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What is everyone's opinion about the Piranah, especially considering their weapons. I love the fluff, look, and feel of Piranahs, so I am definately planning on using them. In fact, I have 12 Piranahs (I definately went for the 3 for $50, and those were limited so I stocked up), and plan on getting 3 more. However, while I'm assembling them, I am not adding on guns yet, since I am not positive about what weapons to use.
Burst Cannon: Woo, more pulse shots. I feel like there are plenty of other ways to get those pulse shots in, and paying that many points for just a handful of shots isn't the way to go. I love Firewarriors, so maybe I don't need Burst Cannons, or maybe not...
Fusion Blaster: One of the few ways to make this melta weapon work; screaming forward 24" 1st turn (with no fear of rapid-fire weapon, unless facing Tau or Necrons), then hitting them within 6" melta weapons (12" move and shoot is quite nice). If there's a devastator squad, I just throw drones in close combat at them and leave them be until the rest of the army is crippled. Scariest thing in 2000 points is spending half of them on 15 Piranahs that can ignore (for the most part) troops.
So, please, I'd love to hear everyone's opinion on how to arm these speedy fish.
I love them.
I don't know how effective they'll actually turn out to be in the long run, but for now, I'm integrating them into my lists.
I don't generally play high point games, but Fleets of Fish are pretty awesome IMO.
I mean 5 BC's on a fast chassis...that's a nice anti-infantry troupe right there.
And 5 FB's on fast chassis? Hello anti-armour.
They are, however, really frikkin' expensive.
Sig by:Knape, The Celestial, and Marlinspike, thanks guys!
It just really depends on the makeup of your army and the other players in the area. If you're weak on anti-tank, then slap those fusions on. 3 broadsides, a railhead, and an ionhead? you'd be better off saving points on the burst cannon. Then you have to consider whether your opponents are swarms or T4 3+ saves.
You can't move a piranha more than 12" and use a weapon.
Basically, the burst gives you more S5 AP5, you can use less fire warriors and stealths if you have more burst piranhas. If you don't lower the number of stealths and fire warriors you use, you should get the fusion blaster.
Shoot, Internet Browser had a problem. Moderator please delete this post.
Last edited by Spinkycleft; May 2nd, 2006 at 05:05.
Edit Note: sorry for such a long post...I just get wordy easily and I have thought about this for a while.
5 FBs...very nasty anti-tank. However, not all of those will make it, so I think it is worth the expense, especially if the enemy is diverting a lot of fire towards them ("ahh, its Tau...and...and...its actually charging forwards towards me fullspeed! It must be nasty! Kill it! Kill it!!!")
I do agree they are quite expensive, though I think they are well worth it if there is plenty of them. Playtesting will tell, though.
Well...the general make-up of my army will probably be at 2000pts...
Barebones Commander - around 100.
Ethereal - 50 points
15 Piranahs with fusions, maybe something else - just under 1000.
3 or 4 squads of FWs w/ui's - around 500 points, tops.
2 Railheads - 350 points, tops.
Railheads are quite good at anti-swarm, and FWs can help them out. The Ethereal is a cheap way to ensure the FWs don't run away. The Commander is just to fill the requirement. And the Piranahs will effectively cut down a marine assault squad (or throw 30 gun drones their way), then go on and torch enemy tanks. My list greatly lacks in low AP, but I find Crisis Suits, Vespids, etc. to be too fragile for my taste. Railheads are much more effective and useful in a variety of cases (LRC with blessed hull, monolith, huge genestealer swarm, etc.) than an Ionhead.
- Marines, about 1/3 of the time (rarely newbies, fairly good to great)
- Vehicle-saturated Eldar (good player, but insane list)
- Some other Eldar (good players)
- Some Imperial Guard (relatively new player)
- Some Orks (new player)
- Genestealer Swarm Tyranids (good-great players)
- Godzilla Tyranids (good players)
- A crazy Dark Eldar army with Witches galore and Warp Portals (very experienced player)
I do not want a list to crush and obliterate each and everyone of these lists. I want a list that is fun, has what I want in it, but will do the best it can do with the limitations of my vision (15 piranahs, never bare-bones troops). I will take Railheads specifically because of the genestealer list (and the godzilla list which has tons of rippers), which is as close to swarm as I'll get. Note I have only seen these lists at 1000-1500 point levels.
So, my question is: should I take some more Burst Cannons in my Piranahs, or at least equip some of them with BCs for other lists? Or stay with Fusion Blasters for everyone and get my daily dose of pulse fire goodness from other sources?
Oh, yeah, and side question: Has anyone experimented with a piranah that screams behind armor (24" movement), then shot a seeker missile off of it to obliterate a Leman Russ or other type of vehicle? It would probably hurt Eldar (2+ to hit, 2+ to penetrate, even with spirit stones and such I'm almost guaranteed to hurt him), and own Imperial Guard vehicles. O well, just a thought.
Sig by:Knape, The Celestial, and Marlinspike, thanks guys!
The thing that a lot of people seem to forget is seekers dont need LOS and can always be fired no matter what, as they are not under the carrier vehicles control, so my basic tactic will be set them up on a flank away from the heavier weaponry of the opponent if possible, then send them up the flank 24" if possible to get good access to side / rear armour of the opponents vehicles and then ML the most dangerous vehicles and send the seekers out, at STR8 and unlimited range with no LOS needed most of the enemy vehicles wil have no where to hide and STR8 on side armour should take most armour down with a bit of luck, when the seekers are gone I still have 3 Fusions to work with.Originally Posted by onlainari
I really think the pirahna is a nice unit and has possibilities, we shall see.
I would never use them for this simple reason: Half the glancing hits will wreck them. Their weapons are far too short ranged for my liking as well. I don't want anything that expensive, that fragile to be that close to my oponent.
If it was a fusion cannon (multy-melta) instead of a fusion blaster then maybe. But I really don't like the idea of needing to be 6" away from an enemy vehicle to be able to do any real damage to it.
There once was a Lord named Vlad,
Who's fighting skillz really were mad.
He killed and he maimed,
He spilled blood in Khorne's name.
And the fact that he's legal makes me glad
(special thanks to Uriel Zarium for the last line/touching it up)
true, but seeker missiles don't count as firing a weapons =)Originally Posted by onlainari
so if i can run down the side of the board till i'm in the side/rear of a bassie it would be nice =)