Welcome to Librarium Online!
Alright, after a month of Tau-ing up the battlefield (ahaha!), I have some opinions to state and questions to ask.
Question, first: Markerlights. I love 'em. A Fire Warrior Shas'ui can take one. However! I'm confused as to whether or not his unit can use it. What I'd -like- to think is that he (the Shas'ui) can fire his Markerlight at an enemy unit and then have his entire team use the markerlight counter to fire at BS4 instead of BS3. However... there is another type of markerlight in the codex called a "Networked Markerlight" whose description sounds suspiciously like what I just described. Does that mean that my poor Shas'uis markerlights aren't fancy-enough to be used by his team? If not, then why the crap would I bother throwing points down for a light unless I had two teams shooting at the same target, meaning they could essentially "trade" markerlight counters.
...Come to think of it, that's not too bad an idea. Hah! Take that, GW!
Special Issue Wargear: There's good, and there's bad. Failsafe Detonator? Ugh. Give it an AP and str 10 and I'm in. Otherwise, I'd rather save the points. Cyclic Ion Blaster? Inconsistent, but very effective against swarms. I've got a Twin-linked Burst Cannon/CIB XV8 Shas'vre with a Multitracker that can -obliterate- 'Nids. Eight shots, three of 'em rerolling. It's a good thing, and much more effective than the statistics would have you believe. Ejection System? I use it on my Shas'O. It would be much better if it scattered like a Deep Strike, as it would pull the poor bastard out of Close Combat. As it is now, it's great for denying VP when he's shot to death, but useless in CC, where he just falls right back into the fray, with a snowball's chance in hell of surviving his next turn. Also, if you're playing a persistent-roster campaign, it'll keep 'yer VIPs alive! Don't forget that. Airbursting Fragmentation Projector? Depends on what you're fighting and how your army's geared, but I have to say I'm a fan. It takes full advantage of the XV8's tactic of keeping cover between you and your enemy, and it's a pieplate. We all love that pieplate, folks. Command & Control Node? No thanks. I don't take enough target priority tests to warrent using up a hardpoint on a 'Vre or commander. If it was -all- morale tests or maybe all units within line of sight (or both!) then maybe. As it is, think back... How often are your Crisis teams within twelve inches of any other friendlies? If you're me, then almost never. Iridium Armor? Some may not like it but I live for this stuff. Throwing a +2 on my Shas'O is great. Sure, his mobility is limited, but even so he's still more mobile than the average groundpounder, and he can still charge his full 6" (the codex simply says his "additional 6" move" is d6'd, not his charge). Vectored retro-thrusters? Not many people use 'em, as it has to be a 'Monat' (lone) unit, but it has uses, as I'll explain in a moment. And lastly, the Stiumulant Injector? Oooooooh, yeah. That's the stuff. Without a doubt this piece of gear is worth it. Doesn't use up a hardpoint and you have a 50/50 to entirely negate each wound unless it's from a 'Fex, a Dreadnought, or the like. I'm -very- surprised you don't hear more folks usin' it. Don't listen to the naysayers... try it out and see what you think.
The Shas'O: This guy is a -beast.- Easily the one of the most feared units on the battlefield, or at the very least he should be. My commander, Shas'O A'dun Shael'ter (Shael'ter is my made-up Tau for "Ashenheart") is fitted as such: Plasma Rifle, Shield Generator, Vectored Retro Thrusters, Iridium Armor, Stimulant Injector, Ejection System. Yes, he does cost 173 points for a single model. Some say that's crazy. Crazy like a fox!! He's a single model that can move 6", fire two str6, ap2 shots into a unit at a -natural- BS5 and then -still- charge another 6" into close combat. He's got a 2+ Armor Save, a 4+ Invulnerability Save, and negates 50% of all the wounds he takes. He's got brass bollocks with his freaking leadership of 10. He's the only unit the Tau have that is actually fairly worthwhile in close combat, equivalent to a stronger, nastier Space Marine. If he wants out of close combat, he can simply use his Vectored Retro-Thrusters to get the 'ell out of Dodge. When he charges into CC, he gets five attacks at WS4, str5, which is great. Not Khorne-great, but deadly enough. He's got four wounds (when he actually takes 'em), and even when you kill him? He's not dead yet, as he ejects and still retains his BS5, WS4. He is still vulnerable to Instant Death! attacks with his 4 toughness, but the Invuln Save gives 'em a 50% shot at surviving that. So yeah. This guy (at least with my setup) is almost entirely unkillable, as mine has only been lost once, when he ejected into close combat and was put down by a 'Nid Broodlord rather unceremoniously. Try 'em out. See what you think. Try your best not to think about his point cost.
Edit: I almost forgot... my Shas'O once took on a full unit of Hormagaunts (the nasty close-combat ones) entirely on his own and killed them all. They actually had to fall back against him (they were slightly out of Synapse), and he just chased them down the next turn and charged in, smearing 'em.
So, feel free to express your points/counterpoints/snide remarks/critiques/momma jokes/tasty pies. :shifty:
And feel free to throw Rep my way if you find that I've helped you in some fashion.
More to follow soon 'nough.
Last edited by Kardea; May 27th, 2006 at 18:40.
Only the 'networked' markerlight can be used by the same unit. But all the other rules are still in affect.
I think if he takes a drone it's a networked light, and if he takes just a markerlight it's not.
paragraphs man, good lord
other than that, the guy above me was right, only the markerdrone can shoot at the target before the firewarriors do, giving the shas'ui a markerlight is to help out your other units. Also they could not 'trade' markerlights, because one unit would need to fire first without a markerlight, then the second one would use the first units one and their markerlight would be useless.
Your commander does sound pretty badass, but thats 200 points that gets raped when it gets hit with one laz cannon or a lucky krak missile. And a BS of 5 that is undeniably wasted on a single plasma rifle. Tying up that many points on such a wonderful model in close combat, when he probably could have done the job better at a range is a bad idea. I garuntee that group of 'gaunts costs less than your commander.
You can equip the shas'ui with targetlock meaning that he can fire the markerlight at another unit than the rest of the FW. In this way, you can fire seeker missiles at other units or simply trade markelighting with another FW team within range.