Welcome to Librarium Online!
So ive seen alot of suggestions around this forum that warriors be given the leaping biomorph so that they can keep up with hormaguants....but how does this work? I dont have my book on me and I cant remember the leaping rules, but isnt it just like the beasts rule? They only get the longer charge? Or do they always get a 12'' leap as a move due to the biomorph? Shouldnt the hormaguants always get a 12'' leap too then, since they have the morph?
Im new to 'nids and I dont see how leaping lets the warriors keep up. I played a game the other day with leaping warriors and they were as slow as anything, but maybe I got the rules mixed up.
Sorry if some of that is against the forum 'dont say rules' policy - im not sure what that covers yet - let me know and ill delete the erring words if it is.
Thanks for any help, in advance!
leaping only affect charge, but does not affect move.
So, yes, your warriors are going to be left behind after your hormagaunts charge 12'.
Only winged warriors are able to stay behind fast gaunts.
Nevertheless, if played carefully, leaping warriors can keep in synapse touch by charging into CC too.
Sometimes, its better to restrain hormagaunts zeal one turn to wait for warriors.
Last edited by Noctus; April 19th, 2006 at 08:34.
Yes, leaping really only helps to get those warriors into combat - they can't really keep up with hormagaunts due to it, unless they also charge into combat at the same time.
Malekith's pet cat - "Puuurrrrrrrrr"
If you've been looking at older posts or old tactica, in the older codex, on warriors, leaping also gave them fleet of claw but now it doesn't. Leaping only assists the charge but if you set them up right can help immesurably. Leaping though is not to be confused with beast rules because it gives teh 3" full attack zone but doesn't give fleet like beast status does.
Noctus made a good point when he said that restraining your hormagaunts can be an effective way to use them, as long as you give them room to get through and assault past whatever they are using as a shield...
Does The Meat Shield Thing Actually Work.?... Most Of Our Opponents Will Have At Least An 8 Leadership Which Gives Them A Good Chance Of Passing And Getting To Shoot At Our Units Anyway.
Well, if they don't kill your gaunts the idea is that they can over run their guys, putting in so many hits that even marines are bound to fail a few. It works ok with a small number of guys which I use, don't have enough for a full swarm, but I can't imagine what it could do with 120 gaunts or so.
Hmmm I Guess That Would Really Be A Point Of Debate Then....because Wouldn't A Squad Just Have To Roll A Leadership Check To Blast The Ones That Are Behind It?