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Thread: Vespids.....

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    Member biohazard's Avatar
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    Vespids.....

    I'm looking to see what everyone opinion is on vespids and how to effectively use them. Personally i think they can do either really amazing or almost nothing. Ive seen them jump in and inflict 2 wounds then get all but destroyed, but ive also seen them chop down half a squad of spacemarines in one turn while still in decent cover to fight again next turn. But i want to know your opinion on them and how you use them.

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    Senior Member Anabis_Xero's Avatar
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    when and if i use them they will be a clean up crew. they will target weaked units. preferably MeQ units at or below 6 models (with a vespid unit of 12 models) so there is a decent chance of seriously cripiling a unit if now outright destroying it. instead of charging head on into a fully unit that will destroy me in my opponents next turn
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    max is 11 models i think, acording to the wording.
    vespid can be devastating, but are imo best used in conjunction with other troops, as they don't have that much attacks. My idea is, altho i didn't have played them yet , my army is still under construction, that they are a good backup force for kroot. especially in woods.

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    Member GrimZAG's Avatar
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    I have this friend obsessed with Vespid who takes 20 of them in two squads, essentailly in a flanking role, one squad covers the other, so if they come against say a fully armoured SM squad they will decimate it, besides they look scary, especially with a hammerhead with a railgun coming down the other side.
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    wespids are awsome. i took on a squad of striking scorpions with 6 of them and killed all but one in shooting and assault. true, they were assaulted by a avatar next turn, but they held until i could kill everything else. true power against MEQs.
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    Senior Member Shas'o Tau Dev'n Kauyon's Avatar
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    A) They are not front line troops. Treat them like everything else in the army.

    Yes, they only get one shot per model, but that shot is also an ASSAULT shot, they can charge after it.

    C) This gives them another attack. Vespid have decent Iniative, this is good.

    So yeah, I think they are a great Fast Attack option, so long as you are facing 3+ saves and you know how to use them. If you aren't fighting Marines or other power armor opponents, other things in your army will do much better.
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    Senior Member Rajden's Avatar
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    I have used them to flank smaller Devastator squads midgame or covering my Firewarriors using Fish of Fury to really ensure the death of any Marines OR Necrons tring to get friendly with my units.

    Both Tactics have worked really well IMO.
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    10 vespid shoot, 5 hit, 3 necrons die, 1 or 2 get back up. So 1,5 warriors killed per turn. Somehow it doesn't strike me as the meq killer we were supposed to get.

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    LO Zealot Arakiaz's Avatar
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    Vespids have two primary function IMO

    1) Kill small squads of MEQs by shooting

    2) Kill larger squads of poor cc units in shooting and then assaulting

    They are fast and mobile but not front line troops as already pointed out. They are good at reaching objectives fast and to make it to the rear of a tank. 10 S5 shots should be able to at least glance them. But I will not say that they are tank hunters far from. I just trying to say that they have a lot of functions
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    Member Xofek's Avatar
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    theyre faster than anything in the tau army (besides piranha) they have higher innitiative than anything in the tau army (besides kroot hounds) and with the help of a markerlight or 2they can easily dispatch a good number of +3 saves a turn.

    What they arn't are a unit that can hold its own without any support. You need to use them intelegently, such as to mop up stragglers, sneak attack heavy weapons teams, and grab table quarters like *****es on the last turn with a 24 inch move.

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