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Just curious how people model this on fexs? Besides just saying it's there, what's a practical way to represent this bio-morph?
I use the new carnifex model for fexes with reinforced chitten (which all of my heavys get) and the old one eye model for my elite fexes. Super easy to tell the difference and the size difference makes it pretty clear which is which.
i used a spare back carapace (you get 3 a normal spine and spore i think) I moddeled it to make it fit better and voila renforced chitin, its even extended carapace for my carnifex aswell
Basically it's about size do something to increase it's size. Tyranid weapons are symbiotes with the creatures that use them therefore a bigger Carnifex can be given bigger weapons.
Of course in game terms a Carnifex is already so powerful that all it's weapons are always of the same power regardless of it's size but this isn't about that.
I made my Toxifex which is a highly toxic Carnifex look bigger and therefore gave the idea of greater power which the upgrades provide by making it's deathspitter more fearsome.
I did this by starting out with a barbed strangler and cutting off it's weapon barrel. I then took both the Carnifex deathspitter barrels and a Tyranid warrior deathspitter barrel once the useless arm and weapon parts were removed I took the three deathspitter barrels and stuck them together.
I stuck them together in the shape of an triangle shaped weapon barrel. I did this by sticking the flatter tops of the deathspitters together with the spiny bottoms pointing outwards towards imaginary triangle corners.
I then used green stuff to fill in the gaps and stuck it where the barbed strangler weapon barrel used to be with the smaller Warrior barrel on the top. I painted the fleshy strangler seed bag to look like a fleshy toxic maggot bag.
The result is a Carnifex with a much larger tripple barreled deathspitter! Using this kind of thing can easily give the impresion of a much larger more powerful creature.
I have seen some people model reinforced chitin on carnifex's by using greek stuff and putting it onto armour plates and into craks and sort of spreading it out into a web-like pattern.
Shows something growing in the gaps - "trigel"
This looks pretty good and you don't even have to be overly talented with green stuff to do it
But I call to God, and the LORD saves me.
I always suggest trying for something ambiguous for your biomorphs. That way you can use them to show something else, if you like playing with the configurations for the fun of it, to add flavor to games. However, reinforced chitin is pretty much a must - an extra wound is always good.
I model it with green stuff around the base of the six spines on the carnifex's back which represents extra flesh and such growing up through the carapace.
Tyranids: Hive Fleet Kohr-Ah
I convert mine to be more upright. Lots of people will just flip the main body upside down to get this effect. It looks perfectly fine, but leaves the chitin plates facing the wrong direction. I take it a step further: cut the body in half (seperating the chitin from the rest of the body, the cut goes from arm to arm), flip the chitin upside down, repair the cut with lots of green stuff.
WIP example here: http://www.necrotales.com/opengraphi...fex_wip_05.jpg (he also has toxic miasma, tusks, enhanced senses).
Can be a bit of a complex conversion, but I'm happy with the look of it. Idea actually came from someone on the Warpshadow forums.