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ok so heres what ive done with my fex
given him Ag for both I and WS, also has bioplasma, bonded exoskeleton and symbiote rippers
weapon biomorphs are crushing claws and scything talons
ive given him crushing claws for the main reason that, half the time, it will give more attacks, 1/6 it gives the same as twin scything talons, and 1/3 chance to give less
but right now, im considering these four things:
1. bonded exoskeleton? worth it or not? should i give him chitin instead?
2. maybe thornback? i wont give him spinebanks or spore cysts, but thornback has potential in my opinion
3. perhaps toxic miasma? is it worth it?
4. should i include extended carapace?
1. Heres my take on the three main defensive upgrades: Chitin, Carapace and Exoskeleton. Carapace is a must-take on any non-elite fex. A fex with EC will live through twice as much massed small arms fire. A four-Missile Luncher devastator sqaud, a popular SM choice, will level a fex without Carapace. Carapace is also great in CC. True, it does nothing against most heavy weapons, but i still think its the best of the 3.Originally Posted by Dark_exCal
Carapace is essential, Exokeleton and Chitin are both good if you can spare the points. What is better depends more on what type of army you face. Chitin is better good against super-heavy weapons (lascannons/railguns), but exoskeleton is better against most heavy weapons and in CC (usually).
2. Thornback is tricky. It is good when facing fearless units but is otherwise not worth it. Remember if thornback causes an enemy unit of marines to flee at the end of your assault phase then it has actually hurt the fex (unless you sweeping advance, but this is very unlikely). Unless you plan on facing lots of fearless troops it is a liability and a waste of points.
3. Yes, Toxic miasma is great, probably a must-have, on a CC fex.
Also, I recommend twin scything talons. If you can justify paying seventeen more points to get, on average, an extra .5 attacks then take crushing claws. One more thing, never take bio plasma. Picture this: you charge into a squad and kill the enemy model you make base to base contact with using the bio-plasma. You will not be able to use your regular attacks because they are at a lower initiative and there is no longer any BTB contact.
Carnifex (close combat specialist) - Scything Talons, Scything Talons, Mace tail, Toxin Sacs, Symbiote Rippers.
Its a good many hit model that can insta-kill even marines. And it can still oputnumber a full squad of them if it misses all it's hit rolls. The lack of extra armour and other things is to let it be Elites.
"In my darkness I can see the light
but can the same be said for you?"
I think a better Elite CC fex is: 2x Talons, WS, Miasma, Fleshhooks. You dont need toxin sacs to insta-kill marines, id rather hit them on a 3+.
hmm okOriginally Posted by InnuitFireman
guess ill pin the claws for now (my scythng talons have gone somewhere... prolly onto the hive tyrant)
bioplasma is coming straight off >< thats a very nasty scenario right there ><
guess ill leave his head bare for now
erm... ok, taking carapace and toxic miasma, brings me to.... bit more
but thats ok
thanks for the feedback
I happen to like Thornbacks quite a bit. Mostly because my CC carnifexes usually have the remnants of some of my horm and genestealer squads helping out and it tends to shift the massive weight of models in my number. Also, it is one of the models that can charge in cover and come out fresh (especially with flesh hooks/spine backs--people HATE carnis striking simultaneously). Even marines will run and if you manage to catch them, they suffer from No Retreat, so odds are they're being outnumbered four to one. If you don't catch them, your carni's in cover. ^_^
Also, you can always opt not to do bioplasma in the first round.
I'm pretty sure you cant.Originally Posted by Atma
You cant hold back in CC, you must use all of your attacks. If not people would be able to choose not to attack when it suited them. Example: it is my turn and my Carnifex is in CC with 2 marines. The CC is sorrounded by 4-lascannon devastator squads that are 7" away. I really dont want to kill those marines and leave my carnifex vulnerable to my opponents' shooting next round, so i say "my Carnifex wont be attacking this turn". Then, in my opponents round he cant shoot my fex, I kill the two marines in CC and I will be able to charge the devastator squads in my next round.
Last edited by InnuitFireman; May 17th, 2006 at 14:35.