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What army do you find the hardest to fight against for Dark Eldar?
I am giogn to start dark eldar soon, but wanted to know what is the greatest struggle I should ever face when I start playing heh.
Orks with all the boyz since most of the eldar armies I've faced have been small. Or maybe Tau with all their suped up weapons and lines of fire warriors.
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Definitely horde armies - orks, nids, IG? etc. Dark eldar armies generally rely on hitting hard and fast in CC and supporting this with fire support from dark lance "sniper" squads.
This does not work as well against horde armies as the overwhelming numbers make it hard for the dark eldar to take out the enemy squads in CC on the charge.
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Like many other things it depends upon the focus of your DE army list.Originally Posted by Ikarus
What a Wych Cult might find difficult/easy would likely be different than regular based DE list.
One thing that I can safely say is that DE tend to perform better when fighting elite armies than when fighting horde armies. For example, a typical DE list will laugh at a Deathwing list, but fear an equal amount of points of infantry IG.
In addition DE do better against hth lists than shooting(particularly mobile shooting) lists.
DE are surprisingly durable in hth when equipped right, but tend to die and droves if you can manage to draw a bead on them.
The problem is, with their speed that's not easy.
This is why both horde shooting and mobile shooting armies do well against them, as you can sacrifice a squad and then fire at the DE after they kill/break that squad.
I can state how my various armies do versus DE.
DE tend to trump any HtH SM list heavily as they are simply faster in both movement and initiative. In addition DE have many, many weapons that make a mockery of power armour. Like disintegrators. Shudder. So my Space Wolves perform poorly against DE.
I tend to take infantry heavy guard with lots of special weapons and heavy bolters and autocannons for heavy weapons.
Needless to say, without tanks for the dark lances to pop and lots of scum troops with big weapons, I tend to come out ahead.
Plus, DE are one of the few lists that lasguns can do something against.
So my IG tends to do very well against the DE.
Kult of Speed
This is usually a toss up, as I tend to take about as many truck boy squads armed with burnas as I can.
Due to the low point value of my troops and vehicles and the vehicles speed, I can typically pull out a draw here.
Hard to say, as the variations in the Chaos lists are so wide.
But I stand by my earlier points, which are that I will do better against the DE with lots of models and lots of firepower, preferably mobile firepower.
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I'd say the Necrons. They're slow and cumbersome but their Monoliths make up for that, seeing how it is nearly impossible for the Dark Eldar player to destroy them at a range. Dark Lance: 3+, 6, 6...the odds aren't so great. The Necron Warriors can be taken out with Disintegrators easily, but they have a tendency to stand right back up, and the Necron player can opt for a reroll through the Monolith. It's a catch 22 really, usually you have to destroy the Monolith so you can cause them to phase out.
"One death is a tragedy, a million deaths is a statistic" -Stalin
my main problem is deepstrikers and indirect fire, both of which reduce the effectiveness of my hiding. i use my maneuverability and speed heavily to reduce the options my opponent has when firing at my DE. anything which can still shoot at them will seriously screw me over, like has already been said, maneuverable firepower can also do this really well...
I played DE for quite some time and never had any trouble against anything but NECRONs,
I hate them, its as simple as that, I never won against necrons in a simple point battle. Take and hold missions, recon, or even bunker missions arent the problem. But point missions, I never won a single one vs necrons.
Sounds like Drop Pods would be a nightmare for DE. . .Originally Posted by TzarNikolai
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Not if you are playing a wwp army because your troops arrive just as random as theirs. It is also helpful to have second turn so you can get the attack on them with coming out of the warp.Originally Posted by Ostsol
I have had troubles with Eldar armies that use alot of falcons or wave serpents. Those ships take a lot of fire to bring them down with all of their vehicle upgrades. And necron monoliths are a pain. I have had few troubles with imperial guard and tyranids. Against the nids by best tactic I have found is to keep all your squads close together and not spread out.
Necrons, hands down.
Nids haven't given me problems. Sit back and shoot the stealers first, monstrous creatures second, and the rest of their army usually goes down easily.
IG is usually tough for me, but if I can get one squad of wyches into their lines, I can usually roll up their entire army before (I've had a 7-man wych squad wipe out 45 guardsmen in 2 turns...its fun)
Tau has good firepower and mobility, but DE have better moblity, and once ANY of my units get into hand to hand, its usually over for the Tau.
Ork are fun to play again, probably the most challenging of the horde armies due to their higher toughness. If you can crack their kans and dreads before hand to hand (which isnt hard for DE), then you'll have a very decent chance.
But Necrons. Without a monolith, I don't find to them to be AS tough. The problem is that DE are made for hitting hard and fast, quickly finishing the enemy so that they can charge a new unit ASAP. Hitting a line of necron warriors is gonna be like wading through knee deep molasses. Sure, you'll kill 10 or 15 crons on the charge, but 5 or 8 of em' will get back up. When your wyches die, they DONT get back up. They'll wear you down quickly. If they have a monolith, then they'll simply teleport out of close combat, not only ensuring that MORE of them get back up, but also ensuring that your wyches are left in the open to be rapid fired at by gauss weaponry...and then its "adios muchachos."
Good news is...you'll usually have absolutely no problem at all against space marines(though drop pod armies are tough) , chaos space marines (aside from thousand sons and deathguard), daemonhunters, or witch-hunters. You might have little problem against Tau and Eldar. You ought to have a good fight on your hands against ork, nids, and eldar, but you'll have a hell of a time against Necron. That's only 1 army overall that you'll have a REALLY hard time against. And since most people out there play space marines, chaos, daemonhunters, or witchhunters, you ought to have a fun time with your DE.
My 40K Armies:
- Thousand Sons
- Mordian Imperial Guard
- Dark Eldar
My Fantasy Armies:
- Lhamian Vampire Counts