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Ok, I know that by GW terms at least, our Codex for 4th Ed just came out. But, as somone who's been playing Nids exclusively since before we had a Codex here are some things I would like to see.
First, EVERY species can get biomorphs. I'm not saying go all crazy with the cheez whiz on biomorphs, but wouldn't it be nice to be able to equip gargoyles for CC? Or lord forbid you give a Lictor increased toughness. What I think should happen, within reason is this: Every species can get biomorphs, with limitations of course here are some examples of what I'm talking about (thought about it while driving home).
Synapse: Gee, everyone and their brother is out there slaughtering our Synapse creatures because they stick out. Let's allow gaunts/genestealers/gargoyles/raveners to be biomorphed to have synapse. The brood size would be limited (say 6-, and you'd pay the cost for each model in the brood to have it, but you would be able to screen your synapse better. limit the number of broods that can be given this, maybe 0-2.
Brood Telepathy: Gargoyles have it, Genestealers have it, why not regular gaunts?
Leaping: Why can't Lictors leap? Warriors can leap, but Lictors Can't?
Bonded Exoskeleton / Reinforced chitin: Why can't Hive Tyrants/Warriors/Raveners/Lictors get this? I'd go crazy and say all nids, but someone would shout that down.
Bring back the Spike Rifle and Strangle Web.
Allow the chameleonic scales to be given to other creatures.
There are more things out there, but those are some of the things I was thinking about. Keep in mind, you'd be paying points for all that, but that's just a thought. I remember when second ed came out and shooting was new to the Nids, that was some crazy stuff. I liked the biomorphs. Over the eds, we've gotten more mutable, but in my mind, the codex won't be complete until we can add the abilities of one nid to any other nid (points will vary of course), even if the point cost it outrageously high, I for one would like to see the ability to at least try it.
1 word....balance.Originally Posted by Archival
unfortunantly i have to dissagree w/ almost everything you have said, not to be rude or anything but it's just like saying why can't lictors have wings, or synapse; or why can't vindicare assassins have psyk-out grenades. it's simply not the purpose of cerntain units to have all the biomorphs/upgrades/abilities as the other creatures/units/vehicle in the army list. the purpose of being selective in what units can have cerntain upgrades is to ensure that the game dose not get over powered from one army to another.
think about it, if rippers were to able to have chamelenonic scales w/ a weapon such as maby a VC or a Barbed Strangler it would make them extreamly over powered and they would not serve there purpose, the same thing goes w/ gaunts not being able to have the synapse ability... it's simply not there purpose. they are basicaly animals that have to be over seen by a larger more powerfull creatures ie the Hive Tyrant or Zoanthrope w/ synapse. gaunts draw fire and die therefore serving there purpose as cannon fodder. another thing is w/ bonded exoskeleton, again not there purpose; Lictors are ment to hide and attack quickly. as fluff goes: to have bonded exoskeleton the creature in question would have armour over much of there moviable parts restricting there range of motion. I do however agree w/ you about possibly bringing back some long forgotten weapons.
all in all what i am trying to say is that simply it'a for the sake of the game not to give all units all the upgrades possible to an army list insuring that one army dosn't over power another.
again not trying to be rude; simply stating my opinon. thanks for reading.
They come, they eat, they leave...
I can see it now.
Adrenal Glands, Extended Carapace, Flesh Hooks, Leaping, Bonded Exoskeleton, Bio-Plasma, Toxic-Maisma, Toxin-Sacs, Reinforced Chitin
Unstoppable forces would be too hard to combat. Just imagine facing that guy. He'd sure earn his points!
Originally Posted by alex+
Again, balance...it's simply balance.
Originally Posted by Loestal
They come, they eat, they leave...
I can see the balance issue.
But, we play based on a points system, n'est pas? I'm not saying the biomorphs should be cheap, but at least have an option. Biomorphs change cost based on species now, it would be no different with other ones. Balance? Increase the point cost. Yes, that brood lord would be exceedingly powerful, but how big a chunk of your points would he be taking up? It's always bugged me that some species can be biomorphed and others can't. Oh well, like I said, I won't be making a codex any time soon, but I can dream.
You know, I'd tend to agree with you given the nature of Tyranids. However, as it has been said and what it simply comes down to is balance. I'd put money on the idea that originally, that was their intention - allow biomorphs for pretty much every species of Tyranid. But that's why there is playtesting. That's why things happened like making rippers mindless and therefore able to be instant killed.
However, I have a suggestion for you. It's not quite as good but it would make a nifty change of pace for your friendly games and could make for some excellent kill team options:
This will allow you to make your own new tyranids and has a list of premade creatures that I'm sure you could adapt to be Tyranidesque.
A leaping lictor would be extremely cool but almost certainly over-powered. It's a shame Death Leaper doesn't have that instead of the ability to deploy anywhere, it probably would work for a single Lictor especially when it eats up an entire Elite spot.
But then again you could just take the Red Terror and figure it's close enough
I agree that it's about balance but it's also about fun. Gaunts with synapse powers would be insane. In the previous Tyranid codex Hive tyrants and Carnifexes were very similar the only thing that marked out a Carnifex as being stronger than a Hive tyrant was it's STR in almost every other way they were the same or the Hive tyrant was better.
Nowadays the Hive tyrant and Carnifex differ considerably.
Most obvious is how much tougher a Carnifex can now be. This is just an example of two Tyranid models but having lots of variety with some things having certain abilities and others having powers that differ from that is more fun.
It means when we pick something we know it has special abilities and can use it to varied effects in any battle-plan. We can have our swarms balanced or un-balanced full of nothing but monstrous creatures if we want.
If all the Tyranids had all the same abilities there would be no Broodlords or Warriors or Genestealers because everything would be the same as everything else.