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I've loved a lot of the fluff surrounding Commander Farsight and his situation. Highly advanced close combat warriors who use technology in order to overcome enemies that are graceful and supremely agile (dark eldar), specifically bio-engineered close combat monsters (tyranids), and even the Chosen of the Emperium of Man (Space Marines). I wonder how Commander Farsight has redesigned his force to be close combat competant with less than substantial funds...
Personally, I've been thinking about this for a decent bit and came up with some ideas for an entire army list, similar to a Chapter codex for Space Marines.
I don't want to run out of ideas and have the army list fall stale, so I thought I might make this thread to see if anyone is interested in throwing some ideas out.
Here is my idea how most Tau would deal with close combat (since their reflexes are poor enough that there is very little that pure training can achieve):
- One support system (maybe only for Shas'vre or higher in rank) that, in a photon grenade-esque ability, prevents any benefits of charging (furious charge, abilities, etc.), from both sides.
- Another support system that is just as exclusive that automatically sends out a field of light, sound, and overall disruption when enemies are in close proximity that confuses and disrupts the overall flow of the battle. Those with enhanced senses, hightened awareness, etc. are the most effected, while dumstruck ork-like creatures shall continue to bash away, only slightly effected. All combat will be resolved as if every model in that close combat had an initiative of 1
Other support systems might be attacks that fire off at +2 the model's initiative (where they strike first, even with the everyone-has-initiative-1). Instead of a bunch of attacks, a high initiative, and a high WS, I thought this would be the way Tau do close combat.
It sounds very interesting and well thought out, but O' shova wouldn't care much for those tactics as he doesn't seem to share the poor reflexes and eyesight of his compatriots. O' shova loves to fight in the rough and tumble manner as much as space marines or chaos do. I like the idea of higher initiative, as the tau would be fighting smarter and faster, not harder.
I'd like to see the traditional tau empire bring their advanced technology into the hand to hand division. I'd also like to see some sort of instant killing force type weapon for the tau, although it obviously wouldn't be psionic. I can just imagine all the tau players out there going "moan, we're not CC no power/force weapons." I personally love fighting in CC, and I can't do that when I play tau. Even my commander can't carry a force/power weapon. It just doesn't make sense to me.
From fluff reasons, puretide taught O'shova and shadowsun. you would think puretide would have taught at least a few tau the value of powerful close combat weapons, since he taught O' shova the value of close combat.
Last edited by mephistophales; April 20th, 2006 at 02:21.
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We all knew what we were signing up for. Who needs force weapons when you have Railguns, anyway? And markerlights instead of power swords.I can just imagine all the tau players out there going "moan, we're not CC no power/force weapons."
I like your general idea but think Farsight would be too resource-limited to come up with a host of advanced Battlesuit weapons. Instead, suppose Firewarriors could be equipped with poisoned weapons for, say, 3 points per model and inflict automatic wounds a la Warhammer fantasy. With as violent a galaxy as it is, acquiring and manufacturing some decent toxins shouldn't be too hard.
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At the same time, his limited resources would force him to come up with some means to help his troops. Perhaps taking items from thier slain foes? Shas'ui with Power Sword...he isn't familiar with it (WS2) but it still negates armor.
Could also be done with bolters and such...but it would get complicated with mixed gun units "Ok, 3 Bolters, 2 Lasguns, 4 Pulse Rifles, and a Shoota...wait, I don't have 4 different styles of dice."
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Well, O'Shovah isn't that bad off. His total force is definately not as large of the Tau Empire, but I can't imagine his force looking rag-tag. I'd imagine that when he actually has to do a battle with a full-frontal force, he would pull out his small forces from everywhere that would defend small, strategically-important points and build a uniform, strong force. He did this once before when he saw the immediate threat of Orks, he pulled his forces from a decade-long campaign that spanned many worlds. Plus, his force still is Tau, probably keeping a lot of their weapons and feel of a Tau army, just tunned to O'Shovah's style of combat.
I do agree poisoned weapons are quite fluffy for a force like this; it is cheap and effective, and makes up for the Tau's poor strength. However, I don't imagine Crisis Suits needing poison to wound their foes...
I don't want to include power fists (or any of its variants like the chainfist) or force weapons (or anything as powerful), simply because opponents may not like seeing such heavy weapons on Tau ("cheese!"). I want it to be Heavy Close Combat Weapons (like the choppa), Power Weapons (probably only for Crisis Suits, takes up a hard slot), and poisoned weapons (maybe for assault-worthy Firewarriors?).
I was thinking about more stuff for the list. Since the Tau Empire has a Fire caste doctrine that prevents integrated heavy weapons into Firewarrior squads, I thought O'Shovah may get rid of that in order to have more tactically flexible squads. Maybe include Burst Cannons, Missile Pods, and other Crisis Suit weapons availible to Firewarriors, but replacing most of the Assault descriptions of the weapons with Heavy (since a Firewarrior shouldn't be able to run and blast a volley of fire from a Burst Cannon). Also, To represent the low resources, the covetted and critical Plasma Rifle would be limited to one per squad.
I was also thinking of an Ork Fighter Blade that would be made during the time O'Shovah fought his prolonged campaign against Orks. Tau would craft these both large and well, and make them very sharp and would keep up with their condition. Also, they would only be feasibly wielded on a Crisis Suit, taking up a hard slot. It would cost 10 points, count as a Power Weapon in close combat, and boost the Crisis Suit's strength by 1. The strength boost is to make it cost more, so that Tau wouldn't be able to have a bunch of cheap Power Weapons on their Suits.
Iwould have to agree with that as O'shovah and his small force would have limited weapons.
However what i don't understand is that even though he has broken away from the tau empire along with the rest of his men why does he have such a large number of XV8 battlesuits per squad I mean his squad size for them are unlimited (depending on the point per game) and he can have up to 7 bodyguards i mean if he broke away from the rest of the Tau empire would his Crisis suits squad be the same size as the rest of the battlesuits.
Also if he has trained them to fight better in close combat shouldn't they be given a close combat weapon of some sort and an extra attack when charging. Wait, maybe that was a bit overkill.
I would like to know if his men should be converted (mechanics wise) to be better adjusted to the close combat. For example his XV88 Broadside battlesuits could have the twin-linked rail gun as normal and twin-linked burst cannons instead of smart missile at the cost of the normal cost of twin-linked burst cannons.
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I'd think of it this way; every single Fire Caste warrior rank Shas'ui and higher basically has been issued a Crisis Suit.Originally Posted by YerokYes, there should be squads armed with pulse pistols and close combat weapons, but not the basic troops in the firewarriors; that would break away from the Tau feel too much. Plus, it isn't like he can retrain every single firewarrior to be good in close combat; he has a lot of Firewarriors.Originally Posted by YerokI was thinking about making things like the Broadside able to carry a greater variety of things (substitute weapons!). Like, having 3 hard slots in addition to the railgunsOriginally Posted by Yerok