Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Something I havn't seen much on the forum is the actual terror-warfare that settle many battles. The fact that you can out-psyche your enemies commander is something that you all really need to consider. I mean, you all know the feeling that grip your soul at some point in a game. It's called fear and YES many a player has lost battles due to it.
I want you all to discuss the do's and dont's in Tau "terror warfare". Which experiences have you made on the tabletop/battlefield? What makes your oponent frown and withdraw his jump-infantry? There are many ways to make the enemy fear you.
There has been a thread about this in the chaos forums, but that is no reason not to discuss it here.Originally Posted by Kristofer
The best way to demoralize someone is to take out their heavy hitter. If you're tau, seeing your hammerheads go down to lucky shots on the first turn (due to lack of terrain) is both a horrible setback and a demoralizer. I once won a game because my opponent gave up mentally after I got a lucky fusion shot on his chaplain, who was riding a bike while turbo boosting to make his save invulnerable.
Other ways are to overstate the power of a unit so that it becomes a fire magnet. Hammerheads are huge fire magnets, my broadsides hardly ever get shot at as my opponents waste all their firepower on hammerheads.
One more effective tactic is to look/act upset about your skimmers being assaulted, just before your opponent gets nailed with a wall of flechette.
Do not use harsh language or insults, this may work with some players but it'll more likely get you in trouble with the owners.
Do not make fun of their units or strategy, as you're underestimating them and giving them an edge.
Last edited by mephistophales; April 13th, 2006 at 21:21.
Ask yourself why in the world would you trust a win loss record? Playing them yourself is the only way to tell.
The true joy in the game is playing down to the last model, no matter the odds.
That's true, I've noticed that people that are underestimating you are the easiest to demoralize. A prime tactic is to play out your own feelings - as you said - to make the adversaries attack the units you actually want them to attack, many will se through this though....you need to play it out from the beginning.
But to break a persons morale on the battlefield there is a lot more needed than simple theatre. You really need to know which units he loves and then take them out as soon as possible. But it is not always as easy to know what your oponent is thinking...
Most de-moralizing thing for a Guard Player. First shot of the game, a Broadside blows away your Leman Russ with three straight rolls of 6. :shifty: Yeah...Guard player lost.
One thing that makes your opponent *at least newer ones* a little edgey is a well painted army. I've had a couple kids *new players* just staring at my old Aun'Shi model, because I spent a long time making it look crazy-good.
Half Gods are worshiped with Wine and Flowers. Real Gods are worshiped in Blood.
Blood for the Blood God! Beer for the Bronze Keg!
Yeah, killing off the biggest unit or HQ early, or atleast bring it down 2 wounds, is an easy way to get your opponent nervous.
What I've found also that works on their fear is to set your units up as big as they can get. It isn't always the best strategy to start your fire warriors outside of your devilfish, but it does make them look atleast twice as big plus since all the Tau vehicles look alike, it makes it even more intimidating.
I dunno 'bout you guys, but having 10 railguns pointed at my 200 point GK GM and his retinue is kind of unnerving.
Well, since we're mostly the ones POINTING those railguns, we're happy to hear that.
I believe that getting all the units with 3+ armor or better killed is one of the best ways. Your opponent thinks "Aw crap, now I'm completely vulnerable.". Either that, or deepstriking 12 Stealths and 3 Crisis suits, along with infiltrating 40 Kroot... Maybe add some Gun Drones to the mix.
-Palpatine to Anakin in 1337 Star Wars Episode III trailerGo get 'em angst man!
Yah, I love it when my enemy sets up a nice wall of guns, then half of my army appears behind him. You can almost see his soldiers tremble as the hot plasma rains down on them.
Conclusions so far: Massed ranks of fire makes up an intimidating first turn, taking out the big ones first might demoralize the oponent quite a bit (it might work with ´his favourite piece or something like that too....
Something else I have noticed is that composure coult work to unsettle some enemies. When you just don't show a thing when he shoots down your only rail-head or some other big, expensive model...he/she could get nervous.