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Where exactly are the rules for infiltration?
And secondly a task I once found o so easy has become very difficult.
I play Ulthwe and before defeating space marines was so easy with my seer council of doom and boosted ballistic skill. But ever since the new codex I havenâ€™t defeated the only space marine who always plays Dark Angles opponent I really play except for a few occasions when I was allied with lost and the damned and Tau.
What do you suggest?
I usually bring a 300ish point seer council in wave serpent the exits early and the ws shoots em up.
A unit of 10 Striking scorpions in a wave serpent.
A unit of 5 banshees in my falcon with hollofeild, spirit stones and a star cannon
Then around 5 die avengers to go with the avatar and defend my firebase
3 units of around 10 guardians with platform
5 dark reapers
And a wraith lord
I ussealy end up with around 4 bright lances and star cannons
And I always do well for the first few turns however around the 3-4 I start to get spanked and then around the 5th in salvaging the most points I can.
He usually field a land raider with librarian unit
And a few rhinos full of tactical squads that are firing at me and a couple of dreadnoughts
Last edited by gregor; March 30th, 2006 at 04:47.
"and now less then five years later you can still climbe to the top a a steep hill in las vegas and looking west with the right kind of eyes you can almost see the high water mark where the wave finnaly broke and rolled back"
Please refrain from ever asking for rules again. Such is against this forum's rules.Originally Posted by gregor
The rules for Infiltration are on pages 75 and 84 of the rulebook. If you do not have a rulebook, buy or borrow one.
Why do the survivors remain anonymous -- as if cursed -- while the dead are revered? Why do we cling to what we lose while we ignore what we still hold?
Name none of the fallen, for they stood in our place, and stand there still in each moment of our lives.
--Duiker, "Deadhouse Gates"
You'll probally want to get as many starcannons as possible. They're perfect MEQ killers and can deal with light vehicles like Land Speeders.
Make sure you have a Brightlance to destroy the land raider, preferably on a good BS model or guided model so you have a better chance of damaging it.
Beware of the Librarian! They have some powerful psychic powers and are good in close combat.
A close combat Seer Council can have some trouble against MEQs because they will be getting their saves, so be careful.Another possibility is to infiltrate these if you like - it's a cheaper alternitive, and is usually more reliable but a Wave Serpant might work better. If you were to go the infiltration route, you'll want to upgrade a Scorpion to Exarch, and give it a Scorpions Claw and Stealth.A unit of 10 Striking scorpions in a wave serpent.
If you were gonna keep them in the Wave Serpant which is perfectly fine, you might want to stick in a Farseer with SP and CCW with Fortune - its also good to have an exarch in there too with Scorpions Claw.Give it a Bright Lance. It can take care of the heavy armour, and is reliable due to its good WS.And a wraith lordPut Starcannons on the weapon platforms. They are great for killing MEQs.3 units of around 10 guardians with platformNo problem; feel free to ask any question you have!sorry
Well IMO the Avatar isn't very useful, mainly because he's so slow. Same goes for the wraithlord (he may be able to shoot and do combat but what is that compared to some of the other units)I agree that scorpians should be infiltrated, it's cheaper than a waveserpant. I know some people buy a serpant for the twin-linked weapons but ifthats the case why not get a falcon instead which is far better suited. You can't detach a farseer from the seer-council though. The farseer option has ben replaced with the seer-council option in the Ulthwe rules and in regular ulthwe the requirments for a seer-council is 1.Another possibility is to infiltrate these if you like - it's a cheaper alternitive, and is usually more reliable but a Wave Serpant might work better. If you were to go the infiltration route, you'll want to upgrade a Scorpion to Exarch, and give it a Scorpions Claw and Stealth.
If you were gonna keep them in the Wave Serpant which is perfectly fine, you might want to stick in a Farseer with SP and CCW with Fortune - its also good to have an exarch in there too with Scorpions Claw.
I've noticed you are using a falcon to transport banshees, bad move there IMO. Both those units have very different roles. One is long range shooting the other is close combat, by using a falcon as a transport you expose it to so much more fire. IMO you should be using the wave serpant to transport the banshees instead of the falcons and infiltrate the scorpians.
Your army seems a bit small. Personally I wouldn't use banshees in your army. I would replace the banshees, Avatar, wraithlord and waveserpant for a fast moving aspect (warp spiders preferably) and then invest in some more mobile shooting. Dark Reapers are good but they havn't got the flexiblity of the Falcon or warwalkers.
i personally dont like striking scorpians i go with banshees purley for the power weapons a squad of 10 in a wave searpant can be deady although wounding on a 5 against SM they strike first and no saves. avatar is prob useless he slow and only got that crappy 5+ save. if u want cannon fodder stick with wrathlords at least they can shoot back with bs4. why not take fire dragons in back of falcon thats what i do pop them out next to land raider and its garanteed dead. they only cheap and at half range dont even nead exarch although str8 with tank hunter!
dark reapers are expensive but against MEQ's are devastating. and against that tau guy im verse them and im starting to use scatter lasers against firewarriors D6 shots and only like 5pts a weapon not too bad.