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Recently I fought my first battle against Necrons... and lost
Woe is me, the Monolith Deep Striked at the end of Turn 4 and completely destroyed my progress up to that point; I'd lost my scorpions with haywire grenades, and all I had left which could actually do anything was my wraithlord and fire dragon exarch, who didn't get into combat with it until turn 5. Even with it immobilized (thanks to lucky falcon shooting earlier on), they only scored glances (read: Weapon destroyed, which only downgrades the whip thingy).
So, I began my quest to trawl the codex and find something that would actually work against the beardy vehicle... Wraithlords and Avatars (means the Avatar can't even glance it!) don't get 2d6. Firepike is no good (glances on a 6? Argh!)... even the Brightlance gets no bonuses.
It struck me that our last, best hope is the little used.... VIBRO CANNON. Auto glances, d6 hits per gun. 3 of these babies for the cost of a tooled up Falcon, and you can get 3-18 automatic glancing hits per turn on the monolith. One of those /has/ to be a vehicle destroyed! Now, I'm off to GW to buy some support weapon platforms...
The best weapon eldar have vs. a Monolith is the Wraithcannon!
You get auto glancing and penetrating hits. There is nothing that a Necrons player fears more then a serpent full of wraithguard, which fly up to the 'lith , jump out and pop the big monster.
And even when IĀ“m dead,
IĀ“m still gonna bang my head
Erm - I thought they just got auto glancing against monoliths (the Necron rulebook spells out specifically how wraithcannons work against the monolith and C'tan - i.e. auto glancing on the monolith, and rather than instant kill they do a rending wound on C'tan).
Also, I think that 3, or even more support platforms would only just equal the cost of a fully kitted wraithguard squad, with a warlock, and their wave serpent.
Also, if you position your vibro cannons correctly, you'd be getting d6 strength 6 hits against any squad between your 3 guns (in three separate lines) and your target. The d-cannon is slightly better for damage against the monolith (i.e. you'd get a barrage of 3 ordnance templates on it) but in terms of volume of hits, 3 vibro cannons is better, plus you can hit the annoying necron warriors in the intervening space, plus you can shoot 36 inches rather than guess 24.
No, pretty sure you can penetrate it.Originally Posted by Alexb83
Unless you roll exta penetration (i.e 2D6) and it doesn't boost the strength of the gun you can do what you like to it.
An auto glance/penetrate is just that, its not additional penetration, it just glances so it should work.
That said, I would agree this with your opponent before battle as one could argue its extra penetration (well, it could enable you to damage it when you normally couldn't) and the living armour is so poorly written its all up for debate.
I have to say, I'm torn - 6 wraithguard, with a warlock, in a serpent totals about 330 to 340 points. For just a bit more, you could field 6 vibro cannons. Or 3 vibro cannons and 3 d-cannons for variety.
I think the weight of auto-glancing and ordnance hits is just better compared to wraithguard. Also, the S10 AP2 blast shots from the D-cannon negate most WBB rules for the Necrons (especially if you throw a barrage of 3 templates onto the unit containing their lord). S10 isn't too shabby against a monolith, either.
I'm definately going to invest in support weapons sometime soon.
Vibro cannons and haywire grenades IMO
I did manage to get a flukey momnlith kill with only three storm gaurdians with haywire nades ^_^
Normally my heavy support consists of a tooled up Falcon (with fire dragons) and a single wraithlord (for biel tan, I think anything else is excessive) and a single warwalker (I can't stretch to buying more models - and one with 2 starcannons is destructive enough!)
I'd be happy to drop the wraithlord and warwalker and take 2 lots of 3 support weapons instead. They strike me as some of the best weapons in the arsenal (which actually live up to the fluff - the D-cannon especially. cheap, high strength, low AP, ordnance? Yes please! 3 Vibro cannons? That's 3d6 high strength hits on potentially every unit in front of you!). The only thing that's a bit dubious about V-cannons is their penchant for shooting through your own squads (meaning you need to keep avenues of fire open) and with D-cannons, the guess element to the range isn't great.
Last edited by Alexb83; April 19th, 2006 at 15:03.
Please Alexb83, don't post copyright-protected material.