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Ok so here is my problem. I recently bought a nid army which im starting to think was a huge mistake. I have tried almost everything and nothing seems to work. It dosent help that all the people i play against are all shooty armies and armored company(which is a joke to begin with). Ive tried fex's hivetyrants, genestealers, a massivie horde of gaunts and hormigaunts. and a mix of them all. NOTHING WORKS. i know that the genestealers and hive tyrant w/ wings are awesome in cc but the prob is getting there. i hug cover the entire way there but when my friend has the bright idea of using nothing but lvl 1 terrain for all of our games its not really helping me at all ( this is the same guy that uses armored company). also everything is to damn expensive, such as genestealers, and they arent worth it to me since they get blasted in one turn and thats 300 pts down the craper. the fex's are also not worth the pts, sure they are intimidating but they dont do much, i usualy configure mine with a vc and bs with the bs upgrade extra t and extra w but not beeing able to kill vehicles that often sux, especialy while playing against ARMORED COMPANY. the horde seems to be the most effective in getting there ( but few in numbers since they get blasted and ap'ed to pieces. Im at my wits end here wtf should i do. i usualy play against all shooting armies that damn armored company or those god awful meq armies :@
My models include:
1 hive tyrant
1 winged hive tyrant
7 ripper swarms
Last edited by Macman_GGW; May 26th, 2006 at 21:14.
I Am MacMan
If you can't hide behind cover, hide IN cover. A cover save is better than none.
Now, with that said, the terrain thing is agreed upon BOTH players at the beginning of the game. Terrain is meant to make the game fair, but only size one terrain gives shooty armies a huge advantage over assaulty armies. So if your opponent likes to cheat like that, then don't play them.
I was under the impression that armored company required player consent? Has he been asking for your permission? Is he fielding forgeworld rules as well?
Lastly, if you can't get size 3 or so terrain in battle, make your own. Use a tactic called the tyranid phalanx and put your monstrous creatures in base to base in front of all your swarmy things. Most vehicles still require LOS to blast things.
But, basically, your opponent sounds like a jerk. Tell him to either shape up or I suggest you find another one to play with. Also, because this person sounds like a jerk, I suggest you keep the rulebook and codexes close. If he says or does something that doesn't sound right, look it up in the book. If he fires several ordanance and strength 8 weapons from the same vehicle, make sure he ccan't do that (which he can't, btw). If he fires each vehicle gun at different targets, make sure he can't (which he can't).
Also, try playing smaller games where it'll be less about obscene amounts of firepower and more about tactics.
Otherwise, make a battle report or go into more details about your army list composition, and we can help you out more in detail.
"Tell me what you cherish most. Give me the pleasure of taking it away." Sephiroth, Final Fantasy VII: Advent Children
Get a bunch of genestealer broods and give them 'scuttlers' and 'extended carapace'. Place them inside cover. Maybe they will be close enough that even if he kills some you'll be able to get in a rip him apart.
May your aim be true, and your targets plentiful.
To clarify, he has not asked for permission and im not sure if he even needs it. He hasent been screwing up rules wise he is prety good about that. its not him ( since he plays necrons and tau too) as much as i just cant seem to get the damn army to work. everything just gets blasted because i cant ethier stay in cover or deploy in cover. and with a nid army i have to move forward so do n e thing and since i play ALL shooty armies i get shot to bits. the reason he prety much always sets up the terrrain and declares its levels and i never question it, i dont know how much terrain or how much of each level there should be on the board so i alwasy just go by what he says is right but im starting to think we arent playing with enough terrain.
im absolutly ticked at genestealers they are not worth their points. granted if the get there they will kick some major butt against almost n e thing but thats always a big IF in my case. they die almost as easily as gaunts and they can be 4 times as expensive when upgraded.
I Am MacMan
How does escalation affect armoured companies? 'Coz you can get an awful lot of effective bug on the table with just infantry, hopefully before a Guard force can bring in their big guns.
Just a thought.
Against other shooty armies you need speed and courage. Do put scuttle on the stealers, and use raveners, gargoyles, the winged HT, winged warriors, hormies, infiltrate a broodlord - whatever you need to get a turn 2 assault. Spread the units out so templates kill only a few each time. Use the MCs for mobile cover if you need to. It's a fine, fine moment when the shooters finally bring a carnifex crashing down, only to realise they're in assault range of the raveners lurking in its shadow.
Otherwise, it is probably your turn to set terrain.
Always make sure that you both have a say in terrain (both type and size). My friend (a bug player) always has a say in the type and style of terrain, and we ALWAYS use 4d6 and a scatter dice to place it (place 8 pieces of medium to large size terrain 12"x12", on an 8x4 table and then scatter each piece using dice)
Word on the street is that Lictors can wreak havok on tanks. Use the spread out mob of Hormagaunts to tie up whatever you can, then have the second wave of non scuttling Stealers come wipe out whatever the Hormies have tied up.
My friend just added a second Tyrant with wings (he alread had a Tyrant with 3 guards), and that majorly screwed up my battle plans. In two games it took out my whirlwind and then proceeded to knock out my devastator squads with that one dude.
It can be very hard, and I was whooping my buddy a lot, but with more experience and adding a new model here and there, you can easliy be a serious threat with Nids. Just make sure you are getting a fair shake with with terrain and rules.
Best of Luck,
Last edited by BringerOfStorms; May 27th, 2006 at 00:07.
Bolter Blasting Blizzard = Victory
I beat Armoured Companies easier than a normal Imerpial Gaurd list. Though I do have many years of experience and I have many Carnifexes at my use.
1. Telling your opponent to stop being a loser and to place some reasonable terrian on the board.
2. 6 Ripper Swarms as your troop choice.
3. Play under points. Say about 600 points of MC's and 60 points of rippers, this means that you only have to destroy a couple vechiles to at least manage to scrape a draw.
The following was an outstanding repsonce in the Thread "Broodlord and his BS skill"Originally Posted by PoptartsNinja
He does, in the case of Armoured Company. They're an optional army, and not supported in any official format at all. They're extremely unbalanced in most cases. It's much like taking Harlies against any other army - they're just not balanced for most games.Originally Posted by Macman_GGWGenestealers are the most cost effecient and effective bug avaliable to Tyranids, at least in my opinion (others may disagree, but that's okay). The stat line you get with Genes is amazing for the price, and you get Rending on top of it, which is one of the most powerful special rules across all armies.Originally Posted by Macman_GGW
The trick is that everyone knows just how dangerous they are, and will target them. So you need to learn how to protect them, or learn how to force him to spend resources fighting other portions of your army while your Genes come in for the kill.Screws them up, big time. Imagine your entire army forced to enter play through reserves. Yup, that's what happens to Armoured Company.Originally Posted by andrewhotep
However, it tends to mess up Tyranids as well. Much of their Synapse is forced off into Reserves, along with much of their "muscle." Although, I've heard of smashing victories of people who use a pure Genestealer list and got lucky with their Escalation, since all Genes will start on the board.
How many different opponents do you have? My best piece of advice I can offer you is to find some new opponents. Not necessarily stop playing who you are already, but venture out and see if you can't find other people who have different play styles. It can be frustrating to play against the same typical army over and over again, and always losing. But that doesn't mean your army sucks - it just means the other person's army has an easy time killing you. You can't have an army that beats everyone all the time.
Unless you play Blood Angels, of course. (Oooo! Cheap shot! I take it back, I take it back!)
"As a general rule, about a quarter of the total playing surface should have terrain on it, and there should be a good mixture of types." BGB first line of the "How Much Terrain" section.
If any one set up the terrain before hand and declared everything level one terrain I would walk away. There are not many armies that hold up well to an Armoured company list. What more can I say about someone who gets their fun from crushing inexperienced newbies with an overwhelming advantage. This guy is typical of the jerks that are power gamers.
Your army looks well balanced. If you do expand it consider Tyrant guards and more Genestealers. You can never have too many 'stealers.
Also, I'm not sure how you set up your deployment. One small trick is rather than setting up single broods of stealers.. let's say 1 brood of 12 stealers, 1 brood of 32 gaunts and 1 of 32 termagants, break them down. 2 stealer broods of 6 each, 2 gaunts of 16 2 termagants of 16 yadda yadda. I know it sounds retarded but by breaking your army into smaller chunks it actually does help. Even if he wipes out a full brood, you still have 5 scoring broods that he has to drop below 50%. As well he'll have an easier time wiping out 1 brood of 12 than 1 of 6All he has to do is direct all firepower to ONE brood of stealers and every kill he gets will count. IF you field a brood of 6 and he overkills that brood but still has weapons that can fire, those shots are now wasted because he cannot select multiple targets.
Filling up all your troop slots (or at least as many of them as possible) also allows for a bit more versatility and can set up some nice flanking traps etc.
I do agree that all lvl 1 terrain sounds like garbage. If he fields something on the table, and it's higher than a stealer and he says it's only lvl 1, he's full of it. Rule of thumb, if, when it sits on the table, it's higher than your stealer and your stealer CAN'T see over it and is NOT taller than it, then it block LOS and he can't do anything about it. There are only a few things smaller than lvl 2 and those are mostly craters, small hills, shallow trenches, low walls, etc. Generally speaking, in a nid army the only things that should stick out like sore thumbs are your MC's... then again, if you were 30 feet tall and about 10 tons in weight you'd stick out alot too.