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My friend plays a pure genestealers list with close to 50 stealers and 2 or 3 fexes and a broodlord, or something to that effect in 2000 points. I was thinking, as effective as i know that is, i've been on the receiving end, could a gaunt horde equipped for cc be more effective? I don't mean necessarily against each other. but his genestealers, the way he equips them, are quite expensive. i was thinking if you maxed out troop choices with cc gaunts how awesome that might be with some fex fire support and maybe some warriors to take out tough units. i'm not a nid player, but i am considering branching out, so consider me a possible recruit. although, that would be an absurdly ridiculous amount of models to assemble and paint. Tell me your thoughts.
The word that springs to my mind is... not very effective except against vehicle-light weak troops (so, static IG, Static Tau, etc). It'd definitely be interesting to field nothing but Hormagaunts and Gargoyles, but broods with more than about 16 units tend to be hard to fit in the deployment zone, (much less move across the table intact).Originally Posted by Cmac2786
Also, it'd cost over 1900 points for six full Hormagaunt Broods alone, however I have seen 2000 point armies with 6 full broods of spinegaunts (which comes to about a thousand points of the little buggers).
It would have been effective before the new codex. Now you have to take CC gaunts with leaping, or as 5 pointers that can shoot but with only one attack(You used to be able to have scyths without leaping). Two problems occur in the list.
1) You need lots of synapse. Gaunts without synapse are not worth their wieght in guardsmen. Your synapse also has to be fast and durable. Slow synapse can't keep up with gaunts who can charge from up to 24 inches out on occasion, while lightly armored synapse can't survive a round of bolter fire unless you load up on models (which get too expensive for you to then afford gaunts). This really gives you only one good synapse option flying tyrant which is a 0-1 choice in the codex; the broodlord is ok, but he is more expensive and not fitting in with the theme of the army. (just to recap Zoans, walking tyrants and non-winged warriors are too slow, and winged warriors can not save against most weapons)
2) Hormies are too expensive, If you could take two broods with leaping, and then four without it would be a nice army, but if you want 2 attacks you have to take leaping, and if you are willing to settle for just one you have to pay for a gun that you wont get to use because your fast guants will have tied everything up. Also if you want effective gaunts they cost almost as much as a stealer (13 points for scyths, strength increase, and intiative increase).
In short it used to work out well, but after a couple of rule changes I don't think that the list can be played competitively (though it could be fun to put down 192 models for only 960 points)
Yeah.. 200 shots a turn would be cool, lol ;p
bleh @ their short range
But it'd be cool beating someone with an all spinegaunt army... (well, warriors too i guess)..
If you do all hormagaunts...
You might want to try the cheesy tactic of infiltrating a brood lord... ;D
Then they all fall foward 3D6 towards the enemy basically
Unless they pass their leadership.. then it's 6+D6 like normal...