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Well, Fall of Medusa V is rolling around, and with it comes new models and rules for us 'nids, the most notable one being the addition of the Death Leaper style Lictor. Rules for this guy can be found here, in the pdf pack for a campaign weekend. I assume he will be available for Tyranids throughout the campaign, and perhaps if we win we get to keep him!
So what are we looking at for the Death Leaper? Basically, an upgraded lictor, though not that many points more. It plays basically the same way as a lictor, with a few differences. Firstly, it hits slightly harder, with +1 attack on the normal Lictor, so it can kill even more, and vehicles are even more vulnerable to it's wrath. It pays for this, however, with a lower save, so it's even more vulnerable to attacks back in combat. Perhaps this makes it too vulnerable, since now it takes double as many wounds as a normal lictor, assuming it's allowed a save. However, if you're lucky in combat, it should be ok, and survive, especially against weaker troops.
However, it is the addition of the unsurpassed stealth rule that really makes this guy amazing. He can now deep strike anywhere, and still assault on that turn. With the addition of not getting destroyed by impassable terrain, he can now hit anywhere you want, and no enemy unit is safe. I think taking 3 is probably good, since you might as well go the whole hog, and depending on how many come down at a time, you can send them against weaker units or vehicles, or gang up on stronger units.
What's great is that you can now take 3 lictors and 3 death leapers! Why not add a Broodlord for some infiltrating power, and what about some fast raveners, perhaps more deep striking, or some gargoyles! I may well take 3 DL and 3 Licts, even though it means only 1 slot for GS and warriors, it would be very themed, and quite good as well!
So, what do people think of our new toy? Better or worse than the current lictor, and how many should be taken? Perhaps thoughts on the future of it, and whether we'll get to keep it after the campaign. I'm sure we definitely will if we win the campaign, so it's just another incentive, eh? Anyway, post away!
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I think the Death Leaper is actually worse than the normal Lictor, simply due to "Unsurpassed Stealth". A normal Lictor is guaranteed to land within a certain area: the area terrain. This does limit where it can land, but its landings are much more precise. Unless the piece of area terrain is very large, it is unlikely that the Lictor will scatter very far. Furthermore, since it lands in terrain it is guaranteed a nicely boosted cover save.
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From what I understood he was an 0-1 choice which means you can only ever take 1!Originally Posted by The Liger
Furthermore, yeah, his armor save is garabage BUT if you're in cityfight, and you can get a decent cover save he could be very useful. Keep in mind, the old lictor only got +1 added to his coversave in the old codex, in the new ones lictors get +2 in cover. so if you're in 4+ cover, you get a 2+ cover save. I know you'll more than likely die in one round of combat, so make it count. He should be a tank hunter anyway, tanks don't get return attacks in CC.
Deepstrike behind the tank, hit it's rear armor (unless it's a land raider) and give it hell.
Probably about the only use for him.
True...but for 10 pts more and the ability to go where a normal Lictor can't....I think it has potential.Originally Posted by Ostsol
I agree, as posted above they would be great at tank hunting (except for anything with armor value higher than 12) and as he can deepstrike outside of terrain he could get a tank nowhere near terrain pieces. He could also be valuable at killing independent characters. Again, he is slightly riskier as you would virtually have to deepstrike RIGHT next to him and hope you don't scatter ONTO him. Otherwise you would risk scattering out of assault zone, and then you're done.Originally Posted by Loestal
Not being able to leave the terrain is a great feature of the lictor, as almost all vehicles will be sitting next to terrain anyway to prevent them from being shot by anywhere on the board. Typically they have their side or rear armor next to the terrain, also, to prevent shots at the weaker armor.
And then with the lictor deep strike into terrain only, you can place him on the very very edge of the terrain so that if the scatter die doesn't roll a direct hit, 50% of the directions will still "hit" because his base can't leave the terrain. This allows you to try to land him close to your target with a much smaller chance to scatter onto a model and die as opposed to a death leaper which will be able to leave the terrain piece (and also possibly scatter outside of the assault range leaving him very hosed).
That's an interesting point.Originally Posted by Ostsol
The wording on his rules says "in all regards a regular Lictor except..."
So to me, that would mean if he Deep Striked INTO TERRAIN he would not drift off of it, but if you Deep Stuck him into non-terrain he would drift as normal.
We'll all just have to wait until he has new rules thanks to the upcoming campagian (spelling).
The following was an outstanding repsonce in the Thread "Broodlord and his BS skill"Originally Posted by PoptartsNinja
If there are gonna be new rules that is.
Taking one point of armor save and giving him an extra attack is a bad trade in my opinion. The special deep strike rules out of cover may be more of a liability as apposed to a benefit and costing you 10 more points at that. Lictors are already pretty fragile, what they did was create a very hard hitting paper Lictor. They should have named him One Hit Wonder as apposed to Death Leaper. If he canâ€™t get the hell out of dodge after his first attack he is toast and that is just assuming he does not deep strike and scatter out in the open or out of charge range. High liability on a 90 point model but what the hell Iâ€™m going to use him anyway just because I like the model and the stress Lictors cause opponents during deployment. Not the best reasons to take a One Hit Wonder but Iâ€™ll give the little spiky fella a shot.