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Question: Would it be better to deepstrike it alone, or with another Lictor? I figure he'd be safer with another Lictor, and they'd get 9 attacks together, and be able to wipe out a typical 9 man squad. That, and if any were left, they'd be able to run away via hit and run, which is a plus. So, alone or with another Lictor?
I was kicking around the idea some also. My guess is that it would depend on the deployment. If you their might be some large template weapons being dropped I would say separate. It would also depend on how close you are to things that can charge you in the counter assault. Opponents having to deal with separate targets over a larger area work to both your tactical and psychological advantage. Keep the logistical nightmare in you opponents lap.
I was thinking of trying to use the Death Leaper as a bit of a lone smart bomb. He does not have to deploy in cover so he could easily be dropped behind a tank. The gamble is that he would not scatter into it or out of range of an assault. In any event he should be able to pop that vehicle with the luck of the deep strike gods on your side. If the vehicle was not moving you just got yourself 5 auto strength 6 hits. Considering that you would know if that vehicle moved before you deep strike this should be a very calculated attack. After the assault he has 3D6 to get the hell out of dodge, and we all know that vehicles canâ€™t assault back so Run! Run! Run! If he is stuck out in the open oh wellâ€¦. You just popped a juicy tank packed full of well done lunch. Would you like mustard with that marine?
The bottom line is that the answer is not black and white. For the most part I think he is best left alone. However, depending on the situation the Death Leaper with another Lictor could do some real damage.
If you pop a vehicle with your attacks, can you use its wreckage for cover? :-)
As long as the explosion did not kill you first. :-)
I'de say yes. I cant see a down side.
The following was an outstanding repsonce in the Thread "Broodlord and his BS skill"Originally Posted by PoptartsNinja
Say, little question on that hit and run... you roll 3d6, MUST you move all the distance rolled? Or can you short it? or is it just highest or 2 highest dice or what?
It's the 3D6, but you can move any direction you want as long as its a straight line. This is good for getting back in cover if there's any enemy models left.Originally Posted by necroidthing
I got the impression when i read the book that u must move the 3d6" however not having the book at my finger tips i could be wrong.Originally Posted by Squishy3
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I never said anything about NOT moving the full 3D6, I just said that you can move it in any straight line, as long as it's not into another enemy unit.Originally Posted by Carnifexus