Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
O'shovah is of course the close combat loving general of the ork fighting split off faction that everyone knows.
In the new codex, some of his rules have of course been changed around, like the +1 WS & I is now gone, but then again so is the price. The tau (with help of o'shovah and ethereals) are becoming a very "perfered enemy" race, which is now what O'shovah's units get instead of the stats bonus.
now many of you may say who cares? Very few people actually played o'shovah armies (true there are a few, but rare), but now I believe there is an excellent reason to. If you read closely in the last entry of the special character profile, you will see O'shovah is allowed not 2, but upto a grand total of 7 crisis suit bodyguards.
Whoa! A unit of 8 crisis suits of rank shas'vre or higher? Think about it, all given a variety of items and weapons (don't forget hard wired target locks) deep striking into the enemy using the new positional relay and pathfinder "reroll scatter dice" ability. Even a use for the failsafe detenator incase you're charged and lose battle. Include gun drones under hard wired control and you're looking at a horde of heavy weapon and pinning fire, that's the most manueverable and split firing unit you've ever seen.
True it's expensive, but the power and resiliance of the unit well make up for it, along with have a close combat expert stuck in the squad incase you get attacked or attack yourself.
In my opinion, and throwing in the 7 bodyguards, I'd say O'shovah is the best special character we have. Shadowsun looks cool and all, but there's nothing special about her. And the ethereal is powerless or than to make tau fearless, and it's only when he's killed off do you get any form of strong bonus towards the army. Lot of points to spend on a character with a deathwish...
anyways as I almost missed the bodyguard insert myself, I thought I'd inform you of some of its potential that may have been overlooked. Just my two cents.
I don't think that it would be good to field 8 battlesuits in one unit. If they get charged - it's a hellova point loss for you. I mean, they havnät changed the point-cost for the battlesuits very much, right? I mean - 8 battlesuits, including Shas'o O'shovah - that would be somewhere around 600 points for ONE unit. That's almost the entire army.
When fielding a LR it seemes like a lot of points - but this is monstrous!!! I would never gamble that much points on one unit....if they break from combat and flee - hell, you'll have some losses there. And they can't win in CC - even with the preffered enemy, they still have a lousy I score. If you are going to assult, use drones or kroot!
Yes, but they will surely make up for their points. And if they get charged? after the combat they can run, cant be caught in a sweeping advance, then get a huge template put ontop of them, before getting another round of shooting from this unit...I don't think that it would be good to field 8 battlesuits in one unit. If they get charged - it's a hellova point loss for you. I mean, they havnĂ¤t changed the point-cost for the battlesuits very much, right? I mean - 8 battlesuits, including Shas'o O'shovah - that would be somewhere around 600 points for ONE unit. That's almost the entire army.
Not bad at all...
However, I dont really like special characters....just me.
I plan on this type of strategy for my 2000+ army list.
also, remember that crisis suits aren't actually that bad in close combat.
True marines are slightly better (other than strength), but especially with O'shovah and the crisis suits resilance, they can actually win combat, or take few enough casualties and run away, while one of the crisis drop an ordance blast so the others flee.
if you deep strike you'll still be able to fire all your crisis weapons, so many kick ass weapons, at close range (can you say rapid fire? ) all with taget lock. Also, there's support for the deep striking (special issue relay for your non-deep striking unit of crisis), and pathfinder squad to reroll scatter dice.
Just think of all the tanks that'll die with those fusion blasters and missle pods to the back or side armour of the vehicles.
O'shovah also now only prevents kroot, vespid, and ethereals. The only limit that actually hurts is a 0-1 restriction on hammerheads, and with the new heavy support choices that can easily hold their own points cost in enemy slaughter, it's not that bad.
The bad points of the O'shovah faction in large point games I think is easily made up for in the with his body guard and overall usefulness (quite seriously, I think he's the best special character we have now). In smaller point games (1500 or lower) I wouldn't suggest this tactic as that's alot of points to draw away from the main army.
I still wanna see my opponents reaction when 8 crisis suits deep strike behind their forces >>;;
that will be funny... Ive caused complete HAVOC with 3 fireknife crisis, imagine what 7 fireknives and the special character can do... a perfect termie killing squad. now all the tau need are (i know this is from fantacy) a moonstone of hidden ways and everything will be great!!
i need to find something interesting to put here
Ok Scotty, jokes over... NOW BEAM UP MY CLOTHES!
The only problem I see is that if your opponent has nots of troops and you scatter so badly even with a reroll that you die.
Also basilisks and a crazy HQ killing hero will make you cry when a 200 point CHSM lord kills them all with a monstrous creature/manreaper.
other than the fact that its if you play with special characters I'd say it would be nice if you planned on fielding many suits in the first place. but a typical army would say no.
A 3000 pt battle I would say go for it. Its the shooty equivalent of a Shrike's wing.
Raven Claws Space Marine Chapter........2500 points
Waagh Rotskrag (in building process)
Member of the Fluffmaster Clan
Speaking of O'shava I noticed in the new codex that his armylist can use drones now. Anyone know if this is intentional on GW's part or just an ommison?
his army list can use anything but kroot, vespids, and ethereals
I figured out the point cost for the unit of 8.
It included 6 plasma, 3 missle pods, 4 fusion, and each of the new special issue weapons.
For equipment everything had target array, HW multi, and 2 gun drones. One of the Plasma/fusion suits also includes a failsafe detenator (the only case where I see it's use valuable). If you're wondering about total weapons:
14 Twin Linked Carabines
3 Missle Pods
True it's expensive, but it actually turned out a bit less than what I thought (estimated around 800).
definately only 2000+ armies
Let's say you do it in a 1500 game *O'Shovah's minimum*
With 2 units of 12 Fire Warriors with a Shas'Ui, you're up to 984.
Hammerhead with Railgun, SMS, MT, and TL takes it to 1159
5 Pathfinders+Devilfish *no Ups* goes to 1299
So another unit of FWs is 1429.
This leaves you with 70 points to play with.
You also have 36 Fire Warriors, 5 Markerlights, and the 8 suits.
With the ridiculous amount of havoc the 8 suits will cause, this doesn't seem like that bad of an idea. I wouldn't say go try it for the first time in a tourney, but it could still work in a friendly.
Half Gods are worshiped with Wine and Flowers. Real Gods are worshiped in Blood.
Blood for the Blood God! Beer for the Bronze Keg!
actually, I play minimum of fire warriors in my play style. usually 6 and a unit of kroot.Originally Posted by The Doctor
*I'm extremely mech tau oriented other than sniper drones*
also, you're forgetting, by using O'shovah you're required to take atleast one squad of crisis suits as an elites choice as well (becomes like fire warriors with 1+ requirement). With this squad of crisis suits, the shas'vre should be given the relay to allow your 8 suit HQ unit to deep strike in on the second turn with a 2+ result.