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Yesterday my hive got cremed in a team game against a combined force of Eldar and Dark Eldar, so i was wondering if anyone had any tips on how to handle eldar or any sugesstions i should make to my army list.
ps. the fight was 500 points each side and the mission was cleanse.
No other biomorphs? I assume you were trying to keep it cheap, but this isn't a good setup for a Tyrant. Consider a Venom Cannon and Twin-Linked Devourers (or Deathspitters).Originally Posted by SkyshadowNot a good choice vs. Eldar. Use hormagaunts instead, they're faster and defeat the short range of the Shuriken Catapult.Originally Posted by SkyshadowConsider spinefists. They're cheaper, so you can get more gaunts. Gaunts are a tar pit, I'd definitely consider hormagaunts over them against Eldar and Dark Eldar.Originally Posted by SkyshadowThis is not a good choice in a small point game. One biovore, maybe... but three and you're throwing away points. They're decent, and against Dark Eldar raiders a trio of Toxin Mines can be really helpful... but in a small game you're better off with a Carnifex or more troops. Zoanthropes could even be worth the points here, but I'd definitely drop these three. They're too unreliable for small-point games.Originally Posted by Skyshadow
You say it was a team game, who was your ally? Or was it 500 vs 500 points of both Eldar and Dark Eldar? (if so, ick... it's no wonder you lost). I could give some more tips if I knew the army lists your opponants used.
Atleast give the tyrant enhanced senses. A venom cannon in a game that small on a tyrant could really kill a lot of stuff and they could help inmessurably.
My main advice is too try and keep up. Eldar are fast but have short range. If you get units that can move quickly and stay out of range or even move quicker to get in cc your golden.
For heavy support, those guys could do a lot of damage but are pretty expensive in a small point game and aren't very tough. I'd suggest a carni set up for ranged infantry shredding. If you don't have a carni or thorpe, I would think your best option would be to drop the heavy and like poptarts said put in as many hormagaunts as you can.
Against Eldar, your main goal should be to get into combat, but it's good to have some shooty units as well. Make sure you have enough synapse creatures, and try to position them so the Eldar player can't target them, because if he does and kills them, then you're doomed. You don't want your army running away, trust me.
Anyway if you insist on using Biovores (Personally, I don't like them), then hide them behind cover. Shoot away, basically. Aim towards whatever suits what kind've mine your using.
The Hive Tyrant should be quite powerful whether in close combat or shooting. Just try to not let it get shot up to much. Beware of Starcannons and Bright Lances (and pulse lasers).
Mass amounts of firepower and close combat capability should be able to take care of the Eldar pretty quickly, due to their weak armour and toughness, so it should'nt be much of a problem.
Your Genestealers will rip through almost anything eldar can throw at you. Try to get the charge if possible, and just watch as they smash through the Eldar lines.
Last edited by brushman; April 17th, 2006 at 04:53.
Use blast weapons and multi-shot weapons against the Eldar. Devourers with a STR of at least 5 will be able to wound Wraithlords and then reroll to wound when they start taking alot of saves they will fail eventually.
Without number used for cheap gaunts is handy to. Eldar have few crowd control weapons and are limited in number and so cannot deal easily with endless hordes.
I use both Eldar and Dark Eldar and I remember they could often be quite vunerable to morale checks.
If you use Zoanthropes with psychic scream and warpblast you can zap things and then force them to test for morale with a possible -3 modifier to LD.
Zoanthropes are also hard to aim at because they act independently in the game despite being taken as a brood.
In a team matchup id say nuts to shooting. Actually, with my 'nids I say nuts to shooting anyways, but unless youre ally was orks, theyll probably be better shooters, and worse at combat, than 'nids. For that reason, Id say ditch the venom cannon, and add some wings and CC biomorphs to the hive tyrant. Also, lose the genestealers, and get as many base hormagaunts out of the equivalent points as you can. Then use base guants with spinefists as their meat shield.
As far as heavy support goes - im not sure how much biovores cost (dont have my book on me) but replace these with something fast and more combaty. Maybe a ravener or a lictor. Something that can pop in and disrupt your opponents shooting.
If you really want guns, replace the biovores with a carnifex with linked (if points allow) venom cannons and enhanced senses. 2 str. 10 shots with rerolling misses will take out pretty much any armour!
My 2 cents
This might be really mean, but if you take a shooty hive tyrant with psychic scream, and three zoans with the same thing, you could just load up on hormies and walk up and cut them down. (your hormies should win combats, their lowered leadership will not allow them to shoot at your zoans/tyrant, and they will run like the ****ens). Just make sure you can shoot their transports and you should have the game in the bag.
ok, i decided to drop the Biovores for some Hormagaunts and im gonna pick up a broodlord at the local game shop next week and i upgraded my tyrant to have enchanced Senses and Toxin Sacs. my question now is how do i get rid of their transport. in the game we played the eldar players had 2 raiders and a falcon at their disposal and i think thats what helped swing the game for them cause we were doing fine until the darklances and pulse cannon got going.
My fave tactic vs Eldar, is taking a hammer, and smashing anything that has a star cannon with it to bits... oh yeah, and then rending their wraitlords to death in one round.
When all else fails... charge it with a Tyrant.
Funny thing is how easy it is for nids to outshoot eldar.
1 biovore for pinning them and killing DE skimmers (toxin mines)(about 55pts)
3 single toxin spores for your fast choice(about 45 pts)
2 squads of 2 guants w/o number with FBs (162pts)
2 squads of 3 warriors with enhanced senses, 3 spine fists (cheap, or go RCs if you wish), 2 death spitters, and a barbed strangler per squad (180-200pts)
And if you wish, drop the biovore and drop in another 3 warriors=)
Pinning everything he has and clogging up in front of his fire lanes. Easy win.
Or go the CC with hormies, BL and stealers, and a screamer fex for fun and skimmers
16,000+ of Eldar (only need flyers)
7,000+ of Nids (want heirophant)
6,000+ of Space Marines (need rever titan)
4,400+ of Cygnar (all models for the faction)
1,500+ of Legion (just started)