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Like the topic says
The old sensor spine vehicle upgrade allows us to detect 'hidden deployed' troops like Tyranid's Lictor.. (i've never played against a tyranid, yet.. and i have no idea how Lictor works with that secret deployment, but from what i read.. it's a bad dream for my FWs)
So I guess we are sitting ducks now from being locked in-combat by the lictor when it springs out from the 'secret deployment'?
Humans have Auspex, what do we have in alternative now? :cry:
battle suits can detect lichters (sp) but lictors (sp?) are not that good in CC, when my FW's get into cc with one, they lose about 3 ppl, but then manage to get 2 wounds on it, at first I reaked out, then i was just like, "darn, a turn of shooting wasted..."
i need to find something interesting to put here
Ok Scotty, jokes over... NOW BEAM UP MY CLOTHES!
FW needs a 4+ to hit and 5+ to wound not to mention the whole squad would be locked in combat thus not able to fire on the massive gaunts that's closing in by the 2nd turn.
Lictor = Tau killer? :cry:
Oh and by the way, the new codex doesnt say our battlesuits have the Improved Sensor like the old codex do... sigh...
:edited to take out the stats:
Last edited by nekochen; May 17th, 2006 at 19:40.
I thought FW need to hit lictors on 5+ as they have 2 WS and lictors have 6 WS?
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
Tyranid Hivemind Member
they have acute senses now
And sensor spines allow our vehicles to enter cover, it will be very useful in city fight where skimmers are always visible unless they enter cover, which without Sensor spines, is dangerous for us
Sig by:Knape, The Celestial, and Marlinspike, thanks guys!