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Hello all. I'm feeling real talkative today, but since there isn't anyone for me to do that with, I'm gonna ramble around here some.
Ok, back to the topic.
I was wondering what kind of thought processes and mindsets different people have/had when building their Eldar forces? Did you build for overall themes? Do you view it as merely a points calculation? Do you build to have each unit do its own thing, or to have them work in concert?
On the more metaphysical, do you use imagery in your building? If so what kind? Are you pragmatic or more theatrical wiht your army? What kind of things have inspired you in your army designs?
I myself have built my Ulthwe army lists as a sort of web of support so that no one thing could survive reasonably well (Exception for the Seer Council) on it's own, but can hit much harder and last longer when combined together with other units. I look at the entire army as one object. Some pieces are hard as steel, while other bits make up the sharp edges. Combined they are a single weapon. Kind of the same way with my B-T list, but more fluid.
When I imagine how they work, I imagine this single thing moving through the field, rather then small pieces hopping around. Not trying to be over the top, but I like getting into a bit of character from the start
I tend to break down my army into certain areas:
Anti-infantry weaponary (Heavy and horde)
Mobile Units (Offense)
I make sure that my army has a well balanced amount of each at a reasonable price, this way it's prepared for pretty much all encounters.
In Eldar I guess Shuriken catapults make up the vast amounts of anti-horde, combatants have this job as well (not to mention to protect the shooters from close combat). So I can leave the all the heavy weapons for anti-heavy infantry and anti-tank. Ideally I want at least a third of my units that can move about 12" a turn, these make great quick response teams and not to mention last turn mission objective nabbing.
Defensive I tend not to have too much of as I play an USF, but for other armies I guess it would be the wraithlord and support platforms. Something that can act as an area or unit that the army can go if crap hits the pan. Like I said I play an USF, defensive and offensive depends on how I use the wraithgate during the game, I may wait for the opponent to come to me while I sit in deployment offering static harrasment, then I release the gate when they are close enough for a counter charge. Offensively I just run the seer-council carrying the gate towards the opponent until the unit can deploy the gate very close to their squads.
Eldar tends to need to play supporting each other, this is what I keep in mind. If a warwalker can't deal with infantry there will be a gaurdian squad to compliment it''s weakness for example, though they may not be anywhere near each other during game.
Anyways, I think of all this sub-consciously so don't think I go through this with alot of time and effort
I think about how I want the army to operate, and then select all the units appropriate for that work.
For example, if I want to make a mobile defensive army I would take this:
Black Defenders w. weapon
Black Defenders w. weapon
Defenders w. weapon
But if I wanted to make an offensive army, it would be more like this:
Black Guardian defenders
BLack Guardian defenders
Aspect warrior squad in Wave Serpent
Everything would work against the overall task this army has, when I do a balanced list I take units that are good in both offense and defense like Warp Spiders and Falcon to still be able to do both.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
Thank you for the answers
I like that Eldar are often supporting each other. People may call cheese on some Eldar armies, but really we have no units like a "Tac Squad" that can be called on to fill many different roles as the need arises.
I suppose, like a Farseer would, we have to KNOW when and where that need will arise and move our forces accordingly. And probably are the only units who can flex the "versatility" muscle by psychically supporting units. If things are going well, then this support amplify the pressure put on an enemy army. If things go poorly, this support may get you a draw instead of a total failure.
Hence I'll most likely never field an Avatar. I'm sure they are good, but I think of HQ as support and flexibility.
I often think of Eldar victories as works of tactical genius, and anything else can quickly become a divine failure
When I put together a list from scratch, I start with some thematic concept: extreme speed, long range shooting, high durability and then I spend most of my points on that. Then I will pick up a few contrasting units for balance. The speed list will have a seer council for durability (see my journal for my Mech Ulthwe list). The long range shooting will have counter assault units. The high durability will get some fast attack for flanking.
I then look for the best craftworld and units to fill those roles. My mech Ulthwe was a good example. I wanted a fast list that emphasized guardians (I was tired of them getting slaughtered as they walked across the board). Black guardians in Wave Serpents worked out perfectly. I was also commited to having everything in the list move 12" or more. Hence the Swooping Hawks and Warpspiders. At this point I needed some low ap weapons so I added Vypers with starcannons and durability with close combat/armor killing that lead to the cc seer council in their own brightlanced wave serpent. The whole thing grew organically out of the primary concepts.
In the past I built tailored lists but I have stopped doing that at this point. They were based around ideas like anti-meq, anti-horde, etc. I now only change weapon mounts and psychic powers between matches.
Killing Mon-Keigh since year 39,997
I try to get the most for my points, and keep it versatile enough to where i can change my strategies from oppenent to opponent.
-Do not regret what you cannot change
I manly picked what i thought was cool to my own thoughts so i picked beil-Tan because i like the thought of the elite versions to swing in and attack at what held the most threat