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I have played Necrons a while here and in the last 10 games I have tried Deepstriking the monolith. Deepstriking or deploying from the Get-Go it seems to me that this 235pt vehicle is only a around for 1 or 2 turns. And if it is around for more than 2 turns than it is immobilised and every thing dies within range of it or moves out of the way.
With this said, would it be worth it to not have the monolith in a game.
8 immortals or
13 Warriors or
3 Wraiths and 2 Heavy Destroyers or
6 pariahs or
Tricked out Necron Lord
Or do you have to take the Monolith to draw that S8 and above fire away from the main phalanx for a turn or two.
I am getting sick of putting the monolith out for a turn or two and then it getting destroyed. When I deepstrike to get away from the S8 weapons something happens where it is gone in a turn or two. What is your input? I know some people are all for Monolith's, some people use a couple in low points game.
I don't own a 'Lith so I can't speak from Experience.
The stats and composition of most amries going with or against a Monolith do offer some room for speculation.
let's see what a Lith can do.
-when deepstriking it can bring any unit within 18" face-to-face with the enemy. considering the short range of gauss weapons, this is a huge advantage.
-it can teleport your reserves in, bringing them to the fray without the unit having to wander all the way from your deployment zone.
-it packs serious firepower, the only ord weapon of the Cron army list, plus a nasty automatic d6 Hits against any unit coming to close
-it rules out any and all armor defeating abilities of normal weapons, making it harder to kill.
wich brings me to my tactical and strategical considerations
1. While a 'lith sure is tough, it's definitely not impossible to take down. With Wepons of Strength 8 or more it is possible to score glancing Hits at least.
That said, most results from the Hit table don't bother it overly. Even when it's immobilized the damn thing fights on. Nothing can take its ord weapon or its teleporting ability away.
2. Deepstriking a Lith can deny you its strength for the first turns. Setting it up with the main army can result in the 'Lith being destroyed or immobilized in the first turns. Sort of a gamble.
It seems to me that a lith can only unfold its destruktive potential by deepstriking. with its special attack pattern (D6 hits on each unit within 12") it can be devastating to have it land in the middle of your opponents army. Follow that up with a teleporting Necron unit or the ord weapon it can sure shift the balance in your favor.
Of course, deepstriking subjects the 'lith to a serious amount of enemy fire, reducing it's survivability.
3. When you plan on using the 'lith for the sole purpose of teleporting and recycling damaged necrons you waste it's firepower while diminishing the risk of phase-out. another trade-off.
4. Phase-Out number: the Lith takes away 13 warriors, meaning your opponent can force you to phase out killing up to 8 models less compared to other choices. in a Lowpoint battle this can be very dangerous...
5. against certain armies the 'Lith can and will dominate the battlefield. Sisters and Nids have a hard time dealing with it. wherever the 'lith is on the field against those armies, you -will- dominate.
6. Even if the 'lith doesn't need to be taken down for an opponent to win against you, most players will fire upon it nonetheless. each shot fired at the 'lith is a shot that could have cost you a warrior, a Immortal or a lord... when enough fire has been drawn, it offsets the points spent for the 'Lith indirectly.
make of this what you will. Ultimately it's your decision whether to field it or not.
Having reviewed it, I find that the increased amount of fire drawn by the 'Lith isn't -THAT- bad. Consider. How many races have S10 weapons? Tau Railguns, D-Cannons, (I think) Demolisher cannons, and Carnifexes. Those last two have to be really close, as well, to do much. Even that needs 4s to glance. The mighty lascannon only affects you on a 5. And every rail that clangs off the Monolith's shiny surface is one less Destroyer or Lord gone for good. Not to mention the fact that a Monolith blocks line of sight to just about everything. And that the Particle whip makes things die rather fast. Yea, it's worth it.
Si em, tow en can de lach.
Tak! Tak! Tak ah wan, Tak a lah!
Mi tow, can de lach.
Mi him, en tow.
Thanks for the Breakdown. I do believe that I am always unlucky. Mention of Tyranids comes to mind. The army I play against only has 1 s8+ weapon in his army. But he always seems to take out the monolith before I take out that weapon. But you bring up a good point on that when that weapon or other weapons are firing at the Monolith, they are not firing at Necrons.
I will play both ways here for a few games.
monolith is always good cover and a good sponge so definatly use it in larger missions say maybe 1500 + but i think you might find it more useful if you play it differently break your warrior squads into three smaller ones instead of 2 big ones. then keep the thrid in resrve as well as the monolith. when the time is right deepstrike it onto the feild anywhere you want. because it cant be destroyed if it appears to close to the enemy stick literally anywhere you want to the flanks behind the enemy or even in the middle of the enemy and on that same turn use the power matrix to deploy that third squad you had in reserves. during the shooting phase if you landed it in the middle anything within 12" of the monolith is a potential target. I find this method seems to be a more useful way of fielding hte monolith
Necrons of the Hellfire temple: 8 - 2 - 0
Space Marines: 4 - 3 - 0
Tau: I'm about to find out.
Monoliths are awsome they are most defeinitly worth the points
Much as I hate to admit this, yeah, Monoliths are awesome. Only S8+ weapons need apply for shooting it, for a start, and you need 6s to hit it in close combat! It certainly fulfills the Necron philosophy of toughness. Although I haven't seen one intentionally change the course of a battle, I've seen several that have changed the course of the battle by just sitting there and absorbing firepower, whilst the Warriors + Lord are up to something sneaky.
My friend lately got a second one of them, and quite frankly, I'm petrified - I only have one S10 weapon in my army! :unsure:
they are cheap for 235 points.they are powerful war machines harder to kill than a land raider and you can have your killed necron come back another time to fight again.
yes its worth it its a big ol pile of awsome and it cheap for what you get out of it
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but what about the eldar bright lance, it will cut threw that armor like a hot knife threw butter
though u need a glancing hit on a 4 and penitrates on a 5or 6
this is cool cuz da bright lance makes all armor = to 12 unless its less then 12. then it stays that number and dosnt come up