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I'm having trouble seeing how hammerheads could be so nice... A friend of mine has a hammerhead that is almost impossible to shoot down, little alone trying to assault it. His hammerheads have a railgun, smart missile system, multi-tracker, target lock, decoy launchers, and disruption pods. Is it really this possible to have a hammerhead this cheesy?
I'm bleeding.. making me the victor.
Yes the hammer head is that cheesy.
And with the new flechette discharger rules it can actually be very bad for things with less than a 3+ save to assault it. As if they werenâ€™t hard enough to assault.
The Tyranid torpedo? Its a giant facehuger cannon. It fires an army of facehugers at the other ships. It should cause fear.
Salmon Theif's three hammer heads have caused me more damage than the rest of his army before. Serriously, all Tau need are Hammerheads, suits, and sniper drones. All the rest is basically a big fat meat sheild.
Too right. It's almost a guilty pleasure using a railhead, especially with the new rules for flechette dischargers in the new codex...Originally Posted by Captain Stormy
Gloria Imperator, The Firstborn Stand!
- 2000pts Inquisition, 2000pts Vostroyans, 3000pts Vampire Counts, 1400pts Daemons, [WIP] 2500pts Death Guard
From your avvie I'll take it that you play 'Nids. Trick is you don't need to gun it down, you simply need to at least shake it. If it can't fire it can't hurt your other bugs who can sprint forward to munch squishies. So if you shake one HH with your first shot, don't keep shooting at it instead fire at another.Originally Posted by CommieNinja
... only triumph could turn pooing his pants into a good thing..
Hammerheads are lovely. One they have a big cheese launcher, that has the option of firing cheddar or stilton (extra smelly.) Two, the new Tau V. upgrades are very very juicy. They are BS4, and can take a multitracker.
But the one thing they are most good at is making your opponent forget about the rest of your army. He wants that Hammerhead dead!
Shame I always seem to lose mine on turn 1.
3 Hammerheads, 3 is the number and no less, in 1500pt or 2000pts 3 railgun equiped Hammerheads are in my humble opinion compulsory, and nothing in the new codex has made me think any differently, Broadsides with advanced stabalisation= to expensive and still has lack of submunnitions, Sniper drones again to expensive for what they do and have coherence and mobility issues so no competition against HH, Skyray, looks tempting but I will have to do more research on it, dont like the base cost either, way to expensive for its abilitys.Originally Posted by Will J
So Hammerheads for me with Railguns, BC, Multi.
I'll say that yes hammerheads are power indeed, but I will not say that they are cheesy. And especially not with railguns, railguns aren't that reliable against heavy armored vehicles or anything that causes you to re-roll, simply because it only fires 1 shoot.
But yes hammerheads are still a must take for Tau.
I'll say in battles less than 2000 pts you will need to railheads and one ionhead, NOT three railheads. The ionhead is way better to taking out vehicles and re-roll forcing models than the railhead.
In battle over 2000 pts I'll say take one railhead, one ionhead and a team of broadsides with target lock. Broadsides are better at taking out armour than railheads because they are twin-linked and the new stabilization system makes them more useful than before.
Hammerheads actually should not be taken primarily as anti armour, that honour should go to XV8's, they are much much better at it, the HH should be used as an infantry killer/light armour killer (the subs do both these tasks very well) and as an armour killer of AV13/14 tanks as a last resort (if the other anti armour stuff fails).Originally Posted by Arakiaz
The point about railheads is the versitality and with the new ML rules they will be even better negation of cover saves, improved BS (subs hitting on 2+ wounding most on 2+),I would however tend to agree with the Ion head dependent on your list type it could be a good choice (2 railheads and an Ion) especially with the new ML rules (practically guarantees 3 hits and wounds).
With a ML hit your practically guaranteed a hit now at BS5 so the point about misses seems a bit redundant, and I know most tau lists will be ML equiped in future they are just to good not to take.
To answer your question, hammerheads are not cheesy just due to armor and maneuverability. The only thing that makes them seem that way is luck. Almost every hit my hammerheads have taken to the front armor has seen them A) explode on a glancing six. crash due to immobilized, re roll on decoy, crash due to immobilized. C) have the main gun blown off. It's all up to luck whether they're hard to shoot down or not, and mine are very easy to shoot down.Originally Posted by CommieNinja
Now their weapons system is somewhat cheesy, as the defensive weapons excel against swarms and the main guns excel against, most everything else. The other aspect that makes them slightly cheesy is the skimmer rule of "can only be hit on a six" in CC.
In my opinion they aren't cheesy at all, simply due to the fact that they only have 13 armor on front. If your opponent can get in range (not hard to do with lascannons) they can kill your hammerhead as soon as they see it, and often will.
Ask yourself why in the world would you trust a win loss record? Playing them yourself is the only way to tell.
The true joy in the game is playing down to the last model, no matter the odds.