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Fire Caste Field Marshall
Some 'O's get comfortable in their battlesuits; others do not. Commanders in the Tau army strongly disprove of dismounting from their Crisis battlesuits, but some do, preferring to lead their Fire Warriors in direct, ground contact. This practice is viewed as very fringe, and is taken on by only the most charasmatic Commanders, who are referred to as "Marshalls" by their more conservative peers. However, this practice often results in a more courageous, closely-knit Cadre, and the success of some Field Marshalls has led the Fire Caste to re-think it's initial dissaproval.
WS 4 - BS 5 - S 3 - T 3 - W 3 - I 4 - A 3 - LD 9 - SV 4+
Weapons: Pulse Carbine with Networked Markerlight
The Field Marshall may choose from the Infantry Armoury.
Voice of Command: Field Marshalls are so embedded into their practice that direct battlefield leadership seems the only way. This ability affects all friendly Fire Warrior teams within 12". Affected units may use the Marshall's LD value for all Morale, Pinning, and Target Priority tests.
Inspiration: Any Fire Warrior Team joined by a Field Marshall will be inspired by his presence to feats of greatness obtained no other way. This bravery rivals even the effect of an Ethereal presence, and the two figures together on a battlefield cause warriors of the Fire Caste to raise to an almost frenzied level. Any Fire Warrior team joined by a Field Marshall becomes Fearless, and adds +1 to it's WS and I. Such is their agitation that they always count as moving for the purpose of firing weapons. Joining a Fire Warrior team nulls the Field Marshall's Independent Character status. They may be mounted in a Devilfish Troop Transport as normal.
Master of the Field: Field Marshalls embody an aspect of war difficult to grasp by fellow Tau, but held in great esteem by their alien auxillaries. Kroot Forces included in the Cadre may upgrade one Kroot to Shaper for free, to represent the respect given to Field Marshall by the honour-driven mercenaries. In addition, the Marshall maintains a direct, hard contact with his Fire Warriors at all times, rather than command them from a Battlesuit. They protect him, he guides them, and the communication and respect between the two is intense. Any Fire Warrior Team may upgrade one Shas'La to Shas'Ui for free.
This is for Kentauride. Any thoughts?
Last edited by TwoHats; April 8th, 2006 at 06:48.
2H - LEGIO HYDRA
why not just give him a plasma rifle? also, bringing kroot down to 6 pts is a little nuts. They are allready a crazy good deal in terms of points.
Take life seriously, its lethal.
Nice concept but i agree with dominion that lowering cost value on koot and krootox is to much.
For the plasma rifles, tau are an advanced race and are capable of inventing plasma weapons that dont over heat. your intension is to make a plasma rifle with the range of a pulse rifle. not too bad the AP of 1 is kinda an over kill your turning him into an assassin from the looks of it.
Over all I like the concept of a foot commander.
From the other thread.Originally Posted by The Celestial from the other thread
Record as of 26 December for my Static Tau Cadre.
10 wins, 0 losses, and 1 draw.
Last game: Victory over Necron in a 600 point "kill em all" that lasted til turn 10 ending with a phase out.
This guy is WAY, WAY too powerful for 60 points.
First of all, remove the Honor Blade. Tau. Don't. Like. Close. Combat. The honor blade is a ceremonial tool for Ethereals- unless your commander is part of O'Shova's breakaway faction (with the attendant penalties) he should not have one.
The stat additions are also bad. This guy inspires Tau more than legendary special character Ethereals! That should never be. Just take out the whole Inspiration rule.
Voice of Command is too powerful. You're saying this guy's voice, by itself, is superior to the dedicated Command and Control Node mounted in a Crisis Suit Commander? No. Give him the benefits of the Command and Control Node exactly as worded in the codex for +10 points. Since that's a big honkin' piece of wargear to put on an infantry guy, perhaps he aught to have a drone that carries that equipment and follows him around.
Xeno Friendly is a special rule that would perhaps be appropriate for a single special character, not a generic army commander. I'm especially dubious about any rule that reduces the cost of other units, as by juggling the units in a list you could potentially get a commander for almost free.
Ditch the Pulse Blaster. Tau Commanders are valuable veterans, and as Tau have short lifespans people with lots of battlefield experience are all the more important. They should not carry experimental weapons that might kill them. I'm not entirely convinced this guy needs a better gun than a standard FCW. If he does get an improved gun, he certainly needs to pay extra for it. In short, the advantage of Crisis suits for Tau is that they give Tau access to a bigger variety of weapons. If you're going to take your commander out of the suit, then he needs to lose access to those weapons. Your commander should not weild anything better than what standard Tau infantry carry. I would make exception for a Pulse Carbine with Markerlight as per Pathfinders, but upgraded to be a networked markerlight. That seems fair to me.
Your commander also doesn't have the same profile as a Commander ejected from a crisis suit. He should have one lower initiative, one higher attack.
Finally, absolutely no HardWired Shield generator. No one else in the Tau army can have one, not even the Ethereals who are infinately more valuable to the Tau than a Commander. Again, if you want to take the guy out of his suit, he needs to actually lose the benefits of being in one, and that includes access to gear. He should get nothing more protective than what an Ethereals can get - Shield Drones. At a stretch, for +10 points I would let you give him a backpack mounted Stimulant Injector. You can justify Ethereals not getting it because their bodies are concidered too pure to pump full of drugs.
On second thought, after whittling out all the offensive wargear and rules, it would be fair to give this guy a reduction in points. Take him down to 50, maybe even 40 points.
Last edited by JOHIRA; April 8th, 2006 at 02:38.
Originally Posted by TwoHats
i do hope that they are not referred as fio'la............ as this is the name of earth caste farmers. even though i know you reasoning is probably that it roughly translate to "ground warrior" but it doesnt work.
now, can i ask why he has bs5? because the honour guard of the ethereals have chosen to forgo the whole battlesuit thing, and only have bs4.
you realise your sacrificing the speed and weapon systems of a battle suit to walk around on the ground, this is not putting the expertise of a commander to any good use..??
tau are not selfish, they would happily sacrifice being comfortable in a battlesuit if it means they can better serve the greater good.
cant think of much against game play that hasnt been said. but im all about fluff. so yeh.
have fun. later man
Good thoughts, some very reasonable. It seems like Xeno-Friendly is not friendly at all.. also the Pulse Blaster. Both changed.
Inspiration: I intended the prescence of the celebrity 'O to be a very heinous thing. The idea that they increase their combat potential because of the inspiration makes sense to me, Suit commanders may seem detached from their troops because they operate on a different level of the battlefield, with the suited Veterans. Also, the Ethereal increases their Leadership, not combat prowess.
In the dated codex, Aun'Shi's presence in a unit increased their I and A by 1. I don't think it is unreasonable to add 1 to WS and I with this characters presence. I wanted this character to be similar to the way Aun'Shi was:
- Aun'Shi had a hard wired Shield Generator.
- Aun'Shi had a Rending Honour Blade
- Aun'Shi had both types of grenades
- Aun'Shi had the Parry ability
To be real, I didn't want him to rival Aun'Shi's skill level, this is an ordinary 'O we're talking about. But consider the battle-hardiness of the 'O already. He's the veteran of veterans, and is bound to have some skills.
Voice of Battle: Imperial Commanders rely on this. They always lead their troops in the middle of the fighting. I wanted to emulate this value onto the Tau Field Commander. The Heroic Senior Officer of the IG is only a few points more, and comes with a free attendant staff. Technically, he's cheaper. To soften the edge, though, I increased the Commander's point cost and lowered his Leadership value.
Other notes: I was wondering if someone would catch the Fio'La thing.. what do you think of Fio'Shas, Scorched Earth!
Changed Fio'Shas to Field Marshall
Changed the Pulse Blaster to a Networked Markerlight Pulse Carbine.
Changed Xeno-Friendly to Master of the Field, to reflect his unique connection to his Fire Warriors, as well as Kroot.
The Stimulant Injector was received badly in the trial thread I had this in before. Would it be going overboard? I think right now it would be superfluous to have it. I don't recommend charging into combat with this guy..
Last edited by TwoHats; April 8th, 2006 at 06:51.
2H - LEGIO HYDRA
The only thing that I see as unrealistic is his amount of wounds... otherwise I rather like it,
and in a small battle VS a friend who'll command my tyranids, I'd like to test this guy out
(Don't have any battlesuits yet.. and I've never been fond of proxies when there are made up options)
And all considered, I think this'll actually help me , added WS and I will keep me up a bit longer when the inevitable deathgaunts swarm me..
Maybe I'll actually live a turn or two
I'll post the results up with army lists later.