A proposed Final Solution to the Grabba Stik Problem - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 3 of 3
  1. #1
    God's nutcase Xerxes's Avatar
    Join Date
    Nov 2004
    Location
    It varies
    Age
    30
    Posts
    1,906
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    142 (x5)

    A proposed Final Solution to the Grabba Stik Problem

    If my memory serves, hormagaunts in their first 4th edition incarnation got nerfed by the same addition to CC rules that killed the grabba stik. I also seem to remember an eratta (which I now can't find) that allowed them to use their full number of attacks 4" away. I know harlequin flip belts have used extrapolation from the same rule, so couldn't the same be said of the grabba stik, at least until a new codex is out?


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    LO Zealot Ostsol's Avatar
    Join Date
    Mar 2005
    Location
    Edmonton, Alberta, Canada
    Age
    36
    Posts
    1,907
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputation
    80 (x4)

    Hormagaunts didn't really get nerfed. They just lost most of the advantage they held against other units. Now all units get their full attacks if they're within a couple inches of the combat. Hormagaunts simply get one more inch to work with, which is a relatively minor advantage.
    Why do the survivors remain anonymous -- as if cursed -- while the dead are revered? Why do we cling to what we lose while we ignore what we still hold?
    Name none of the fallen, for they stood in our place, and stand there still in each moment of our lives.

    --Duiker, "Deadhouse Gates"

    -Ostsol

  4. #3
    Member xceses's Avatar
    Join Date
    Apr 2006
    Location
    Santa Cruz, California
    Posts
    53
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    Quote Originally Posted by Ostsol
    Hormagaunts didn't really get nerfed. They just lost most of the advantage they held against other units. Now all units get their full attacks if they're within a couple inches of the combat. Hormagaunts simply get one more inch to work with, which is a relatively minor advantage.
    My friend that I started the game with plays 'nids that one inch has made a major differance several times!!!

    Sorry for the rant but 'nids annoy me last night they owned pretty hard on my Dark eldar even though the match ended up as a draw...
    Waaagh!

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts