Welcome to Librarium Online!
wee yeah im trying to help my friend he says orks look cool so he wants to play warhammer but the problem is that he doesnt no wat to put in his army.............
well he wants something good for beggeners soooo yeah but he really loves stikk bombas(cant spell good) so yea and he wants to be a 1500pts and i play space marines(forgetten angels)
As a first army, and I will assume you will play versus him a lot, he should not play orks. I would feel that things will tend to be competitive and he will become sadden to not be able to play as great as he could due to the outdated rules. Its not to say he can't play orks, but i'm looking out for his gaming fun. If he is having fun, then it'll all be good.
I disagree: Despite ork's very old codex, our rules still work very well under 4th edition and are a match for any opponent. Space Marines, in my experience, make good opponents for orks: Their firepower is superior, and they can still put up a fight in CC, but the orks have the benefit of mass numbers and better CC capabilities. The two armies are almost polar opposites, horde vs elitist, and I feel they can fight well if their players are evenly matched.
On the list, well, several things are musts: At least 40 mobs of boyz and at minimum 30, probably at least 40, grots. I tell you this now: Stikk Bombaz would be an absolutely TERRIBLE choice against space marines. They don't have the all important choppa, which is vital in taking down those 3+ armour saves. Slugga boyz are cheaper and do the same job just as well!
Once you have the core force ready, think about expanding it: Trukk boyz might be helpful to tie up annoying beakie units, but only if they have a screen to avoid lascannon fire, such as a unit of buggies. Killa Kanz could add punch to the main assault, or big gunz might be able to take down some of the infamous beaky tanks. Really, you should play a few smaller (say, 1000) point matches so your friend can see what he likes and dislikes from the army list.
As a starting list I would suggest perhaps 500-750points, so that he can get practiced at using different units effetively. I would suggest perhaps, around 30-40 or so boyz, fronted by a wall of gretchin, then have 2 or 3 buggies armed with rockets and then possibly some firepower such as a looted basilisk/leman russ.
Thats pretty much how i started off before I began expanding and thinking about klans and such. Its a great all-round list against lots of armies.
PS - If he can, get him to proxy up a small army for a couple of games!
Gamesworkshop loves your money!!
I love playing orks, i think they are the best race in the game, the most flexible, and fluffiest. That being said i do not believe they are an army for beginners. They lack consistent shooting, lack high leadership, and lack a decent armor save. These are the most crucial things for beginners as they keep your army in the game so you can learn from your mistakes. Young Ork players tend to get shot off the battlefield, as young and early players have a hard time grasping the rules and the way to play them.
That being said, if you friends is a fun loving person who is not all about winning, he will find orks enjoyable. Orks can be one of the most competitive armies out there in all aspects of the game, and after a few months of playing the codex really comes into its own. Pretty much you can hit a point where you can win where you want and lose where you want. Ork players are know for being fun to play against so we tend to make list to use pieces we like and enjoy NOT to frustrate and bash our opponent.
To start i'd recommend:
1 Nob model with power klaw $10 US
2 Boxes of Shoota/Slugga Boys 2 x $35 US
1 Killa Kan
-The nob can easily pose for a warboss in beginner games where you learning the ropes.
-Sluggas teach you combat
-Shootas teach you shooting (will need some proxies for big shootas until he learns to convert, its a waste of money buying the big shoota models)
-Wartrakk to teach him how to move vehicles and learn about armor values and penetration
-Killa kan to learn how walkers work, dreadnaught CC weapons, shooting.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
I'm glad to see the moderator's great advice on turning away a new player because they want to play something other than marines/tau/other over played and boring popular races.
Orks can be just as competitive as other army lists, and ARE a lot more characteristic, unique and fun to play with. Don't be discouraged by the fact that he might not do as well as say a starting marine player (because space marines are pound for pound better for their point costs, and with two beginning players both having an assumed low level of experience or tactical intelligence) right off the bat, but soon he will find a comfortable zone to play and be competitive, and have a good time doing so.
"...a swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish cults of speed!" - Cardinal Nomura at the Conclave of Hessen