Welcome to Librarium Online!
I just noticed that the farseer council for Ulthwe doesn't set a limit on the amount of Warlocks that you could add on to the unit. That means that you could conceivably put 78 Warlocks in the squad(it comes with three+75 more).
I'm not very familiar with Eldar so I don't know if that can be abused in some way but it seems to me that there has to be something dirty about that. You probably won't put in that many Warlocks, but they can all take equipment from the armoury and they can all get psychic powers(if you put in less to conserve points).
A small problem with that many Warlocks is that it would cost over $550 to buy the models(and that's just 1000pts).
Just wanted to see if that had come up before and if anybody could develop anything on it.
I did think of that but it would be a pretty crap and boring unit to use anyway especially against daemonhunters and yes it is a complete waste of money!
i do like far seers councils, but the thoery of taking 0ver like 5 or 6 warlocks. farseer councils canbe pretty potent, but if your council dies, you will loose most of your army
Quote of the week: "dude, for a whole hour, i would fall asleep!"
The Seer Council is great. Yes take at least 4 Warlocks, they will make sure your Farssers aren't killed first also they can come in handy. They can cast conceal, embolden and augment the farseers powers. The farseer themselves are tough to kill with their rune armour and fortune this will make them almost inpenetrable. But this doesn't mean you walk them straight up the battlefield in full view of every heavy weapon and expect to live!
The Seer Council can be quite effective tank hunters, give them all Singing Spears or Witchblades then just let them takle that tank then But the best use is for them to enhance others. Placed right behind a guardian squad or a squad of Aspect warriors, they can help to keep them alive and if the combat becomes dire you can throw them in to it.
I agree completely, it was just a funny idea. I'm glad there isn't anything too good that you can do with it.I did think of that but it would be a pretty crap and boring unit to use anyway especially against daemonhunters and yes it is a complete waste of money!
After all, I'm not actually an Eldar player.
It would be a total waste unless you had some thing to get your warlocks up there faster then your pretty much a sitting duck.
Church: So let me get this straight you gave the guy our flag.
Caboose: Is that bad?
Church: Bad, bad, no next why dont you just help him blow up the whole god @#%& base.
Quotes from Red vs. Blue
The Eldar Codex says that there can be no more than 5 Warlocks for each Farseer and as far as I know the Seer Council still obeys that rule. However it doesn't limit the amount of Farseers. (I'm not sure about this I'll have to check it out.)Originally posted by Krumpet4You@Dec 16 2003, 07:20
you could conceivably put 78 Warlocks in the squad
<img src='http://img53.photobucket.com/albums/v163/Tolanus/Tolanus.jpg' border='0' alt='user posted image' />
Yeah, the basic codex does put a limit on the warlocks.
The Craftworld Eldar codex has a new entry in the Ulthway section that "replaces the normal Farseer army list entry." It says 3 farseers and "Any number of additional Warlocks may be added to the unit at +11 points each."
3 Farseers? I don't think so tim, try 2.Originally posted by Krumpet4You@Dec 27 2003, 23:19
It says 3 farseers and "Any number of additional Warlocks may be added to the unit at +11 points each."
It's not Raymond Luxury Yacht, It's pronounced throat wobbler mangrove.
<img src='http://arago4.tn.utwente.nl/stonedead/tv-series/pictures/fc-22/thumbnails/raymond-luxury-yacht.jpg' border='0' alt='user posted image' />
My elvish name is Maeglin Meneldur.
It tells you in codex craftworld eldar what size the council is.Tzeentchplayer the councils minimum farseer size is two but it can have up to five farseers and as many warlocks as you wish.