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I have fell out of 40k for the past year and am eager to start back up. Alot of armies got revamps and the models look great. I want to start a brand new army and the tau are very high on my list. It would be a big help if someone explained to me how the tau army ticks and what the deal is with all the new vehicles and troops (what exactly they do). I'm not asking what army to play, but a better understanding of the new tau.
Well, for info on the new stuff, just search aroung the Tau Froums, theres lots of info and tactics ideas around.
As far as how the Army plays, well I see it as the whoile army is a team, each unit has something it's good at, and things they aren't good at, and by making certain team ups, like broadsides and Kroot or Fire Warriors, to counter thier weaknesses.
Mech armies are fun to play, and very effective. Lots of strategy involved.
Teh Fox is wise, heed his words.
The Tau are all about combined arms tactics. A Hunter Cadre is made up of units that overlap and interlace to a degree that no other army even approaches, allowing the Tau to achieve a degree of tactical finesse that no other army can match.
They are built around the idea of highly mobile, hard-hitting firepower and tend to play with a smaller number of powerful, elite units rather than a swarm of cheap infantry. Tau abhor physical combat and avoid it at all costs, focusing their efforts and technology on delivering the killing blow at range.
The star element of the Tau army is the XV-8 "Crisis" Battlesuit; a fast, heavily armed machine that bridges the gap between battle armor and true mecha. They are deployed in small teams and able to be equipped with a bewildering array of weapons and support systems to effectively fill any battlefield role.
Providing a stalwart anchor for roving Crisis Teams are the Fire Warriors, infantrymen equipped with powerful Pulse Rifles and hardened carapace armor. Many teams of Fire Warriors are mounted in the Devilfish APC, a tough-to-kill skimmer that gives the Fire teams excellent mobility.
The big guns of the Tau army comes most prominently in the form of the Hammerhead Gunship -a fast, tough hovertank that wields the mighty Railgun as it's primary weapon, and the XV-88 "Broadside" heavy Battlesuit, a modified Crisis suit capable of carrying paired Railguns and a Smart Missile System that can strike at targets the Broadside itself cannot even see. There are few foes that can stand against the incedible destructive power these two units bring.
In addition to these three main units, the Tau also field the XV-15 and XV-25 Stealth Battlesuits, Pathfinder scouting teams and the Kroot, savage birdlike aliens allied with the Tau.
The Stealth battlesuits are the smaller cousin of the XV-8 and are equipped with an active camoflage system that makes them almost impossible to see. This stealth capability, combined with their jet packs, allows them to advance unmolested across the field to bring their Burst Cannons -a gatling version of the Pulse Rifle- to bear on hapless enemy units.
Pathfinder scouting teams are the element that ties it all together. They carry the Pulse Carbine, a short-ranged version the Pulse Rifle with an underslung grenade launcher, and are equipped with Markerlight Target Designators, which they can use to provide targeting data for other units in the Tau Army, allowing the Tau to deliver high volume fire with incredible precision. In addition to this, Pathfinders can also choose to carry a Rail Sniper Rifle, a small, man-portable version of the vehicle-mounted Railgun.
The Kroot are expert woodsmen and bring a much-needed element of close combat capability to the Tau army. Armed with primitive but effective hunting rifles, Kroot are able to slip quietly behind enemy lines and are all but impossible to spot once they have infiltrated into a forest.
And finally, some Tau units can be equipped with Drones; small, robotic flying discs capable of carrying Pulse Carbines, Shield Generators, Markerlights or Rail Rifles into battle, and are fast enough to keep up with advancing Crisis and Stealth teams. In addition to bolstering the firepower or defense of a unit, Drones are also programmed to interpose themselves between the unit they are protecting and incoming fire, sacrificing themselves so that the controller may live. Drones can also be deployed in autonomous battlefield units, and make excellent harassers.
Overall, each Tau unit is capable and effective, but the army truely shines when every unit on the field is working together toward a greater purpose, becoming more than the sum of its parts. Acting as a single, coordinated effort, a Tau army can be among the strongest and most difficult forces to beat, for those willing to put in the effort needed to learn the intriciacies of the Tau.
They are a difficult army to master, but in the name of the Tau'va -The Greater Good- the results can be sweet indeed.
So go forth, young Shas, and bring the glory and enlightenment of the Greater Good to all who would hear it -and bring swift justice to those who will not.
Looking for a 40K group near Tacoma, WA.
Know one? In one? Want to start one? Drop me a PM.
Libertas Inaestimabilis Res Est.
Liberty is a thing beyond all price.
Observe impartially, record accurately, report truthfully.
D e F Y
That was very helpful. But do you know the point of the new stuff like the sky ray, pirahna, and vespid. Alot depends on the effectiveness of these units.
Listen to the other guys. The best advice anyone could give you right now is, " Get the new Codex." As you know it has all the stuff you need to know and will give you all the untis abilities. "Wise," is a word that should be used sparingly.................
Vior'la Sept Stealth Division
Shas'O with converted Cyclonic Ion Gun, Plasma Rifle, Iridium Armor Plates, Ejection System, Stimulant Injectors, and a shield generator
6 Gun Drones
"Politicians don't actually lie, they tell the truth in their own words."