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Will a perils of the warp attack allways kill a farseer ? Its S6 with no save whatsover against farseers S3 - instant death.
If thats the case - why are people not using more ghosthelms ? They are seldom to see in the armylists, even for ulthwÃ© who depends on their seer council.
a farseer is T4. no instant death from perils of the warp.
it is a S6 hit with no saves. you still have to roll to wound (even if it is only 2s)
Last edited by theriddles; April 3rd, 2006 at 18:21.
jesus i mixed the S and T on the farseer. :-)
I belive you still get invunerable saves
"and now less then five years later you can still climbe to the top a a steep hill in las vegas and looking west with the right kind of eyes you can almost see the high water mark where the wave finnaly broke and rolled back"
from page 52 of bgb:
"the psyker suffers one automatic hit at S6 with no saves (of any sort) allowed..."
I believe it says "no saves of any sort" however you can get that nice ghosthelm for 5pts that specifically gives you a 4+ save.Originally Posted by gregor
I always use runes of witnissing and ghosthelm on my farseers, it works really well. Since the runes cause more POW checks but the ghosthelm helps mitigate that somewhat.
"It was a magnificent display of trained and disciplined valour, and its assault failed of success because dead men can advance no further"Originally Posted by rat of vengence
-refering to the Royal Newfoundland Regiment at Beaumont-Hamel after they took 90% casualties in the assault