you could make using all the leftover type DE units, in the same way that you could make an army of shining spears and swooping hawks. You just wouldn't stand much of a chance against any well-made army.Originally Posted by userpaladin
I might actually give some of these lists a try, but DE aren't cheap. I'm not going to go out and buy 25-30 Scourges for $240 or so just to cement the fact that they're never going to be effective.
Until we get a new codex, the Webway army (Regular or Wych cult) will always be the most effective list 'type' for the Dark Eldar.
I've heard DE armies with 6x Sniper squads aren't bad, but they're also somewhat unimaginative and smell of powergaming.
The Raider army (ie. everything on raiders) will sometimes work, but lack of cover combined with the 4th ed. LOS and destroyed transport rules make it much less effective.
As far as armies without masses of raiders go, a Webway army can remain effective with very few raider squads (2-3).
As for other list variations, here are a few themes that have come to mind - I hope to eventually have the models to do all of these armies;
1. The Mandrake army - maxxed out Mandrakes, led by the decapitator and plenty of deep-striking/infiltrating (if you take kroot mercs) elements. I've actually tried this sort of list, and have had a fair amount of success with it. At the very least, it's the most enjoyable army I've ever used.
2. The Warrior Horde - 4x 20 man warrior squads, 2x sniper squads, At least 1 pseudo-sniper squad for your HQ and heavy-weapon scourges (or ravagers if you're feeling cheap and don't mind breaking the no-skimmers theme) for your Heavy Support . Basically the idea is to put out enough heavy weapons fire to make an IG player sweat. HTH would also be scary if you throw in agonisers, although Ld would be the armies main weakness.
3. Haemonculus Coven - Kind of like the Warrior horde, except you focus on haemonculi, grotesques and taloi, Grotesques would be used to absorb the occasional fire and encourage auto-break when your warriors and taloi swarm into assault. You could probably do a Webway portal variation on this sort of army too.
4. Reaver Jetbike Cadre - Lots of reavers and raider squads: if it can't move 24" in a turn, you don't take it! Like the more conventional raider army, it would suffer from a lack of hiding places and enemy firepower, but possibly not so much thanks to the higher durability of the reavers.
5. Death from Above - Essentially an army of nothing but deep-strikers; HQs would be on skyboards, hellions woul be a must and Raiders/ravagers would have screaming jets. Having your army come in piecemeal would probably make this the weakest of the above themes, but you could help minimise that by taking as many individual units as possible (ie. target saturation).
Kabal - Raider Rush
Kabal - WWP
Kabal - Horde
Kabal - max snipers and DL
Wytch Cult - wytches in raiders
Coven - haemonculi, grotesques and taloi
Shadow Army - decapitator, mandrakes, deep strike
Typically a well balanced list will perform better than a one-trick pony. But these also tend to be generic looking lists and formulatic in playstyle, even for DE. One of the reasons my DE army is my favourite is that it plays very differently from the others. Same goes for the themed army lists within a DE army. They play differently and will probably be fun for you to step out of the norm.
I'm looking forward to getting enough mandrakes to try the Shadow army with Kroot Mercs (who rock now, go Hounds!)
War Record Since Sept 2005
Old Codex 48-20-9 Dark Eldar
New Codex 1-0-0 Dark Eldar
What is this about Mandrakes!!
I'm in the opposite situation to you. I have the mandrakes (27 of them), but need the kroot to make the "ambush" theme complete. I figure The Kroot Snipers and the Kroot Hound squads will fit the bill nicely.Originally Posted by medic_4077
Last edited by Dranthar; March 22nd, 2006 at 08:15.
I bought the Kroot Carnivore Squad box last night after reading some of these posts.
I am adding Kroots to my nascent army (I haven't played a full game yet) for a number of reasons:
To add variety to the look of the army (adds some green to midnight blue/burgandy wine theme)
To relieve the monotony of painting warriors
As part of psyops against opponents.
I'd like to add a Shaper and a couple of Krootox, but don't know about the Hounds, since I already have Warp Beasts.
Seems like a resurgence in Kroots all around.